A Frustrating Multiplayer Experience at Best

I’m not going to start out by saying I’m a Halo veteran, or a true halo fan etc etc. But I’ve played the Halo games and I’ve played Halo 4 and I have some things to say about the multiplayer. I don’t expect 343i to read or respond, and I don’t expect anyone from Waypoint to read or respond because it is a long read, but I feel it’s necessary to express myself after the last few nights playing online (I have been online consistently since Nov 6th).

For lack of better words, the multiplayer has issues that causes the whole experience to be frustrating and rage inducing when you come up against decent opponents. Everyone loves killing n00bs but once you are fighting some players who know what they’re doing, that is when the flaws of the multiplayer become apparent.

I’m going to skim across some issues.

Something is off with the aiming or hit detection. In Halos past, most recently Halo: Reach I could enter a DMR duel with another player and win constantly and either have some shields left or be on my last shot. In Halo 4 it seems like the duels are way too close to call all the time and I’m always on my last shot. Also, does anyone notice dying super quickly, but when you try to kill someone you could put 6 to 8 shots in them and they won’t die?

Instant Respawning shouldn’t be in objective gametypes (and possibly slayer). Try playing Oddball on Haven with a decent team and you could get triple or over kills and right when you’re about to get to the enemy ball carrier, the entire team is back to support him. It makes it a frustrating game to play since you don’t have any breathing room and players can come rushing back after making mistakes and dying.

The range of the radar (before the perk to increase it) is too large. Have you noticed this? In past Halo games the range of the radar was smaller. Now it’s a very long range and even shows when enemies will be on the radar before they are. In the past you could crouch sneak up to a player but now because you have a much larger range to sneak past, you’ll get picked off by opponents or noticed before you get close to an enemy.

Is there a lag issue online? In the past Halos, even Halo: Reach I haven’t noticed much hit detection issues, or issues with weapons. In Halo 4 I’ll pick up a Scatter shot and shoot 2 to 3 times and not kill someone, yet they will shoot me once from a decent range and kill me. Very strange.

Join in Progress system doesn’t work well. It’s starting Big Team Matches 6 vs 2, or I’ll join matches like on Exile where I’m on the losing team and the other team has both the Tank and the gauss hog. That’s not fun.

Map control is gone. Ragnarok is all about sitting where you are, shooting players when they appear and having power weapons dropped at your feet. It’s boring sitting in one place because you get more progress that way. You’re unable to move late into the game because of ordnance drops players have two or more sniper rifles and pick you off easily. Forget about flanking or stealth attacks because you get killed easily by others from across the map with the DMR.

Flinching, instead of unscoping when being shot, also ruins map control. It’s near impossible to gain ground on snipers or DMR users when you can’t knock them out of scope when gaining ground on them. They can just fire away from their camping location and you can’t do anything but try to kill them before they kill you. You can’t suppress them since they can just keep firing at you.

Dominion is a very hard game mode to play. The amount of power weapon drops in each base make taking a base ridiculously hard. Especially when combined with the issues above (like radar range).

The boltshot is insanely powerful. Last night I shot someone twice with a DMR and moved in to hit him in the back. He had enough time to switch to the Boltshot, charge it up, turn around and kill me. That’s not right.

Complex is a bad map and the only one with map control. You control this map by getting on top of the middle building and now the enemy team can’t do much but spawn in the open and die.

There is too much customization. This one is hard to explain. In the past Halo games there was only a finite number of encounters you could come up against. Someone with a rocket launcher, sniper, shotgun, etc. Now there is so much customization, you try to attack someone and who knows what they will have? You’re sneaking up on someone, they have Promethean vision, he saw you because you don’t have camo, you’re bombarded with grenades and die. You manage to get the drop on someone, he has a shotgun and an incineration cannon from ordnance, you die. Someone got a SAW from an ordnance drop, you don’t have Hard light shield and you die because how else do you counter that weapon in such a short time span?

The vehicles are near useless now because they take damage so easily. Try using the banshee on Ragnarok even when the enemy team doesn’t have a Mantis and you get shot down near immediately. Warthogs are shadows of their former selves and can’t kill anything before they are destroyed by the numerous ordnance drop power weapons.

The UI is cluttered and not intuitive. Why can’t I see who the other players are in a party with?

What I’m saying is that this multiplayer is frustrating. It’s frustrating because there are so many issues that prevent it from being truly great and enjoyable. It becomes an issue of going online to play and dealing with so many frustrating gameplay moments that it becomes not fun to play anymore in such a quick time. Yes I got my butt handed to me over the last few days, because of many of the issues listed above. When things become out of your control and you are in situations online where you know “Yep, I’m dead…” over and over, it is not fun anymore.

That’s all I have to say about this. I’d like to hold my breath and assume the above issues will be fixed but I doubt it. It’s just a video game and I’m not going to be a drama queen and say I’m never playing Halo again or 343i wronged me in anyway. I’m just going to do something else that’s fun instead of playing Halo multiplayer.

Thank you for reading.

Well said sir, I agree with everything you said completely and find those to be the major frustrating factors of multiplayer. I love the game and will continue to play it, but not having map control and getting ordnance drops just don’t quite make it Halo.

<mark>Something is off with the aiming or hit detection. In Halos past, most recently Halo: Reach I could enter a DMR duel with another player and win constantly and either have some shields left or be on my last shot. In Halo 4 it seems like the duels are way too close to call all the time and I’m always on my last shot. Also, does anyone notice dying super quickly, but when you try to kill someone you could put 6 to 8 shots in them and they won’t die?</mark>

This is a fast paced halo like 2 and CE, not reach. If you are putting 8 or 6 shots into someone odds are you are spamming the DMR and the little bloom in the reticule is makign your shots not hit the center where you are aiming or you are dealign with BR spread which is why I dont use that weapon. Give slight half second pause on your DMR for that final head shot.

> Instant Respawning shouldn’t be in objective gametypes (and possibly slayer). Try playing Oddball on Haven with a decent team and you could get triple or over kills and right when you’re about to get to the enemy ball carrier, the entire team is back to support him. It makes it a frustrating game to play since you don’t have any breathing room and players can come rushing back after making mistakes and dying.

Agreed 5 or 3 sec respawns should return

> The range of the radar (before the perk to increase it) is too large. Have you noticed this? In past Halo games the range of the radar was smaller. Now it’s a very long range and even shows when enemies will be on the radar before they are. In the past you could crouch sneak up to a player but now because you have a much larger range to sneak past, you’ll get picked off by opponents or noticed before you get close to an enemy.

It needs to be large to accomodate sprint. Otherwise sprinters would just blind side you even more than they do now.

> Is there a lag issue online? In the past Halos, even Halo: Reach I haven’t noticed much hit detection issues, or issues with weapons. In Halo 4 I’ll pick up a Scatter shot and shoot 2 to 3 times and not kill someone, yet they will shoot me once from a decent range and kill me. Very strange.

Scatter shot has slight travel time so that needs to be accomodated for. Also scatter is meant to be fired rapid fire. Its not a shotty where one or 2 shots and thats it. Your issue might be just the fact you are not leading your shots ever so slightly.

> Join in Progress system doesn’t work well. It’s starting Big Team Matches 6 vs 2, or I’ll join matches like on Exile where I’m on the losing team and the other team has both the Tank and the gauss hog. That’s not fun.

JIP is a joke and either needs to be removed or when you joing a JIP game it only counts if you win and only afects KD when you do better than average. Its not fair as is. Hence why i just dashboard everytime i get a JIP game.

> Map control is gone. Ragnarok is all about sitting where you are, shooting players when they appear and having power weapons dropped at your feet. It’s boring sitting in one place because you get more progress that way. You’re unable to move late into the game because of ordnance drops players have two or more sniper rifles and pick you off easily. Forget about flanking or stealth attacks because you get killed easily by others from across the map with the DMR.

Valhalla even back in H3 was all about holding top hill and running vehicles. The map was always broken. People are just realizing this? There was never a reason to move aside from tryign to get hill so you can get laser. Laser hasnt moved so it stays the same.

> Flinching, instead of unscoping when being shot, also ruins map control. It’s near impossible to gain ground on snipers or DMR users when you can’t knock them out of scope when gaining ground on them. They can just fire away from their camping location and you can’t do anything but try to kill them before they kill you. You can’t suppress them since they can just keep firing at you.

I got around this by simply not engaging snipers if they got a snipe i just leave em alone or wait to blind side them when they ar elooking else where. I agree descoping should return.

> Dominion is a very hard game mode to play. The amount of power weapon drops in each base make taking a base ridiculously hard. Especially when combined with the issues above (like radar range).

I dont like objective really so i dont even touch this

> The boltshot is insanely powerful. Last night I shot someone twice with a DMR and moved in to hit him in the back. He had enough time to switch to the Boltshot, charge it up, turn around and kill me. That’s not right.

Bolt shot needs to be powerfult o give freshly spawned players the ability to fight off the hoards of people who can poop out power weapons ordinance whenever. Also with sprintign default do you really want no way to counter all the sword and hammer sprinters? Your error in your encounter was tryign to melee. This is a shooter so you should have kept mid range since you already had the first 2 shots and just went to SHOOT him to death and not blindly mash melee. You got what you deserved there. This is a shooter not a smash em up.

[/quote]

I do also agree with you about UI and vehicles.

@DeftestAura341

About your radar/sprinting comment. The radar was smaller in Halo:Reach and I didn’t have an issue getting blindsided by players using the Sprint Armor Ability. So I don’t understand why it needs to be larger (and even more larger with the armor mod) in Halo 4.

Okay, you laid it all out. Can they fix these problems? Did they leave wiggle room to be able to go back and fix issues or are we stuck with them. It almost appears that we are stuck with them. They can even patch little issues like double xp point disappearing, how are they going to take flinch out and go to descoping?

> Okay, you laid it all out. Can they fix these problems? Did they leave wiggle room to be able to go back and fix issues or are we stuck with them. It almost appears that we are stuck with them. They can even patch little issues like double xp point disappearing, how are they going to take flinch out and go to descoping?

I don’t know, and I don’t think they are and that realization is just as frustrating as playing the game.

No the hit detection is great when you’re playing a game with no lag. It’s the lag that’s messing you up. It’s just plain old bullet sponging. I’ve had instances where I hit a guy 9 times with the DMR and didn’t kill him and it was like 10 or 15 ft. away so bloom wasn’t to a factor. Once their shield pops and they take 3 more shots but live to run away you know it’s something with the game. Those are usually when I play games with people from australia or something but even when I play against people in New York (I’m in New Mexico) I notice they have an advantage. Do you ever throw a grenade and see it fly out of your hand 1/2 a second to a second later that happens to me frequently? With theater you can go back and see where you went wrong, and I’ve seen plenty of times where I pumped a lot more bullets into someone, started shooting them first and they still killed me. I’ve saved a few games where I rubber band pretty badly and one game against someone from germany in particular who took about 3 seconds of fire from a saw and still managed to take me down with a DMR. This was in the space of about 10 to 15 feet. I’ve tested my internet speed and I get about 10mb download and a 47ms ping time. It’s by no means the best or great but for online gaming it should do without all the lagging I’ve encountered. Lagging is by far the worst and fun killing problem this game has displayed for me but instant respawns, join in progress, and the one shot kill of the bolt shot are all annoying as well.

lets face it guys and gals, this game should be called “call of halo.” i agree with most of the points made here. one thing i love and hate is the incinerator cannon. that might be the most overpowered thing and has mirv kill balls!
infinite run + sword is the worst thing in the world!

side note: does anyone run out of ammo for your starting weapons and there never seems to be a weapon to pick up? happens a ton in oddball or king of the hill.

I run into the same DMR issues but I know it’s just the lag. People taking 5 shots from me and 3 more from and ally and running away simply means my visuals and what is really happening are linking up…so lag. It’s frustrating to say the least.

> Okay, you laid it all out. Can they fix these problems? Did they leave wiggle room to be able to go back and fix issues or are we stuck with them. It almost appears that we are stuck with them. They can even patch little issues like double xp point disappearing, how are they going to take flinch out and go to descoping?

I’d assume that flinching could easily be removed with a Title Update and if I remember correctly (though I can’t for the life of me find the source now) we have been told (in the bulletin) that a Title Update is planned, if only to implement the Competitive Skill Ranking (CSR) system early next year.

Let’s hope that some other fundamental issues (as highlighted all over this forum and elsewhere) are also addressed in this update.

As to the other issues highlighted in the OP, I am relieved to say I’m yet to play this game and with every day that passes, the likelihood of me ever playing it decreases, the more I read about people’s (predictably) frustrating experiences in Halo 4 Matchmaking.

It’s such a shame. At the core level, this game holds so much promise and yet all of this appears to be comprehensively negated by the myriad of ill-thought-out features layered over it.

Thank you all for the responses.

I’d also like to ask: Does anyone notice that almost everyone they encounter online is an amazing shot? It’s like no one ever misses ever when you’re strafing and trying to dodge them. As if every 5 shots hit your head exactly and you die.

> side note: does anyone run out of ammo for your starting weapons and there never seems to be a weapon to pick up? happens a ton in oddball or king of the hill.

Yes. Try engaging your opponents and taking their ammo/weapons when you kill them. I believe it’s this way to stop people from just sitting back the entire match and picking people off with a DMR at long range.

> Thank you all for the responses.
>
> I’d also like to ask: Does anyone notice that almost everyone they encounter online is an amazing shot? It’s like no one ever misses ever when you’re strafing and trying to dodge them. As if every 5 shots hit your head exactly and you die.

4 to the body, one to the head. I don’t have a problem out strafing opponents and getting the kill with a good portion of my shield intact when it’s over. I honestly think a lot of people are still trying to play as if they’re playing Reach. It will get you killed…fast.

> Thank you all for the responses.
>
> I’d also like to ask: Does anyone notice that almost everyone they encounter online is an amazing shot? It’s like no one ever misses ever when you’re strafing and trying to dodge them. As if every 5 shots hit your head exactly and you die.

Today’s gamer is not the one of yesteryear…

Missing is probably harder to do than making the shot because of aim assist. The only problem with this is when you encounter a group of enemies and another enemy wanders in front of your targeting reticle it tries to target them. Instead of staying on the original enemy it moves on its own, I get double teamed and die even though I had the superior firepower. This happened to me with the saw. I was just about to down a guy, his teammate jumped in front of him and instead of getting my kill aim assist started following the 2nd target. So instead of getting one kill and moving to the next I got 2 guys to near death and got killed myself.

> > side note: does anyone run out of ammo for your starting weapons and there never seems to be a weapon to pick up? happens a ton in oddball or king of the hill.
>
> Yes. Try engaging your opponents and taking their ammo/weapons when you kill them. I believe it’s this way to stop people from just sitting back the entire match and picking people off with a DMR at long range.
>
>
>
> > Thank you all for the responses.
> >
> > I’d also like to ask: Does anyone notice that almost everyone they encounter online is an amazing shot? It’s like no one ever misses ever when you’re strafing and trying to dodge them. As if every 5 shots hit your head exactly and you die.
>
> 4 to the body, one to the head. I don’t have a problem out strafing opponents and getting the kill with a good portion of my shield intact when it’s over. I honestly think a lot of people are still trying to play as if they’re playing Reach. It will get you killed…fast.

Define “still trying to play as if they’re playing Reach”. I just want to know what I’m doing wrong.

agreed with most everything, it still wont stop me from playing though, and for the most part I would also put your bullet detection problem on lag issues. Some games its perfect for me, I can literally count the shots need to take off armor and get the head shot and it will be consistent every time and I’ll go 20+ - and 5 or 10 deaths, other games I’ll get murdered and struggle for a handful of kills and watch myself shoot 7…8…9 bullets into an opponent as they run away without dying. Meanwhile as the OP said Im putting bullet after bullet into the enemy only to get 2 or 3 shot killed with a DMR or BR (this is lag). Sometimes I will just quit out of a lobby in between games and then re-join a different game and the lag will be gone. Bottom line, I dont think there will ever be a game with perfect hit detection and no lag ALL THE TIME its just not possible with people playing all over the world and with peoples varying connection speeds.

> @DeftestAura341
>
> About your radar/sprinting comment. The radar was smaller in Halo:Reach and I didn’t have an issue getting blindsided by players using the Sprint Armor Ability. So I don’t understand why it needs to be larger (and even more larger with the armor mod) in Halo 4.

  1. Not everyone in reach had sprint at all times

  2. Sprint made LOTS more noise than it does now to give it away

  3. Radar is important to make this game a competition of skill, not a game of hey I saw you first I win like COD is. Honestly pro vision is the best add to halo in a long time. Know why? It allows 2 players to see each other and engage in a dual between equals rather than randomly stumbling across one another. Radar furthers this role.

This “dual between equals” mentality is furthered by the bolt shot. Power weapons should better your odds of wining a fight, not outright guarantee it like it did in reach. ANY powerweapon is better than the bolt and gives you an edge, but the bolt makes it so they can put up a decent fight. This is even more important now that weapons are no longer earned but rather fall into your lap uncontested.

> > > side note: does anyone run out of ammo for your starting weapons and there never seems to be a weapon to pick up? happens a ton in oddball or king of the hill.
> >
> > Yes. Try engaging your opponents and taking their ammo/weapons when you kill them. I believe it’s this way to stop people from just sitting back the entire match and picking people off with a DMR at long range.
> >
> >
> >
> > > Thank you all for the responses.
> > >
> > > I’d also like to ask: Does anyone notice that almost everyone they encounter online is an amazing shot? It’s like no one ever misses ever when you’re strafing and trying to dodge them. As if every 5 shots hit your head exactly and you die.
> >
> > 4 to the body, one to the head. I don’t have a problem out strafing opponents and getting the kill with a good portion of my shield intact when it’s over. I honestly think a lot of people are still trying to play as if they’re playing Reach. It will get you killed…fast.
>
> Define “still trying to play as if they’re playing Reach”. I just want to know what I’m doing wrong.

runnign at players to double melee or melee shoot instead of engaging in midrange gunplay

using sprint + CQB powerweapon and expecting to be a demi god

expecting other players to miss you often with precision weapons

Reach was a very different Halo game and virtually all of its tactics are useless in this game. This is more like H2 or CE than reach or even H3 ever were due to its heavy reliance on precision gun play

Yeah, Halo 4 is always playing on my Xbox, but I’m usually just staring at the War Games menu trying to decide which playlist would be the least rage-inducing.