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A large divide has occurred in the halo community, some people want 343 to carry on “INOVATING” and taking halo further away from its roots whilst some me included want halo to return to the so called Glory days of Halo which for me was halo 3 in order words returning halo to its roots and the golden triangle guns, melee and grenades so no armour abilities, no perks, no personal ordinance, no support upgrades and no custom load outs.
The reason I believe this gap has occurred is simply through a generation gap, the more mature gamer appreciates a challenge and is willing to put extensive hours into a game to become better whilst the new generation seek instant gratification, and aren’t willing to spend time grinding and learning how to become better at the game i.e weapon respawn times. so games are reducing their skill gaps to accommodate this new generation.
To prove this ill use Ninja gaiden as an example, anyone who played the first instalment will tell you it was one of the hardest games you could play and yet was extremely popular but then over time it became more and more accessible or dumbed down and ninja gaiden 3 was a stroll through the park in comparison to the original which actually caused its popularity to dramatically decline.
This new generation is why 343 decided to abandon a more classic halo 4 and introduced and expanded upon custom loadouts, armour abilities, ordinance (no more weapon respawns), support upgrades, tactical packages, J|P and created stupid medals such as distraction, so every1 can feel like a winner and be instantly gratified. in fact in the making of halo 4 MM video one of the designers actually says with our new scoring system no one finishes with a zero thus proving my point. This was then later confirmed as FACT at the GDC halo post moderm discussion by josh holmes who confirmed that halo 4 was designed to make halo 4 more accessible and to reduce the skill gap. But halo is meant to be an arena shooter, its meant to challenging, and the fact it was dumbed down offended a lot of people.
Now im going to resist my urge to explain why this was wrong because the 73% decline in daily peak population does that for me, clearly they should have focused on the older generation which they are now starting to.
Under the direction of Bravo and Quinn halo 4 has begun appeasing to the older generation of halo players i.e started on 1,2 or 3 by first of all balancing the weapons so the dmr is no longer a god gun, introducing pro playlists where there are no armour abilities or custom loadouts (Can I get a AMEN) which re introduced the skill gap and actually got people to use Mics again as there is no radar thus creating a much more positive and natural experience for the older generation. they have also started introducing much more smaller and more competitive community maps into match making such as simplex.
The problem is the game it dint start with these features so now that the game in my opinion and by in large any competitive person opinion has gotten better people wont get to play it as they have traded it in or sold it months ago, so the numbers wont really increase online. Another reason the population wont rise is because the new generation and im sure you have seem them on these forums are now very upset with the game as the dmr is no longer able to compete, they cant use their precious AA’s and loadouts in matchmaking thanks to pro, and are saying without a hint of irony that now the game is ruined.
This did make me laugh the first couple of times I saw it but then I realized kids that started with reach or just played at the end of halo 3 have different exspections of what should be in halo in comparison to the older generation.
Which means if halo 5 is to be successful one of the most important things 343 needs to implement (well now that dedicated servers are guaranteed anyway) must implement two completely different playlists just like halo 3 but instead of calling it social and ranked it should be called infinity and classic, with the classic being ranked as mlg or agl or egl uses a more traditional halo experience i.e no armour abilities or loadouts, that way every1 wins and the population wont be so abysmal.
If you agree please leave a thank and if you don’t please explain why