This is a repost of an old thread I made about a month ago. I’m reposting it in a more appropriate place, and I hope to get more replies this time.
This is one of my first posts on the Waypoint forums, and I intend to make it a good one. I’m hopefully fairly well-known on Bungie’s Reach forums (you’ll probably at least recognize my profile picture, the pink mark of shame, if you’re a regular there) as Scmitar1. I have read through the forum rules, and though I don’t believe this thread is in violation of any, feel free to lock or remove it if it is breaking any rules.
This is a list of proposed features for any Forge or Custom Games modes that Halo 4- (and indeed, any future titles from 343), may include. I have tried to make my suggestions reasonable, without any ridiculous ideas.
-Terrain Themes- This is a simple one. I’m suggesting a non-interactive object (like an FX orb) that changes the terrain of the map around it, within a radius. This could change a grassy area to a snowy one, or change trees from green to orange. It’s a simple idea, but one that would make maps much more interesting to play.
-Area FX- Again, simple. This would add an FX (much like the FX orbs seen in Reach) that only affects a certain area, determined by the forger. However, instead of just simply changing the lighting, these could have other effects- smoke, snow, rain, even fire. There would also be a ‘dark’ FX, making the map dark, not by changing the colour scheme like Reach’s Purple FX, but making it properly dark, like some campaign missions from Halo 1, 2 and 3.
-Object themes- To fit with terrain themes, object themes could be implemented. There would be a variety of themes to choose from- they would not change the shape of the object in any dramatic way, but their appearance would be altered.
Themes could include a variety of forerunner, human and covenant styles- possibly even some flood themes. These would be the overall themes, but each one of these would have multiple other themes within them- Forerunner could have ‘Forerunner silver’, ‘Forerunner Gold’, ‘Forerunner ruin’, or ‘Forerunner snow’, for example.
-Despawn- Reach demonstrated a basic ability to ‘force-despawn’ objects, in invasion. Some Reach gametypes achieve a similar effect with the ‘insane’ gametype variants. I am proposing that Halo 4 should have this option at any time the player chooses- he could have walls that despawn, letting players into new areas, doors that open, bridges that collapse, anything you choose.
-Switches- In a similar manner to teleport channels in 3 and Reach, you can place switches than can force-spawn or force-despawn other objects set to the same channel. Switches can be like buttons, or they can activate simply by having a player near them.
-Lift aiming- This would work in a similar manner to teleporters- you set the ‘channel’ of the lift, then you can place several ‘aim spots’ that the lift would force the player through. You’d have to set the order of the ‘aim spots’, but the lift would send the player through all of them, in order. This would allow you to make lifts very precise- you could choose exactly where you want them to send players, removing the need for extra lifts to direct players on maps. You can also set the amount of force with which players are moved through these spots.
-Extra objects- There are some objects that really do need to be forgeable- for example, pelicans. You don’t have to be able to fly them, but to have them as scenery would be nice. Other necessities include phantoms, and breakable windows.