A Few Things...

As we all know, a lot of video and information has come out of RTX (yay :D). As is typical, there are some great things and some things that have people scratching their chins. I’m here mainly to talk about the things I’ve been thinking about (yes, another one of these threads). Keep in mind that the following comes in no particular order.

  1. Fall damage is in. This may have been confirmed earlier, but as far as I know the Forge demo was the first time we saw it. What we don’t know is if it can be modified via custom settings and/or if the player trait zones can modify it. In the demo, they removed fall damage by making the player invulnerable, which is ridiculous for actual gameplay because a player could simply walk to the player trait zone and stay there. Alternative options would be to set an Overshield just enough to bring the player to normal shield strenght once he lands, but realistically this would be nearly impossible to do. I’m not saying whether or not I personally like fall damage (it goes both ways and frankly depends on the situation), but I do strongly hope for a custom games option for it.

  2. Ghosts have boost meters. Why? Did anyone ever say the Ghost was overpowered before Reach? Am I the only one who thinks it incredibly annoying to miss a Splatter simply because I ran out of boost? Again, at the very least I hope this is customizable (same goes for all vehicles with boosts).

  3. Warthog Turrets (and presumably all turrets) overheat. Again, why? I certainly never said “That’s so unfair” when I was killed by a Warthog before Reach, even if he was on a ridiculous spree. Normally I just tried harder to kill it on my next life. IMO, to get shot out of the gunner seat for no reason other than lag causing my bullets to miss the guy until my turret overheats and I have to wait like a sitting duck is stupid. It really was never a problem to begin with, IMO, so why “fix” it?

  4. Outline on Forge Objects while in Forge Ball mode (lol I don’t know what to call it) could interfere with gathering the visual effect of the map (same goes for the dynamic lighting, but I doubt anyone can complain about that). Obviously this isn’t a huge problem; you can just turn back human–but what about those areas that can’t be accessed but are important parts of the aesthetics anyway? Again, I’m getting extremely picky, but I’d like an option to turn this outline thingy off.

  5. The Splatter system still looks a little…glitchy. Yes, this is “early” development, but in the gameplay there were a few times where I was asking, “How did he not die?” (And I wasn’t even the one playing lol). One major issue I had with Reach (which may just be lag, idk) was that a Ghost going full speed would often nail someone, not killing him, while a tank crawling along would run over your toes and you wouldn’t get the hijack. IMO, Halo 3 had it done extremely well, and I liked how people were physical objects that would offer resistance to your vehicle (mostly only happened on smaller vehicles).

I don’t think there’s anything left to complain about, if I do think of something I’ll update this. What do you think? Do you agree with what I’ve said, and if not, why?

Ghost had limited Boost in Reach. They just moved the meter and made it look different.
Every turret in Reach also overheated. This is not a new thing.

I do not understand your problem in 4)
The Highlight shows one object, it wont ruin the map when you are hovering in oracle form to see an overview. Hardly going to spoil anything.

> Ghost had limited Boost in Reach. They just moved the meter and made it look different.
> Every turret in Reach also overheated. This is not a new thing.

That was my point…I said no one thought it was overpowered in Halo 3, not Reach. Same with the turrets.

And Chaos Network, that would definitely be my least concern, and like I said is being extremely picky. But options never hurt, do they?

> > Ghost had limited Boost in Reach. They just moved the meter and made it look different.
> > Every turret in Reach also overheated. This is not a new thing.
>
> That was my point…I said no one thought it was overpowered in Halo 3, not Reach. Same with the turrets.

I did. After going back to play some BTB in Halo 3, I found the Warthog to be way too easy to spawn trap with.

> > > Ghost had limited Boost in Reach. They just moved the meter and made it look different.
> > > Every turret in Reach also overheated. This is not a new thing.
> >
> > That was my point…I said no one thought it was overpowered in Halo 3, not Reach. Same with the turrets.
>
> I did. After going back to play some BTB in Halo 3, I found the Warthog to be way too easy to spawn trap with.

Key words are After Going Back. It wasn’t like that originally, for a multitude of reasons, certainly not least of which is that you got used to Reach vehicles sucking. Also, I have found the majority of players on Halo 3 BTB to not be incredibly talented. That’s just me and who I’ve been matched with though.