Some people want the new Halo games to play like Halo 1-3, others want it to evolve and move on. I think it’s safe to say both are correct. Halo, at a basic level should play the same as it always has. But I do think they should add things with every new game to spice things up. The problem is right now, every change 343 has made is making Halo similar to other popular FPS games played today. People don’t buy Halo to have it play like CoD for instance. If they wanted a more CoD like experience they would play CoD. People buy Halo to play Halo. What I think 343 should do from here when making changes is make them something new and fresh. They shouldn’t let other games decide how Halo evolves, they should evolve Halo in it’s own way. Where Call of Duty, Battlefield, and other FPS’s go one way, Halo should go the other. Just my two cents.
How much uniqueness can a game have before it becomes outlandish and alienating? If Halo is going to be MS’s flagship, then it needs mainstream appeal. Unique ideas are almost always good, yes, but too much is a bad thing.
Isn’t that what they’re basically doing?
Taking modern shooter staples like sprint, then taking Halo’s unique gameplay and arena style to make an eSport centric title
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> Isn’t that what they’re basically doing?
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> Taking modern shooter staples like sprint, then taking Halo’s unique gameplay and arena style to make an eSport centric title
That’s the opposite of what I was saying. I don’t think they should use those mechanics. I think Halo should be unique. Sure you risk straying away from the norm, and what’s popular, but Halo is for the most part already popular. Plus, sometimes it’s necessary to do something different, if games never changed and went on to do new things, we probably wouldn’t be playing them today. As it stands right now, I’m not sure 343 has anything to lose by going a whole different direction than other popular FPS’s.
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> > 2533274842918190;3:
> > Isn’t that what they’re basically doing?
> >
> > Taking modern shooter staples like sprint, then taking Halo’s unique gameplay and arena style to make an eSport centric title
>
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> That’s the opposite of what I was saying. I don’t think they should use those mechanics. I think Halo should be unique. Sure you risk straying away from the norm, and what’s popular, but Halo is for the most part already popular. Plus, sometimes it’s necessary to do something different, if games never changed and went on to do new things, we probably wouldn’t be playing them today. As it stands right now, I’m not sure 343 has anything to lose by going a whole different direction than other popular FPS’s.
So it should be so unique to the point that only halo diehards like it? Sounds like a great business model.
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> So it should be so unique to the point that only halo diehards like it? Sounds like a great business model.
I don’t believe I said that anywhere. But no, if Halo 4 is anything to go by only a few months after it’s release, they’d almost be better off appealing to die hard fans. What I’m saying is, after we see how Halo 5 does, if it’s still not where everyone wants it to be, they obviously need to make some changes. The cookie cutter FPS games are getting old.
> 2533274857398125;5:
> So it should be so unique to the point that only halo diehards like it? Sounds like a great business model.
You know when Halo 2 and 3 was released there was quite alotta people that hated it too because it wasn’t anything like the previous game, but both games still had a extremely successful population. Why? Because even though they changed how the shots registered and added a bunch of crap, the essence was still there, which was the skill gap that rewarded players as they gotten better. The experiences change as they play more. Their first experience is to play the game, suck and still have fun, one experience. Then they get better and start owning players less experienced than them, another experience. Then they master the basic fundamentals and understand a the game on a whole new level ( 4 shotting, know shortcuts, know spawns, know jumps,know map control, know weapon spawns, know tactics…etc) and play against people in a competitive level, another experience. Halo 1-3 all had those things in common. It’s what kept the population together, even the people who originally hated Halo 2 because it wasn’t Halo 1, or hated Halo 3 because it wasn’t Halo 1 or 2, still stuck around. But Halo 4? No matter how much you play the experience stays the same… No need to have map control, learn anything, master anything. Get some ordinance drop at your location, even if you died and didn’t deserve that random rocket/ or sniper… no more ranks so you didn’t really have to keep getting better. There was a reason why Halo 4’s population dropped like a fly after summers end. Which is because it was too damn easy. Let’s see if 343 will actually make the same mistake twice later this year.
The problem with certain types of games is that it attracts certain type of players… Like Halo games are not CoD games, it attracts the kind of player that like skill gaps, cause it actually rewards them as they get better. While CoD attracts everyone because its a easy game. Anyone can pick it up, and just go on a killstreak, call in a helicopter and have fun. That’s why it’s so successful. Now they are just copying trends from successful games and adding it in, thinking it will attract those players, yeah it will… but problem with that is, those type of players like CoD flock to next big thing whenever. Those population don’t last, Halo 4’s population was proof of it. And unlike CoD Halo doesn’t release a new game every year.