I was doing the daily challenge for reach today when I noticed something absolutely unacceptable that I dont think should be in halo 4: a sniper shot to a grunt by an AI DOES NOT KILL IT. the worst part of it is that it was on NORMAL difficulty.
why am I making this post? to explain some of the ideas I have for the friendly AI in halo 4, having them actually help you and not be meat bags that cant hold up to 3 shots from the PP. here are some characteristics I think the friendly AI should have:
1) The SAME damage as the Player
This should have to go unsaid, it’s natural for the same shot from the same gun to do the same damage. “BUT IT’S A GAME IT DOESNT HAVE TO BE REALISTIC!!” I’m not talking about realism, I’m talking about the ability for the friendly AI to at least stand a chance. for higher difficulties, I can understand why enemies do more damage and take less, but the friendlies should do the same damage as you do so that they can at least help you through the process.
2) Use Appropriate Cover
The AI for the enemies are practically psychic. I dont think the friendlies should be able to dodge a rocket from behind, but I do think they should be able to use cover that works, and not a street light.
3) Use weapons at their effective range
Everyone knows the infamy of the Noble team’s misuse for their weapons (mostly just jun and emile, who would kill team mates and snipe with a shotgun, respectively) I see everywhere an AI soldier using a shotgun from DMR/BR range. they should also be cautious about how they approach with these weapons. example: a marine with a sniper should try to stay at a far range while another with a shotgun will go cover-to-cover while chucking a grenade every now and then to support until he is close enough to nail the opponent.
4) Prioritize the Threat
AI should know what is the largest threat and tell that an enemy tank is more of a priority than an infantry grunt. this problem usually occurs when you allow AI to man the Gun or give them a spartan laser and enter the passenger seat. they should know the difference that they are gonna get killed by a hunter much faster than a crawler, unless the hunter is also attacking the crawlers and the crawlers are overwhelming them both. also, with the watcher, the AI should prioritize on the knight until it is killed and THEN go after the watcher, unless the knight was resurrected, to which they have already killed the knight and will go for the watcher.
5) Have a drivers license
This is almost a necessity. the feature to choose whether to gun, drive, or ride shotgun should come with the privilege of being able to rely on the AI to not drive off of a cliff. not everyone plays Co-op campaign and allow another player to gun, and not everyone has learned not to allow the AI to drive, so this will be a little easier on those people (and the vets).
I’d like to see what you guys would want to see in the friendly AI
