I’m a huge fan of 343 and their willingness to adapt and learn from mistakes and the community’s advice and criticism.
I know I have zero real influence so this is more about what I hope happens and what I hope others have come to recognize. Because It’s just now starting to become obvious to me. I think I’ve noticed a key difference in PvE from the Bungie days to the 343 days. So that means campaign/firefight/warzone.
Back in the Bungie days, every game they made the A.I. was killable with skill and skill alone. However it seems 343’s idea to making enemies harder is to give them entirely way too much health paired with brutal firepower, and that, and that alone makes them hard… What that actually does is kill the feeling of Halo as we’ve come to know it over the years. It’s the feeling of jumping into the fray and using movement and skill to run and gun like a Spartan-II in the lore we have all come to know and love. Being able to out pace enemy fire and live just long enough to make moves and come out on top IS Halo.
Back in Halo CE, 2 and 3, you could storm into the most ridiculous situations and with enough movement skill you could take on ANYTHING, Hunters, a hoard of Brutes, a field of rank n file, jacket snipers… ok… maybe not them. But my point is, if you had skill, you could win, though not easily because the A.I. was somewhat clever so it wasn’t without challenge because even tho you could kill any ONE enemy with ease, it could get tricky with how the A.I. worked together and the way the A.I. used their numbers an overall map design.
In Halo 5, enemies feel like damage sponges and nothing more. You need to sit back from a safe spot and shoot, usually with power weapons is you want to actually do ANYthing. Its as if its been turned into another Boarderlands or Destiny (ironically), all its missing is little numbers of damage value from each hit… its NOT the Halo I know and love. Should you try running in, you might have a spurt of old glory but 99% of the time you will be gunned down by an absurd amount of firepower from an enemy you have no chance of killing without sitting back in cover unloading power weapons.
Reach introduced Firefight, which was really cool, and it was fun, it felt like waves of legendary enemies of old, any one of which you again could kill on your own with movement and skill. But I think what I’m trying to describe happened somewhere between Reach and 5. For example, have you tried to kill a Hunter with just an uzi in Halo 5 Mythic firefight!!! good luck with that… I have meet with VERY little success. I have however killed a Hunter with an Uzi in Halo 3, and every time it felt like I was watching how a Spartan would have done it in a novel. Moving and dodging, when taking on The Hunter Pair, keeping in melee range of one and dodging while using that one as cover from the other one trying to shoot, it felt epic and with skill it would work. Halo 5, you show up with an uzi against a hunter, no amount of situational awareness and movement will help you live AND do meaningful damage.
This is just my two cents on something it took me a while to even realize.
At this point they have me no matter what. I love Halo, I love the Universe the lore. I just wonder if anybody else feels like something is missing like I do.
One of my best arguments is, I have a ton of fun playing Halo 3 campaign, Halo 4 & 5 campaign, is just annoying to me.
(I only play all Halo on Legendary for reference)
So keep in mind I’m not talking about the story or multiplayer, this was all just about PvE gameplay.
So am I alone in this? I’d love to hear what other think.