A GUIDE TO DYNAMIC LIGHTING
Are your maps failing to render dynamic lighting? If so, you may be using an abundance of high-poly count pieces. Below is an extensive list weighing structural objects from all 3 forge environments. The monetary values allow you to equivalently exchange the pieces with another, just like trading. For example, 5 Struts are equivalent to 20 Blocks on average. This makes Struts very heavy in terms of processing lighting effects and makes Blocks quite friendly as you can use 4 times as many of them to produce the lighting effects you want.
In the context of the monetary values established here, each forge canvas has an invisible Dynamic Lighting budget of $11,575. If you go over this limit, lighting effects for your map will be disabled.
TOTAL INVISIBLE BUDGET FOR EACH FORGE MAP: $11,575
RAVINE
RAVINE
$5 – ARTIFACT BASE
$100 – BASE 1
$100 – BASE 2, LEFT
$100 – BASE 2, RIGHT
$100 – BRIDGE WALL
$100 – CATWALK 1
$100 – CATWALK LIP
BUILDING BLOCKS
$25 – BLOCK, 1X1
$2 – BLOCK, 1X1, FLAT
$25 – BLOCK, 1X1, SHORT
$25 – BLOCK, 1X1, TALL
$25 – BLOCK, 1X1, TALL AND THIN
$25 – BLOCK, 1X2
$25 – BLOCK, 1X4
$25 – BLOCK, 2X1 FLAT
$2 – BLOCK, 2X2
$25 – BLOCK 2X2, FLAT
$25 – BLOCK, 2X2, SHORT
$2 – BLOCK, 2X2, TALL
$25 – BLOCK, 2X3
$25 – BLOCK, 2X4
$25 – BLOCK, 3X1, FLAT
$25 – BLOCK, 3X3
$25 – BLOCK, 3X3, FLAT
$25 – BLOCK, 3X3, SHORT
$25 – BLOCK, 3X3, TALL
$2 – BLOCK, 3X4
$25 – BLOCK, 4X4
$2 – BLOCK, 4X4, FLAT
$2 – BLOCK, 4X4, SHORT
$100 – BLOCK, 4X4 TALL
$25 – BLOCK, 5X1, SHORT
$25 – BLOCK, 5X5, FLAT
BRIDGES AND PLATFORMS
$25 – BRIDGE, SMALL
$2 – BRIDGE, MEDIUM
$25 – BRIDGE, LARGE
$2 – BRIDGE, XLARGE
$25 – BRIDGE, DIAGONAL
$25 – BRIDGE, DIAG, SMALL
$100 – DISH
$100 – DISH, OPEN
$25 – CORNER, 45 DEGREES
$25 – CORNER, 2X2
$25 – CORNER, 4X4
$25 – LANDING PAD
$25 – PLATFORM, RAMPED
$100 – PLATFORM, LARGE
$100 – PLATFORM, XLARGE
$25 – CYLINDER, LARGE
$25 – Y CROSS
$25 – Y CROSS, LARGE
$100 – SNIPER NEST
BUILDINGS
$5 – BUNKER, SMALL
$5 – BUNKER, SMALL, COVERED
$5 – BUNKER, BOX
$100 – BUNKER, ROUND
$5 – BUNKER, RAMP
$5 – PYRAMID
$5 – TOWER, 2 STORY
$100 – TOWER, 3 STORY
$100 – TOWER, TALL
$100 – ROOM, DOUBLE
$5 – ROOM, TRIPLE
DECORATIVE
$4 – ANTENNA, SMALL
$100 – ANTENNA, SATELLITE
$25 – BRACE
$25 – BRACE, LARGE
$100 – BRACE, TUNNEL
$25 – COLUMN
$25 – COVER
$25 – COVER, CRENELLATION
$25 – COVER, GLASS
$25 – RAILING, SMALL
$25 – RAILING, MEDIUM
$100 – RAILING, LONG
$100 – TELEPORTER FRAME
$100 – STRUT
$100 – LARGE WALKWAY COVER
DOORS, WINDOWS, AND WALLS
$2 – DOOR
$25 – DOOR, DOUBLE
$25 – WINDOW
$25 – WINDOW, DOUBLE
$25 – WALL
$25 – WALL, DOUBLE
$25 – WALL, CORNER
$2 – WALL, CURVED
$25 – WALL, COLISEUM
$100 – WINDOW, COLISEUM
$25 – TUNNEL, SHORT
$100 – TUNNEL, LONG
INCLINES
$1 – BANK, 1X1
$1 – BANK, 1X2
$1 – BANK, 2X1
$1 – BANK, 2X2
$1 – RAMP, 1X2
$1 – RAMP, 1X2, SHALLOW
$1 – RAMP, 2X2
$1 – RAMP, 2X2, STEEP
$100 – RAMP, CIRCULAR, SMALL
$100 – RAMP, CIRCULAR, LARGE
$25 – RAMP, BRIDGE, SMALL
$25 – RAMP, BRIDGE, MEDIUM
$25 – RAMP, BRIDGE, LARGE
$2.3 – RAMP, XL
$25 – RAMP, STUNT
NATURAL
$25 – ROCK 1
$25 – ROCK 2
$25 – ROCK 3
$25 – ROCK 4
I’ve found that the three canvases are equal in terms of dynamic lighting capacity; each map can light 463 neutral pieces. The only difference is how cumbersome the pieces are. For example, the coliseum walls and brace large’s on EROSION are very heavy and are used the most, which is why we’ve experienced the problem more frequently on that canvas.
PLEASE VISIT THE HALO COUNCIL FORUM FOR COMPLETE LISTS OF ALL 3 FORGEWORLDS:
http://www.halocouncil.com/community/index.php?/topic/11506-a-guide-to-dynamic-lighting/