A gamemode from COD and Battlefield .......

SWAT without HUD and bonus damage.

I just don’t see the point.

Regardless, the name Team Hardcore should be used to refer to professional/stripped gametypes. That’s how it was in Halo 2.

Your logic and grammar makes me rage…

> > How is this even more realistic?
>
> People in real life can’t heal their wounds automatically during combat, nor do they have a HUD or noticeable bullet resistance. The mode that the OP proposes wouldn’t be realistic (in that Spartans would still be able to take multiple bullet wounds without reacting, among other things), but I suppose it’d be more realistic than Halo 4’s default settings.

It’s a game where we play as Spartans with MJOLNIR armour.
Our wounds can be sealed in combat, we have a HUD with more features than whys in the game, Spartans should be able to take a few shots and be able to keep fighting. Our armour can repair itself. We should be able to take more damage with certain weapons and less with forerunner weapons for instance.

And about saying it wouldn’t work out, it would take valuable matchmaking update time from other things for a game that wouldn’t be to fitting for halo 4’s core matchmaking.

> -decreases health(we’re talking 30% to 50% here)

As if health wasn’t already low…

> -no health/shield regen

The shield already takes forever to start recharging. To make it stop recharging completely is madness.

> -removes all HUD(maybe one or two hud for objective ,modes)

That’s immersive, not realistic. On the other hand, having a HUD can also be immersive.

> > > ALL.Except an icon to where the objective I"s if hardcore is in an objective gametype.Perhaps,I’m still kind of thinking about that.
> >
> > Yeah, Halo’s aiming system makes this a bit difficult for this mode. Either eliminate it completely and make it similar to the blind skull (though people can just put a piece of tape to mark where the aimer should be, or leave it in and have insane killtimes.
>
> Hmm,I was not thinking of that when I made the OP.Good Point.
> It was extremely hard in bf and cod because of this.However they both had ads which balances that
>
> I think in this game mode,because not every weapon had. zoom,each soldier should at least get a pistol/precision weapon.Automtics could be used as secondaries fir quick cqc spray.
> For the actual zooming of the weapons,perhaps the hud be allowed there to compensate for no ads aimpoint.
> Now as fir the duct tape thing,well let those idiots ruin their tv /monitor fir all I care
>
>
>
> > Hardcore works in CoD because players already have low and non-recharging health (translate that to shields in Halo). If you reduce health by 50%, that’s basically only reducing bullets-to-kill from 4 to 2. Not a big differenc
> > e
> > . The same change in Halo would make a 4-shot BR a 2-shot, and
> > an AR kills in 6 bullets instead of 11. Huge difference.
> >
> > One of the elements core to Halo gameplay is the ability to retreat and recoup if you’re getting shot so you can “live to fight another day.” The “hardcore” settings above would ruin this.
> >
> > Halo 4 already has a hardcore mode called Team Throwdown. Halo 3 had the MLG playlist. It’s as hardcore as you can get without trying to turn Halo into something that it’s not.
>
> The "dont turn halo into something its not argument"has already been proven wrong with gamemodes like Griffball,Invasion,Battleship,SWAT,SUMO,etc Name one,just one,current gen shooter that’s as versatile in gamemode creation as halo
>
> Now ad fir the damage and such,Iyou are correct about that.Cod already has a low TTK(time to kill) and hardcore mode makes it almost like a milism shooter like ghost recon/rainbow six.Battlefield with its vehicles decided to lower its no like cod(30%)not as much as cod,as their reasoning is as with the super low Healy of cod, vehicles would be too op(and they would)
> Halo could do the same thing.It’s health is lowered all right,but to the point gameplay is still challenging and rewarding,especially with vehicles.I"m thinking along the lines of 50% and 75%
>
>
>
> > No, just -Yoinking!- NO!
> >
> >
> >
> > We don’t want more COD stuff in this game!
>
> <mark>What do you mean by…“more COD stuff”??</mark>

I’m sorry, I’m just a little on edge right now, I just don’t want more stuff that came from COD to be in Halo, I don’t care about the Battlefield part, but I’m just tired of things that came out of a COD, a realistic shooter, and put into Halo, a futuristic shooter. Plus, this is basically SWAT but without the HUD. And people who played Team Hardcore from Halo 2 might confuse this with the one from Halo 2 and then start raging because “they were mislead” and thought it would be the classic Halo 2 Hardcore.

this is an absolutely awful idea. Halo 4 already has too much CoD-like essence already in-game, we dont need anymore.

Oh god absolutely no way!!!
Please dont give 343 any more bad ideas. Halo is getting worse as it is. No wonder people are leaving this game now, and with suggestions like this no wonder Halo 4 plays like it does with all this noob bs -_- no offence, but play CoD or Battlefield if that’s what you want dont come over to our game and ruin it, sorry but gotta speak my mind on this.

You do know this only works with COD and Battle field because those games have aiming down sights, right?

> Halo already has hardcore. It’s called SWAT. If that doesn’t do it for you then sorry but implamenting another gametype that would probably die within a week is a bad idea.

100% true. This just wouldn’t be a good idea. Sorry.

> SWAT without HUD and bonus damage.
>
> I just don’t see the point.
>
> Regardless, the name Team Hardcore should be used to refer to professional/stripped gametypes. That’s how it was in Halo 2.

And clearly (no offense)times have changed.I never played H2 online sadly,but I can imagine that those gametypes have been reincarnated into MLG,Arena,and Throwback.

> Your logic and grammar makes me rage…

Well how about you try and make all these posts on a small tablet on an offical borwser and on an incompatible f*****Up website.
As for the logic part ,explain.Unless you can actually make some good points(which I highly doubt) I suggest that you don’t even try :confused:

> > -decreases health(we’re talking 30% to 50% here)
>
> As if health wasn’t already low…
>
>
> > -no health/shield regen
>
> The shield already takes forever to start recharging. To make it stop recharging completely is madness.
>
> > -removes all HUD(maybe one or two hud for objective ,modes)
>
> That’s immersive, not realistic. On the other hand, having a HUD can also be immersive.

Well ,it looks like hardcore isn’t for you.Don’t worry,you can enjoy your conventional default halo modes. :smiley:
And as for the immersive hud,only video game where the hud is immersive is Crysis 2/C3.It actually looks like what a hud would look like it real life.Jumps when you jumps/lands,transparent,just the right clolr/hue,etc.

> > > > ALL.Except an icon to where the objective I"s if hardcore is in an objective gametype.Perhaps,I’m still kind of thinking about that.
> > >
> > > Yeah, Halo’s aiming system makes this a bit difficult for this mode. Either eliminate it completely and make it similar to the blind skull (though people can just put a piece of tape to mark where the aimer should be, or leave it in and have insane killtimes.
> >
> > Hmm,I was not thinking of that when I made the OP.Good Point.
> > It was extremely hard in bf and cod because of this.However they both had ads which balances that
> >
> > I think in this game mode,because not every weapon had. zoom,each soldier should at least get a pistol/precision weapon.Automtics could be used as secondaries fir quick cqc spray.
> > For the actual zooming of the weapons,perhaps the hud be allowed there to compensate for no ads aimpoint.
> > Now as fir the duct tape thing,well let those idiots ruin their tv /monitor fir all I care
> >
> >
> >
> > > Hardcore works in CoD because players already have low and non-recharging health (translate that to shields in Halo). If you reduce health by 50%, that’s basically only reducing bullets-to-kill from 4 to 2. Not a big differenc
> > > e
> > > . The same change in Halo would make a 4-shot BR a 2-shot, and
> > > an AR kills in 6 bullets instead of 11. Huge difference.
> > >
> > > One of the elements core to Halo gameplay is the ability to retreat and recoup if you’re getting shot so you can “live to fight another day.” The “hardcore” settings above would ruin this.
> > >
> > > Halo 4 already has a hardcore mode called Team Throwdown. Halo 3 had the MLG playlist. It’s as hardcore as you can get without trying to turn Halo into something that it’s not.
> >
> > The "dont turn halo into something its not argument"has already been proven wrong with gamemodes like Griffball,Invasion,Battleship,SWAT,SUMO,etc Name one,just one,current gen shooter that’s as versatile in gamemode creation as halo
> >
> > Now ad fir the damage and such,Iyou are correct about that.Cod already has a low TTK(time to kill) and hardcore mode makes it almost like a milism shooter like ghost recon/rainbow six.Battlefield with its vehicles decided to lower its no like cod(30%)not as much as cod,as their reasoning is as with the super low Healy of cod, vehicles would be too op(and they would)
> > Halo could do the same thing.It’s health is lowered all right,but to the point gameplay is still challenging and rewarding,especially with vehicles.I"m thinking along the lines of 50% and 75%
> >
> >
> >
> > > No, just -Yoinking!- NO!
> > >
> > >
> > >
> > > We don’t want more COD stuff in this game!
> >
> > <mark>What do you mean by…“more COD stuff”??</mark>
>
> I’m sorry, I’m just a little on edge right now, I just don’t want more stuff that came from COD to be in Halo, I don’t care about the Battlefield part, but I’m just tired of things that came out of a COD, a realistic shooter, and put into Halo, a futuristic shooter. Plus, this is basically SWAT but without the HUD. And people who played Team Hardcore from Halo 2 might confuse this with the one from Halo 2 and then start raging because “they were mislead” and thought it would be the classic Halo 2 Hardcore.

Well,video gaming as we know it would be significatyly less fun if noboyd took each other’s ideas.Before you argue,think long,and hard and you’ll find that you agree wit me. :slight_smile:
I realy disagree with the SWAT comparison.Please explain why so many people9including you) campre this to SWAT,when there is little to compare to in the first place.
And as for people confusing this with H2 harcore mode…Well that’s there fault.I’m not trying to be a jerk or anything…But when the Halo Bulletin describes it in detail and when the description is on the matchmaking playlist,it’s kinda hard to miss what a playlist is all about,don’t you think?(or a gametype,to less effect)

> this is an absolutely awful idea. Halo 4 already has too much CoD-like essence already in-game, we dont need anymore.

sigh

> Oh god absolutely no way!!!
> Please dont give 343 any more bad ideas. Halo is getting worse as it is. No wonder people are leaving this game now, and with suggestions like this no wonder Halo 4 plays like it does with all this noob bs -_- no offence, but play CoD or Battlefield if that’s what you want dont come over to our game and ruin it, sorry but gotta speak my mind on this.

sigh

> You do know this only works with COD and Battle field because those games have aiming down sights, right?

Halo has ads too…it’s called “screen zoom” -_-

> Halo has ads too…it’s called “screen zoom” -_-

Please tell me you didn’t just equate ADS with zoom. They serve completely different purposes for completely different FPS styles.

> You pretty much just asked for an exact clone of CoD with much more aim assist and think it would be a hardcore mode adopted by MLG, when it would really end up on the exact opposite end of the spectrum.

An exact clone of cod?Lol no…All I asked was a differnt/challenging gametype.As for mlg integration…did not MLG dump halo a while back?

> > Halo has ads too…it’s called “screen zoom” -_-
>
> Please tell me you didn’t just equate ADS with zoom. They serve completely different purposes for completely different FPS styles.

Yet they still serve the same basic function,which was what post was all about.

> Well ,it looks like hardcore isn’t for you.

Nope, I do hardcore combat on a daily basis. I’m a glutton for punishment, so to speak…

CE Megabattles
CE Kill 'em all (will be trying it out someday)
CE Done Pro
CE Zero Shot speedrunning (will be trying it out someday)
H2 LASO
H3 Legendary speedrunning
H3 Zero Shot speedrunning (will be trying it out someday)
H4 LASO
CE/H2/H3/H4 AI manipulation

> Don’t worry,you can enjoy your conventional default halo modes. :smiley:

Well at least you’re suggesting it as an option.

> And as for the immersive hud,only video game where the hud is immersive is Crysis 2/C3.It actually looks like what a hud would look like it real life.Jumps when you jumps/lands,transparent,just the right clolr/hue,etc.

Metroid also has an immersive HUD (i.e. HUD bobbling).

A HUD doesn’t have to be like IRL to immerse.

God, this is just… Bleh. Gives me a bad stomachache, like my family’s cooking. At least that tastes good going in, but this is like eating a crap sandwich. Halo’s SWAT gametype is the closest you can get to this. Removing the HUD is just a bad idea, because then, everybody would have to be zoomed in to see where they are aiming all the time if they didn’t use the duct tape trick. CoD’s hardcore mode works BECAUSE you can aim down the Iron sights, or whatever scope.

> > You pretty much just asked for an exact clone of CoD with much more aim assist and think it would be a hardcore mode adopted by MLG, when it would really end up on the exact opposite end of the spectrum.
>
> An exact clone of cod?Lol no…All I asked was a differnt/challenging gametype.As for mlg integration…did not MLG dump halo a while back?
>
>
>
> > > Halo has ads too…it’s called “screen zoom” -_-
> >
> > Please tell me you didn’t just equate ADS with zoom. They serve completely different purposes for completely different FPS styles.
>
> <mark>Yet they still serve the same basic function,which was what post was all about.</mark>

Except the halo zoom-in doesn’t apply to all weapons, and you (used to) de-scope after getting shot.

If I want to use an assault rifle, how would I do that, by zooming in for every shot?

> > > You pretty much just asked for an exact clone of CoD with much more aim assist and think it would be a hardcore mode adopted by MLG, when it would really end up on the exact opposite end of the spectrum.
> >
> > An exact clone of cod?Lol no…All I asked was a differnt/challenging gametype.As for mlg integration…did not MLG dump halo a while back?
>
> Minus ADS and prone, it is the same thing, but with much more aim assist and bullet magnetism. Would it be different? Yes. Would it be challenging? No. Would the players with the most skill come out on top? No. You barely have that in the current state of Halo, let alone Halo with no shields.

Again,no,it will NOT be a clone.You see,this is the exact same problem out of the bf players when it comes to to normal vs hardcore modes(I don’t visit any cod forum so I cant say about them,but I imagine it’s the same thing)So many people think hardcore mode takes little to no skill because of the low damage.
And they’re wrong,they’re ALL wrong.On the surface,maybe it looks that way to a person who just played one match of it and rage quist,but to a person who regualry plays it,the skill required in hardcore shows itself.

You see,the thing with lower TTK(time to kill,I will say it now in the place of increased damgeed) than default is that it takes a shorter time to stay on target and kill your enemy,this be 1 main reason people hate it.HOWEVER,with a twist,you see,the same applies to you to.You can no longer,say,bunny hop around the battlfield ,run away from engagements like in Quake,and/or even be the reckless person you used to be.

Oh nooooooooo,with lower TTK,your as* would be dead before you ever even TRIED to attempt that stuff.With the extremely low TTK in COD,it’s basically a mil sim ,just like Ghost Recon:Step into an enemy crosshairs and before you know it,you’re dead in one hit.This method leads to many campfests,and even I in particular hate it(REMINDER:I’m talkig about default cod hardcore mode,aka hardcore team death-match).

That’s why when I play cod hardcore,I play a hardcore objective mode,namely search and destroy.This is just like _de from CS:You have 1 life,and you must escort the bomb carrier(who looks like normal like everybdy else, AND can fend for himself with his own weapon,something Assualt in Halo should have had a long time ago) to either go to the A or B bomb site,where they plant the bomb.This 1 life,escort style gamemode is the golden example of cod’s hardcore mode,imo:It shows the heightened risk factor of dying by OVER 9000(pun intended) with just 1 life,and it also put an objective emphasis on the game,encouraging team play OVER 8000(pun also intended)

As for Battlefield style of hardcore,well it’s default modes ARE objective modes :).Not only that but,it has vehicles,prompting the devs,DICE, to make the heardcore health percentage double that of cod to maintain balance(cod hardcore:30%;BF hardcore=60%)And,they were right:Whereas you could,with some luck,survive a 2bullet or thress in that game,the vehicles would tear you to shreads,forcing you to still be carful. Also ,bolt action snipers(which it seems 90% of all sniper people use) are 1shk ,also forcing you to be on the lookout.(There’s few of the sniper every match…i’m not talking about usaully:im talking about EVERYtime,effectively becoming a permanet asset in hardcore )

These two games,clearly show that with hardcore mode,there is some…“skill transfer”,as I would like to call it.

In normal mode,more skill was on killing,than surviving.And in hardcore mode:Just the opposite,requiring just as much skill,if not higher,than normal mode.I can see this effect be in Halo also,whereas as many people will write the gamemode off due to how easy it would be too kill somebody compared to normal mode,yet people who stay in the mode longer can see the true beauty of it.
And if the reduced health(and also stopping of the sheild regen/health regen)wasn’t enough,you have no to little hud,just like in cod hardore. Due to seeing some if the reasoning of a previous post,I decided that it would be a good idea to show some of the HUD when you’re scoping,to simulate the aim-point ADS has in the those other two games.

Hopefully,all this wil show you that there is skill involved in hardcore mode.Just not the kind of skill that you yourself most like prefer.

> > Well ,it looks like hardcore isn’t for you.
>
> Nope, I do hardcore combat on a daily basis. I’m a glutton for punishment, so to speak…
>
> CE Megabattles
> CE Kill 'em all (will be trying it out someday)
> CE Done Pro
> CE Zero Shot speedrunning (will be trying it out someday)
> H2 LASO
> H3 Legendary speedrunning
> H3 Zero Shot speedrunning (will be trying it out someday)
> H4 LASO
> CE/H2/H3/H4 AI manipulation

LASO,Ive heard of.Speedrun,Ive heard of.Everyhing else i have no clue of what you’re talking about,however it did pipe my interest.Though it does,from what I can tell,look like you’re a skilled/talented campaign player,so that’s impressive :slight_smile:

> Don’t worry,you can enjoy your conventional default halo modes. :smiley:

Well at least you’re suggesting it as an option.
[/quote]
I never,ever,EVER had the mere THOUGHT of making this default for Halo.Only and option,just like all the other gamemodes.Although now that you mention people,people do act around here as if this was going to be forevery body to play on halo4 permanetly…hmmmmmm…

> And as for the immersive hud,only video game where the hud is immersive is Crysis 2/C3.It actually looks like what a hud would look like it real life.Jumps when you jumps/lands,transparent,just the right clolr/hue,etc.

Metroid also has an immersive HUD (i.e. HUD bobbling).

A HUD doesn’t have to be like IRL to immerse.
[/quote]
I knew,I just KNEW that I was forgetting something when I made that post,but I couldn’t quite put my finger on it.You see,I am not really a fan of the Metroid franchise(Metroid prime is “decent” however),however one thing I do like about Metroid prime,is its HUD.Not as good as Crysis,but it’s the 2nd best imo.Republic commando…could have been better.It’s immersive,but still…well at least it did get a 3rd on my list,so I guess that’s something.

> God, this is just… Bleh. Gives me a bad stomachache, like my family’s cooking. At least that tastes good going in, but this is like eating a crap sandwich. Halo’s SWAT gametype is the closest you can get to this. Removing the HUD is just a bad idea, because then, everybody would have to be zoomed in to see where they are aiming all the time if they didn’t use the duct tape trick. CoD’s hardcore mode works BECAUSE you can aim down the Iron sights, or whatever scope.

You still have the hud for scoping,as Ive decided some posts earlier.(that also goes for the duct tape too.)
And as for the scope in all time thing…well I do that in COD and in Battefiled.WHy shouldn’t I in Halo?

> > > You pretty much just asked for an exact clone of CoD with much more aim assist and think it would be a hardcore mode adopted by MLG, when it would really end up on the exact opposite end of the spectrum.
> >
> > An exact clone of cod?Lol no…All I asked was a differnt/challenging gametype.As for mlg integration…did not MLG dump halo a while back?
> >
> >
> >
> > > > Halo has ads too…it’s called “screen zoom” -_-
> > >
> > > Please tell me you didn’t just equate ADS with zoom. They serve completely different purposes for completely different FPS styles.
> >
> > <mark>Yet they still serve the same basic function,which was what post was all about.</mark>
>
> Except the halo zoom-in doesn’t apply to all weapons, and you (used to) de-scope after getting shot.
>
> If I want to use an assault rifle, how would I do that, by zooming in for every shot?

They still serve the same basic function of providing the players a means of precising targeting ,with clearer focus on everything on screen by means of zoom,for weapons that ,not realistic naturally,but gameplay wise naturally,support it.Ever played Battlefiled Bad Company 1?Or Battlefiled 1943?Or Even Battlefield Bad Company 2?Then you know exactly what I’m talking about.

The weapons in hardcore mode,beacause of Halo’s unique weapon parameters,could be limited so that everybody has balanced weapons.I’m still thinking of this ,which is why i didn’t say anything about it in the OP.What i’m thinking right now,is the automatic weapons will serve as CQC centred weapons,capable of shredding close quarters people into shreds,and pistols will be granted to everyone to serve as Utily weapons.

> > > > You pretty much just asked for an exact clone of CoD with much more aim assist and think it would be a hardcore mode adopted by MLG, when it would really end up on the exact opposite end of the spectrum.
> > >
> > > An exact clone of cod?Lol no…All I asked was a differnt/challenging gametype.As for mlg integration…did not MLG dump halo a while back?
> > >
> > >
> > >
> > > > > Halo has ads too…it’s called “screen zoom” -_-
> > > >
> > > > Please tell me you didn’t just equate ADS with zoom. They serve completely different purposes for completely different FPS styles.
> > >
> > > <mark>Yet they still serve the same basic function,which was what post was all about.</mark>
> >
> > Except the halo zoom-in doesn’t apply to all weapons, and you (used to) de-scope after getting shot.
> >
> > If I want to use an assault rifle, how would I do that, by zooming in for every shot?
>
> They still serve the same basic function of providing the players a means of precising targeting ,with clearer focus on everything on screen by means of zoom,for weapons that ,not realistic naturally,but gameplay wise naturally,support it.Ever played Battlefiled Bad Company 1?Or Battlefiled 1943?Or Even Battlefield Bad Company 2?Then you know exactly what I’m talking about.
>
> The weapons in hardcore mode,beacause of Halo’s unique weapon parameters,could be limited so that everybody has balanced weapons.I’m still thinking of this ,which is why i didn’t say anything about it in the OP.What i’m thinking right now,is the automatic weapons will serve as CQC centred weapons,capable of shredding close quarters people into shreds,and pistols will be granted to everyone to serve as Utily weapons.

You also realize that in halo, all zooming in , zooms in so you have to be far enough away to not screw up. Not to mention that without reticles in multiplayer, this game would just plain suck.

Sounds pretty awful to me!

> LASO,Ive heard of.Speedrun,Ive heard of.Everyhing else i have no clue of what you’re talking about,however it did pipe my interest.Though it does,from what I can tell,look like you’re a skilled/talented campaign player,so that’s impressive :slight_smile:

A megabattle is the ultimate customizable engagement in a Halo Campaign. This is possibly the largest in any Halo game. I have strived to engineer one in Halo 3. It’s still small scale.

Kill 'em all = leave no enemies alive, no skips

Done Pro = Batman/Chuck Norris mode, kill everything with your fists

Finally, AI manipulation. My channel is dedicated to it. :stuck_out_tongue:

> I knew,I just KNEW that I was forgetting something when I made that post,but I couldn’t quite put my finger on it.You see,I am not really a fan of the Metroid franchise(Metroid prime is “decent” however),however one thing I do like about Metroid prime,is its HUD.Not as good as Crysis,but it’s the 2nd best imo.Republic commando…could have been better.It’s immersive,but still…well at least it did get a 3rd on my list,so I guess that’s something.

Hehe well now you know.