so, 343, this 40-50% price drop is great, but it needs to stick around forever along with the following changes:
free earnable credits in game, for example, 10 to 25 for a win, 100 to 250 for finishing a weekly ultimate challenge.
allowing players to buy individual items from bundles for a much lower price then the whole bundle.
allow players to buy the exact amount of credits needed to get what they want from the shop, no more fixed amounts that force over spending.
all items stay available in the shop forever, so NO FOMO LIKE YOU PROMISED BEFORE LAUNCH
No giving some versions of an item for free, and then selling the rest in the shop, for example an earnable assault rifle coating in a free event, but then selling the same coating for other weapons in the store, DO NOT DO THIS, WITH EMBLEMS, COATINGS, OR ANYTHING.
Cross core customization for armor parts AND coatings.
This would actually be insane. First, tying something as valuable as credits to winning seems like it would induce massive amounts of frustration and toxicity. Second, the credit amounts here are so outlandishly high that no one would ever monetize.
10 credits for every completed match along with score transferred to credits. (custom game credit gain would require some thought to prevent cheesing the system)
(if you get 2500 that is 25 credits). If you get 30 credits per match consistently for 300 battles, that is 9000 credits. With the new store, that is a fair credit gain I would say
Earnable store credit actually sounds like a good idea, Iād like to be able to choose my rewards, Iām not gonna grind for some emblem I donāt want
Thereās already no incentive to purchase the bundles because there is no option to purchase the items individually to compare it to. Thatās the whole selling point of bundles to begin with, like you said. āa little less overallā In comparison to what? Thatās right, buying the items individually. There is none of that
(misrepresented Trandās point here, ignore that please. General point stands)
Bundles are stripped and everything is separated and listed on the store. The store in turn allows you to make your own bundles by putting stuff together yourself. The only things they should be paired together by 343i are Nameplate/Armor Emblem/Weapon Emblem/Vehicle Emblem that all use the same image, and coatings between Spartan Cores perhaps. Left and Right Shoulders as well actually.
Making a complete bundle would shave a small portion of the overal individual price off. Probably no more then 100-500 credits thoughā¦
Earnable Credits would be nice, even if it is a slow process. I could see Weekly challenges having the option to have credits instead of whatever the item they have listed if you donāt want said item.
The best way to earn Credits should be after leveling up past level 100 in the Battle Pass. I feel like 25-50 Credits per level after level 100 is fair. The XP amounts required to level up would remain the same.
I donāt like the āpassed level 100ā idea at all. Some people may never even achieve that cause new seasons come out and it takes many too long to get to 100. All it would do is alienate players who have a life.
I also think people who come up with these in-game currency plans are some of the stingiest people around, and make it so just to use the currency on something worthwhile, it takes over a year of collecting. We shouldnāt make that mistake.
In my opinion, the whole point of giving credits after level 100 is to reward people who already unlocked everything in the Battle Pass. Iām not saying itās fair, but if thatās the best option we can get out of 343, Iād rather take that.
Also, it doesnāt take that long to level up in the battle pass, especially if you use challenge swaps (and XP boosts if you have the Premium BP) strategically. People still seem to overexaggerate about progression a lot, even after itās been massively improved.
7 matches/day automatically brings you up by one level, and using XP boosts at the start of the day while tackling the weekly challenges can net you a lot of levels in just one week. I already completed my Battle Pass a month ago and thereās currently 3 and a half months left in the season.
yes, people exaggerate, but Iām using realistic numbers here. 7 matches/day is nearly 2 hours. You canāt expect everyone to play 2 hours a day. On an Halo-active week for me would be 3 days of playtime in the week. After 2 months of release, Iām at about level 40, which included holiday time off. Even many streamers are not at 100 yet.
I get that you want to reward people after 100, but they would still be playing for credits even if credits were attainable throughout any level. Plus, there are other things to play for like Ranked tiers and other rewards⦠not that Iām in support of much of 343iās model for this game lol
We all know that first part isnāt going to happen. I can guarantee they will pull a Bungie, jack up the prices, and then turn around and say āwhoops, our badā. Iām just wondering if 343 will beat Bungieās record of saying, whoopsā¦
As far as the second half of what you said. 343 needs to man up and back up their own words. Talk is cheap these days, I want to see action.
I would propose removal of fake currency entirely. The OP mentions allowing players to buy the exact amount of credits needed to get what they want. The simpler solution is to ditch the fake currency. This doesnāt need to exist in any game and has the effect of holding a customerās money hostage, creating overspending, and obscuring the true cost of purchases. In short, itās inherently anti-customer.
Creating a proper storefront with multiple tabs for each type of cosmetic for sale individually or in bundles for actual - not fake - currency as a direct purchase would be a great step. Instead of weekly ultimates awarding fake currency, they could reward vouchers that can be redeemed for a cash shop item in a certain category. This could give ārarityā an actual meaning and also be used to structure price points. With all this buzz about āplay to earnā these days why not?