> > > > > You pretty much just asked for an exact clone of CoD with much more aim assist and think it would be a hardcore mode adopted by MLG, when it would really end up on the exact opposite end of the spectrum.
> > > >
> > > > An exact clone of cod?Lol no…All I asked was a differnt/challenging gametype.As for mlg integration…did not MLG dump halo a while back?
> > > >
> > > >
> > > >
> > > > > > Halo has ads too…it’s called “screen zoom” -_-
> > > > >
> > > > > Please tell me you didn’t just equate ADS with zoom. They serve completely different purposes for completely different FPS styles.
> > > >
> > > > <mark>Yet they still serve the same basic function,which was what post was all about.</mark>
> > >
> > > Except the halo zoom-in doesn’t apply to all weapons, and you (used to) de-scope after getting shot.
> > >
> > > If I want to use an assault rifle, how would I do that, by zooming in for every shot?
> >
> > They still serve the same basic function of providing the players a means of precising targeting ,with clearer focus on everything on screen by means of zoom,for weapons that ,not realistic naturally,but gameplay wise naturally,support it.Ever played Battlefiled Bad Company 1?Or Battlefiled 1943?Or Even Battlefield Bad Company 2?Then you know exactly what I’m talking about.
> >
> > The weapons in hardcore mode,beacause of Halo’s unique weapon parameters,could be limited so that everybody has balanced weapons.I’m still thinking of this ,which is why i didn’t say anything about it in the OP.What i’m thinking right now,is the automatic weapons will serve as CQC centred weapons,capable of shredding close quarters people into shreds,and pistols will be granted to everyone to serve as Utily weapons.
>
> You also realize that in halo, all zooming in , zooms in so you have to be far enough away to not screw up. Not to mention that without reticles in multiplayer, this game would just plain suck.
Yes I know that .Maps for the gamemode will be medium to large .Big enough for me to zoom in a long time if I wanted too.
And also,I thought I said ten times that HUD is enabled for weapon zooms?Didn’t I?
> Sounds pretty awful to me!
Well the,you can just step aside on the road you’re on,and not play it 
> > LASO,Ive heard of.Speedrun,Ive heard of.Everyhing else i have no clue of what you’re talking about,however it did pipe my interest.Though it does,from what I can tell,look like you’re a skilled/talented campaign player,so that’s impressive 
>
> A megabattle is the ultimate customizable engagement in a Halo Campaign.This is possibly the largest in any Halo game. I have strived to engineer one in Halo 3. It’s still small scale.
>
> Kill 'em all = leave no enemies alive, no skips
>
> Done Pro = Batman/Chuck Norris mode, kill everything with your fists
>
> Finally, AI manipulation. My channel is dedicated to it. 
>
>
>
> > I knew,I just KNEW that I was forgetting something when I made that post,but I couldn’t quite put my finger on it.You see,I am not really a fan of the Metroid franchise(Metroid prime is “decent” however),however one thing I do like about Metroid prime,is its HUD.Not as good as Crysis,but it’s the 2nd best imo.Republic commando…could have been better.It’s immersive,but still…well at least it did get a 3rd on my list,so I guess that’s something.
>
> Hehe well now you know.
Nice,I must say thank you for taking the time to show me this.As somebody who has never even beat a Halo game on legendary(save for Reach) ,I can’t even think of trying these uber-challnges,but they are very nice to know.
Now as for the youtube vids on your channel,well it looks like I found something On Youtube to watch(alot) again.These AI manipulations" look very interesting.
And fun at the same time.Again thanks,as i never would have known this sort of thing even exist in halo 