Now that I have your attention (it is a shame that I had to use THAT to get your attention, but that is what the forums have come to these days.
I don’t actually believe the title, but it got your attention.
PLAYLIST IDEA:
Make DMR and Boltshot on map weapons.
Take out ordinance drops, or change the to static drops.
Make better maps via forge and place weapons on existing maps.
Powerweapons spawn on map. Very strong power weapons rotate.
As an example, Rockets spawn long hall (the pit). Once rockets are gone, binary rifle and incineary canon have a chance to drop in (not at the same time, but in the same spot.)
Snipers will rotate as well. So under sniper tower, once one sniper is used up, and beam rifle will drop.
In sword room, sword and grav hammer alternate. Bolt shots spawn where powerdrain used to.
In Shotgun room, shotgun and scattershot alternate. In camo, there will be a 50 percent chance of camo if there is no camo powerup, an armor ability may be place with camo taken out of loadout , and 50 percent chance of speed boost.
In oversheild, there will be a 50 percent chance of oversheild, or damage boost.
Other maps will have other weapons such as needler and saw as alternate drops.
Loadouts will consist of:
Primary: Carbine-Br-LR-(Automatics)
Secondary: Plasma Pistol, Magnum
Perks: (All perks allowed, but picking up nades is standard but does not take up a slot.)
AA: Hardlight, Jetpack (maybe, preferably map pickup instead), thruster, hologram, and PV (maybe, see jetpack).
These are my thoughts and opinons for a fun balanced gametype. I used the pit as an example because most people know the basic layout of the map.
DMRs would spawn where carbine usually spawns.
Sorry for clustered, incredibly hard to read writing and no TL;DR. If anyone cares to add to this, or to clean this up, that’d be great.
-Silent
But I do agree and I suggest you ignore all these defenders. They aren’t contributing any ideas to improve this obviously flawed game.