A Halo D20 Tabletop?

For those that don’t know what I’m talking about, think Halo combined with Dungeons and Dragons, minus the stereotypes associated with the latter.

A short explanation:
I’ve known about Dungeons and Dragons (D&D) for some time. It’s a part of pop culture and has a lot of concepts associated with it. It even has a lot of video games based on it, including an MMORPG. I played some of these games, but never imagined that I would actually play the tabletop. My friend, Rookey, told me a little bit about it a few years ago and opened my mind to it. A month or so ago, I actually played the game for the first time. My mind was blown by the creative freedom that the game allowed.

I’ve partaken in forum-based roleplays for nearing a decade now and have always enjoyed the freedom they allow to express your creative side. The problem with them is that they are hard to ground in reality and, sometimes, things can get a little… larger than life. There is not really a system to keep it in check other than one’s self-restraint and peer review.

That is what D&D does so well. Through a series of dice rolls, you can determine if you can move without getting hit, if you can hit an enemy, how much damage you do to said enemy, if you dodge a swing from an enemy, if you can find something hidden in a room, if you can jump across a chasm, and much, much more.

The D20 system simply refers to a set of rules centered around a 20-sided die. There are other dice, too (i.e. 4, a standard 6-sided die, 8, 10, 12, a percentile [10%, 20%, etc.], and others) that can be used to account for a weapon’s damage where you can roll say a 6-sided die to account for a simple pistol, or maybe an 8-sided die for a rifle, or perhaps even a 12-sided die that you roll twice and combine the total to account for an explosion.

It also allows you to tell your own story. You make a character unique to you, whom you portray based on what you have written on paper and the choices you make. In the universe of Halo, you could be a no-ranked recruit in the UNSC learning his place in the universe. What about a marksman who prefers to leave the up close and personal to another and instead likes to fire precision shots from afar? You could be an intelligent ONI agent trained to hack computers who also has a knack for bending the truth. Perhaps you are a battle-worn Helljumper with a dozen drops under your belt and a scar for each one. If combat isn’t your finesse, you could be a corpsman, intent on keeping your friends from falling into the eternal slumber. If none of these suit you, you could perhaps be a pilot who considers yourself to be an artist, with a pelican as your brush. What if you don’t want to be human? You could be a Sangheli youth who opposes the old ways and understands that Humanity is not the enemy, even if they think differently of you. You could be a Kig-Yar pirate who spends more time worried about your next big haul than whether or not the human rebel you just killed for double-crossing you had a family.

What if you are a Spartan? Heck, you could be one of the last of the Spartan-IIs. You could have been awoken from a decades-long sleep in cryo after which you discover you “died” during your augmentation mission and have been reinstated after delicate operations to return you from the twilight under the category of “Class 2.” You could be a Spartan-III, baptized in battle defending Earth after leaving the hidden planet of Onyx. You could even be a Spartan-IV, the newest generation of Spartans. You were picked, for one reason or another, to join the elite branch in the protection of Earth. Maybe you’re a new recruit, or maybe you were on the UNSC Infinity when it was pulled into Requiem.

The Halo universe is a perfect fit for a Modern D20 game. From a gameplay aspect, it could easily be made. People have already made their own versions, but none of them are complete or as in-depth as Halo deserves. From a storytelling aspect, this gives ultimate freedom to the player and through rule and story books to go along with the game, More story, history, and mystery could be added to the Halo Universe. Holes in knowledge could be filled and others could be made that add new intrigue to what possibilities are out there.

Consider this my pitch: What if 343 Industries and Wizards of the Coast (The creators of D&D, the Magic card game, and more) partnered up? I’m still new at D&D, but the possibilities… My mind spins with “what ifs” of the adventures that would spring forth from this untapped well.

What would you do? Discuss!

I’d buy for the miniatures, definitely.

If the game were set post Human-Covenant War, I could see it working. Any other time period, however, not so much. The make-up of the Halo Universe doesn’t really fit well with RPGs. The reason it could work in the post Human-Covenant War era is because of the Spartan-IV program. A player could create a Spartan-IV, the GM giving mission that, fictionally, were handed down from Palmer, Lasky, or someone else higher up. Still, it would be incredibly limiting.

What’s great about tabletop RPGs like D&D or Shadowrun is the freedom a player has to define their character, the abilities that can be endowed and learned, and the freedom of exploration. What’s more, it’s easy to explain when and why parties change or characters go missing (when a player can’t make a game). A lot of this is just not possible with Halo’s universe.

A Halo-style D&D sounds great, but I just don’t see it working out. But that’s me.

I think it would be no different than how it works in D&D and Shadowrun. Shadowrun uses a D6 system, correct? That game proves that you can use dice with advanced things like spacecraft, firearms, cybernetics, and more. With the diversity of the Halo Universe, it would be quite simple to get away with pretty much anything. Besides, not all S-IVs are on the Infinity. You could start out anywhere. There is even a “D20 Modern Core Rulebook” which has all sorts of templates and info for running a D20 tabletop set in the current world. I believe it is based on the same rules as D&D 3.5. I haven’t played that version (Starting out in 4e) but have read into it and it is just a more complex version that would work perfectly fine.

I would like to see this happen, whether in a D&D style format, or maybe a Warhammer 40k style format. It’d be sweet to set up larger battles with tanks, infantry, and flying vehicles.

> I would like to see this happen, whether in a D&D style format, or maybe a Warhammer 40k style format. It’d be sweet to set up larger battles with tanks, infantry, and flying vehicles.

I hadn’t even thought of the Warhammer option. I personally don’t know much about the game and have never played it or even seen it played. It could fit with that kind of port also, but I think the more personable approach from D&D where you have your own character that you roleplay as would be a bigger hit. Who doesn’t want to have a life in the Halo Universe? (Aside from the genocidal aliens, the all-consuming parasite, and oh… ancient machines that could destroy everything as we know it :wink: )

> I think it would be no different than how it works in D&D and Shadowrun. <mark>Shadowrun uses a D6 system, correct? That game proves that you can use dice with advanced things like spacecraft, firearms, cybernetics, and more.</mark> With the diversity of the Halo Universe, it would be quite simple to get away with pretty much anything. Besides, not all S-IVs are on the Infinity. You could start out anywhere. There is even a “D20 Modern Core Rulebook” which has all sorts of templates and info for running a D20 tabletop set in the current world. I believe it is based on the same rules as D&D 3.5. I haven’t played that version (Starting out in 4e) but have read into it and it is just a more complex version that would work perfectly fine.

You can use dice systems for a large variety of things, but Halo really doesn’t lend itself well to a table top game. Compared to D&D or shadowrun, it lack variety. I’m not saying I’m against a tabletop Halo game, I’m just saying I don’t think it would be that good. I’d love to be proven wrong, mind you, but I just don’t see it happening.

It does and it doesn’t. Regardless, I’m going to push this because it would allow for another outlet for Halo to grow and to provide so much more story in its universe. It may not fit like a glove right now, but look how well it did as a RTS? It was tweaked a bit and voila! You have the most successful RTS on console. It may not be as varied as it needs to be, but with a little imagination it wouldn’t be hard. I gave some examples of different roles you could have within the game. With the Spartan-IVs, there are truly a breathtaking number of possibilities. You could have the advancement to Spartan be a sort of “Paragon tier” and even follow suit with ODST. For sneakier, more intelligent characters you could have different roles within ONI. You also have the freedom of playing other races. Sangheli, Jiralhanae, and Kig-Yar are all possible races you could play as and even get along with Humans in post-war Halo. There are infinite missions you could go on ranging from searching for a Forerunner relic hidden within a planet to repelling pirating Kig-Yar to the day-to-day shenanigans of a militiaman charged with keeping the peace in a refugee camp.

My point is this: It very well could work. It very well could work very well.

> My point is this: It very well could work. It very well could work very well.

Like I said, I’m not against the idea, and I would support it. As you pointed out, Halo has branched into new realms with great success. I love the Halo board games, to be sure.

> > I think it would be no different than how it works in D&D and Shadowrun. <mark>Shadowrun uses a D6 system, correct? That game proves that you can use dice with advanced things like spacecraft, firearms, cybernetics, and more.</mark> With the diversity of the Halo Universe, it would be quite simple to get away with pretty much anything. Besides, not all S-IVs are on the Infinity. You could start out anywhere. There is even a “D20 Modern Core Rulebook” which has all sorts of templates and info for running a D20 tabletop set in the current world. I believe it is based on the same rules as D&D 3.5. I haven’t played that version (Starting out in 4e) but have read into it and it is just a more complex version that would work perfectly fine.
>
> You can use dice systems for a large variety of things, but Halo really doesn’t lend itself well to a table top game. Compared to D&D or shadowrun, it lack variety. I’m not saying I’m against a tabletop Halo game, I’m just saying I don’t think it would be that good. I’d love to be proven wrong, mind you, but I just don’t see it happening.

Actually it works out fairly well. I remember a few years back, my brother modified the Star Wars Saga Edition tabletop to be Halo and it worked out wonderfully. Halo works as a tabletop, you just need to be creative with designing campaigns.

I believe that I mentioned that some people have tried making their own before. This is one of the better built ones that I have found:

It is a great proof of concept for those who are still doubtful. D20 (or other die systems) has all the mechanics already in place. All it needs is a thorough fleshing out, story, and players.

oh God this would be SO awesome

I’ve seen some variations of Pathfinder and GURPS that are set in Halo…no actual dedicated one though. Would buy that in a heartbeat thats for darn sure. Especially if it was as accurate to the lore as any of the other RPGs I’ve played, like Dark Heresy or the Star Wars RPGs. Might be more like Only War though…

Please don’t revive really old topics, thanks.