A Fix for the thumbstick aiming in Infinite.

So go into a training mode, and aim your thumb stick up and then down and then left and right. If your horizontal and vertical sensitivities are the same, you will notice that a 5 horizontal and a 5 vertical don’t match up. What you will see is that a 5 horizontal moves faster than a 5 vertical. What I’ve found is that if I set the vertical speed 1 point higher than the horizonal movement they match up… almost perfectly. This is what our old halo brains expects… I’m going to file a bug report. a 5 should be a 5 should be a 5. They shouldn’t have disparate speeds. Even then the speeds aren’t a perfect match, and angular movement still feels a little wonky like it also moves faster than vertical or horizontal but this is a massive improvement.

The reason why this feels “Muddy” is that as you’re tracking players, your brain is having difficulty computing the angular momentum that you need to match with the thumbstick because it’s getting two separate constants that it’s trying to feed into the computation.

I haven’t tried this, but I’ll go do it now. That would make a lot of sense if that’s the case.

> 2533274793988051;2:
> I haven’t tried this, but I’ll go do it now. That would make a lot of sense if that’s the case.

Please let me know if this helps!

> 2533274809822501;1:
> So go into a training mode, and aim your thumbtacks up and then down and then left and right. If your horizontal and vertical sensitivities are the same, you will notice that a 5 horizontal and a 5 vertical don’t match up. What you will see is that a 5 horizontal moves faster than a 5 vertical. What I’ve found is that if I set the vertical speed 1 point higher than the horizonal movement they match up… almost perfectly. This is what our old halo brains expects… I’m going to file a bug report. a 5 should be a 5 should be a 5. They shouldn’t have disparate speeds. Even then the speeds aren’t a perfect match, and angular movement still feels a little wonky like it also moves faster than vertical or horizontal but this is a massive improvement.
>
> The reason why this feels “Muddy” is that as you’re tracking players, your brain is having difficulty computing the angular momentum that you need to match with the thumbstick because it’s getting two separate constants that it’s trying to feed into the computation.

Dude!!! Nice catch on this! I noticed a big difference!

> 2533274793470740;4:
> > 2533274809822501;1:
> > So go into a training mode, and aim your thumbtacks up and then down and then left and right. If your horizontal and vertical sensitivities are the same, you will notice that a 5 horizontal and a 5 vertical don’t match up. What you will see is that a 5 horizontal moves faster than a 5 vertical. What I’ve found is that if I set the vertical speed 1 point higher than the horizonal movement they match up… almost perfectly. This is what our old halo brains expects… I’m going to file a bug report. a 5 should be a 5 should be a 5. They shouldn’t have disparate speeds. Even then the speeds aren’t a perfect match, and angular movement still feels a little wonky like it also moves faster than vertical or horizontal but this is a massive improvement.
> >
> > The reason why this feels “Muddy” is that as you’re tracking players, your brain is having difficulty computing the angular momentum that you need to match with the thumbstick because it’s getting two separate constants that it’s trying to feed into the computation.
>
> Dude!!! Nice catch on this! I noticed a big difference!

Super glad to hear it!

> 2533274809822501;5:
> > 2533274793470740;4:
> > > 2533274809822501;1:
> > > So go into a training mode, and aim your thumbtacks up and then down and then left and right. If your horizontal and vertical sensitivities are the same, you will notice that a 5 horizontal and a 5 vertical don’t match up. What you will see is that a 5 horizontal moves faster than a 5 vertical. What I’ve found is that if I set the vertical speed 1 point higher than the horizonal movement they match up… almost perfectly. This is what our old halo brains expects… I’m going to file a bug report. a 5 should be a 5 should be a 5. They shouldn’t have disparate speeds. Even then the speeds aren’t a perfect match, and angular movement still feels a little wonky like it also moves faster than vertical or horizontal but this is a massive improvement.
> > >
> > > The reason why this feels “Muddy” is that as you’re tracking players, your brain is having difficulty computing the angular momentum that you need to match with the thumbstick because it’s getting two separate constants that it’s trying to feed into the computation.
> >
> > Dude!!! Nice catch on this! I noticed a big difference!
>
> Super glad to hear it!

Hey no joke if you have a twitter you should post that and hashtag infinite And stuff in it tons of ppl will see the difference in that :slight_smile:

> 2533274793470740;6:
> > 2533274809822501;5:
> > > 2533274793470740;4:
> > > > 2533274809822501;1:
> > > > So go into a training mode, and aim your thumbtacks up and then down and then left and right. If your horizontal and vertical sensitivities are the same, you will notice that a 5 horizontal and a 5 vertical don’t match up. What you will see is that a 5 horizontal moves faster than a 5 vertical. What I’ve found is that if I set the vertical speed 1 point higher than the horizonal movement they match up… almost perfectly. This is what our old halo brains expects… I’m going to file a bug report. a 5 should be a 5 should be a 5. They shouldn’t have disparate speeds. Even then the speeds aren’t a perfect match, and angular movement still feels a little wonky like it also moves faster than vertical or horizontal but this is a massive improvement.
> > > >
> > > > The reason why this feels “Muddy” is that as you’re tracking players, your brain is having difficulty computing the angular momentum that you need to match with the thumbstick because it’s getting two separate constants that it’s trying to feed into the computation.
> > >
> > > Dude!!! Nice catch on this! I noticed a big difference!
> >
> > Super glad to hear it!
>
> Hey no joke if you have a twitter you should post that and hashtag infinite And stuff in it tons of ppl will see the difference in that :slight_smile:

Just did.

> 2533274809822501;7:
> > 2533274793470740;6:
> > > 2533274809822501;5:
> > > > 2533274793470740;4:
> > > > > 2533274809822501;1:
> > > > > So go into a training mode, and aim your thumbtacks up and then down and then left and right. If your horizontal and vertical sensitivities are the same, you will notice that a 5 horizontal and a 5 vertical don’t match up. What you will see is that a 5 horizontal moves faster than a 5 vertical. What I’ve found is that if I set the vertical speed 1 point higher than the horizonal movement they match up… almost perfectly. This is what our old halo brains expects… I’m going to file a bug report. a 5 should be a 5 should be a 5. They shouldn’t have disparate speeds. Even then the speeds aren’t a perfect match, and angular movement still feels a little wonky like it also moves faster than vertical or horizontal but this is a massive improvement.
> > > > >
> > > > > The reason why this feels “Muddy” is that as you’re tracking players, your brain is having difficulty computing the angular momentum that you need to match with the thumbstick because it’s getting two separate constants that it’s trying to feed into the computation.
> > > >
> > > > Dude!!! Nice catch on this! I noticed a big difference!
> > >
> > > Super glad to hear it!
> >
> > Hey no joke if you have a twitter you should post that and hashtag infinite And stuff in it tons of ppl will see the difference in that :slight_smile:
>
> Just did.

Nice!!!

this really helped - thank you!!!

> 2533274806090013;9:
> this really helped - thank you!!!

Sweet!!

> 2533274793988051;2:
> I haven’t tried this, but I’ll go do it now. That would make a lot of sense if that’s the case.

Did it help?

> 2533274809822501;11:
> > 2533274793988051;2:
> > I haven’t tried this, but I’ll go do it now. That would make a lot of sense if that’s the case.
>
> Did it help?

No, I don’t think so :frowning: I tried with 4h/5v and 5h/6v and and 5h/4v just i case I misread) and I didn’t feel much difference. I left it on 5h/6v though as maybe it did help and I didn’t notice.
I am getting the feeling that the drop in aim assist, or me getting old is to blame.

do you use an elite controller? I might need to invest finally?

> 2533274806090013;12:
> > 2533274809822501;11:
> > > 2533274793988051;2:
> > > I haven’t tried this, but I’ll go do it now. That would make a lot of sense if that’s the case.
> >
> > Did it help?
>
> No, I don’t think so :frowning: I tried with 4h/5v and 5h/6v and and 5h/4v just i case I misread) and I didn’t feel much difference. I left it on 5h/6v though as maybe it did help and I didn’t notice.
> I am getting the feeling that the drop in aim assist, or me getting old is to blame.
>
> do you use an elite controller? I might need to invest finally?

I keep seeing people blaming the horrible aiming in infinite on “getting old,” but I’ll tell you I’m just as good if not better than I was in the halo 3 glory days and I’m 31 now. It’s not our age, as practice makes perfect still applies… it’s the crappy aiming mechanic in this game. If you try MCC you’ll see you probably still have it!