A Fix For Kill Assists?

Anyone else think there should be a better system for this?

Too many games have a solution for this where if you deal a certain amount of damage but someone steals the kill or finishes them off, your assist counts as a kill. I think its time halo implements this into the game. At the very least let it count as a kill towards kill based challenges. Far too many times I see a player fire one round with the pistol to yoink the kill from a teammate who did all the damage.

Obviously I’ll submit a ticket in some form, but I was really wondering on the community’s opinion on this.

The solution is considering it an assist. People put too much of an emphasis on K/D as an old school halo player I think assists are significantly more important stat than Kills. If you have 10 kills with 9 assists and your teammate had 12 kills with 2 assists, you’re a better player, you actively participated in more battles and contributed to your team in a much larger way. The other thing is basically to work on your headshots, if you’re running around with an AR or Plasma weapon you’re going to constantly get your kills stolen by people with precision weapons.

I think there’s two ways to look at this.
“Assisting your team” or “kill stealing”.

I don’t really think the assist counts as kill system really needs to be added in.
The reason it’s there in a game like CoD is largely because of Kill Streaks - if players can’t get them they get annoyed.
With Halo not having that the only goal for players is to get the set amount of kills or play the objective.

Your KDR (Kill Death Ratio) is also measured as KDAR (Kill Death Assist Ratio). So you’re not getting your stats bought down for getting assists and not kills.

> 2533274809822501;2:
> The solution is considering it an assist. People put too much of an emphasis on K/D as an old school halo player I think assists is are significantly more important stat than Kills. If you have 10 kills with 9 assists and your teammate had 12 kills with 2 assists, you’re a better player, you actively participated in more battles and contributed to your team in a much larger way. The other thing is basically to work on your headshots, if you’re running around with an AR or Plasma weapon you’re going to constantly get your kills stolen by people with precision weapons.

Agree 100% to be even for dramatic than that I’d rather have a game where I (or a teammate) going negotive and have high assist.

> 2533274944170103;4:
> > 2533274809822501;2:
> > The solution is considering it an assist. People put too much of an emphasis on K/D as an old school halo player I think assists is are significantly more important stat than Kills. If you have 10 kills with 9 assists and your teammate had 12 kills with 2 assists, you’re a better player, you actively participated in more battles and contributed to your team in a much larger way. The other thing is basically to work on your headshots, if you’re running around with an AR or Plasma weapon you’re going to constantly get your kills stolen by people with precision weapons.
>
> Agree 100% to be even for dramatic than that I’d rather have a game where I (or a teammate) going negotive and have high assist.

Nothing is worse than that player on an OBJ game who sits back and just takes pot shots with their BR to try and pad their KD… when they could you know… try and help win the game.

This is where I end up not minding the scoring system in place in Infinite. You can top your team with the most kills, you likely will, but you can get score and end up higher on the board through assists, calling out enemies and items, and for medals in general.

Halo is a team-based game. Assists are good, don’t focus too much on kills. That’s really just a slayer problem, in other objective-based modes it’s good to have a slayer, but they’re not the one standing in zones, or capping the flags. Those guys get the wins. I had a buddy who would go about -15 to -20 in CTF games but he was one of the best flag runners I’ve ever played with

Damage dealt and deaths are the 2 biggest stats in the game period. It doesn’t matter who’s getting the kill.

As for stuff like kill commendations I guess I can understand the struggle right there.

Honestly I like battlefields solution to this. If you do most of the damage but it gets taken you get “assist counts as kill” and you both get a kill. But i deffs understand that would mess up the arena style.

I guess I should have worded this better. Thats my bad. My main concern is when it comes to the kill based challenges. “Kill 50 Spartans” etc. Normal gameplay I could care less about the kill, but if the game goes forward only counting challenges for XP, I can see it getting sour for a lot of players when they get 10+ assists a game and making no progress towards a challenge.

MCC had these challenges, but you also gained XP from just playing games as well. Again, this could just be me.

> 2533274847583834;1:
> Anyone else think there should be a better system for this?
>
> Too many games have a solution for this where if you deal a certain amount of damage but someone steals the kill or finishes them off, your assist counts as a kill. I think its time halo implements this into the game. At the very least let it count as a kill towards kill based challenges. Far too many times I see a player fire one round with the pistol to yoink the kill from a teammate who did all the damage.
>
> Obviously I’ll submit a ticket in some form, but I was really wondering on the community’s opinion on this.

I agree but under one condition, the person killing them gets the kill if the players who didnt kill him havent done so in a certain length of timer:
Example: You do 75% damage, enemy gets away somehow, 5 seconds later teammate kills him, the teammate who kills him gets the kill.
Guardian Angels should also count as a kill to the person who kills the enemy that could of “potentially” kill you.
Some types of kills should count toward the killer, e.g. sniper headshots, destroying a vehicle and assassinations or beat downs.

> 2533274842046585;7:
> Damage dealt and deaths are the 2 biggest stats in the game period. It doesn’t matter who’s getting the kill.
>
> As for stuff like kill commendations I guess I can understand the struggle right there.

This.

I think damage dealt… and specifically ‘effective’ damage (ie. damage that leads to a kill) is far better than K-D, K/D, or any variant that includes assists.

Currently it is 100 pts for a kill and a generic 50 for an assist. I would break it up into the % of the kill and a few extra, say 25 point, for the kill. So if I do 80% of the kill and someone else comes along and taps the easy kill… I get 80 points and they get 20% + 25 bonus = 45 points for their clean up work.

For objective games the scoring from kills needs to be dialled way back. Oddball for example… should be all about the ball. Sure… protecting the ball carrier or killing the opponent with the ball is important… and should get more points than a generic kill by someone who isn’t even worried about the ball at all. Objective games should be all about your average score and basic kills shouldn’t even be included in your overall stats (that would stop the K/D farming).

And overall I would love to see more stats about specific types of damage (not necessarily in game though).

  • overall damage dealt and taken.
  • effective damage (damage that leads to a kill or death).
  • weapon specific damage
  • powerup specific damage (eg. while using camo or overshield).
  • direction specific damage

I think this should just be simple… Kills go to the killer, assists go to the second person doing damage. Award points for assists, more points for high damage assists, and a set amount of points for kills.

It’s a team game, the dub is what matters the most anyway. Not individual stats.

For the people on about objective: All objective games need a dedicated top slayer. Someone that actively supports their team by getting kills and pinning enemies down. That’s not debatable. what is debatable is when you have that slayer actively not doing their job, and not flexing over to help a teammate. They are just going for KD. Drop those people and get an actual objective slayer.

Top Slayer
Flag/bomb runner
Secondary flag/bomb runner assist
Jack of trades

^^^^ is the best way to run objective types. Know your pros and cons and decide which one you are.

As for assists, it annoys me to high hell my kills get stolen… but on the other hand, at least my teammates are actively engaging targets. If I do get assists I want to be rewarded approriately for them.

Said this for years, but whoever does more damage to the target should be the person who earns the kill. Not whoever pops a bullet into his unshielded head last. Plain and simple.