A few things I’ve noticed in the limited gameplay we’ve been shown, that I don’t particularly like. Don’t get me wrong, I’m sure Halo 4 will be amazing, I’ve enjoyed every Halo game to date (Yes, even Halo Wars).
1: Jeff Steitzer’s announcing sounds a bit… enthusiastic, to a point where it’s a tad annoying. Is there any chance that the audio is just a place holder until a later stage of development?
2: The point system. I really admired Halo’s tenacity when it came to the traditional 1,2,3,4 point system. The update seems really pointless and taking Halo’s simple, yet effective point system and making it complex. Coupled with this is the points ‘pop-up’ next to the reticle. Is this just for certain game modes, or is it a global overhaul?
3: Grenade indicators. Really, really disagree with this one. It goes without saying, if you don’t notice a grenade, you should be hit by it and this indicator allows players to go into autopilot mode, so to speak, and not be affected as much by doing so.
4: I’m mixed on this one, as long as it’s implemented properly, I can see it working. Halo Reach pushed the boundaries with loadouts, but they worked with the Halo-style gameplay in the sense that every player starts out equal, or has an equal opportunity. I think that with the addition of custom loadouts, a core aspect of Halo gameplay that has been prevalent throughout Halo’s history, defining it, if you were. As I said, if it’s done properly, I can see how it would work, but it’s a fine line between making it work, and making it flawed.
I apologise if any of this enrages any readers, probably been noted hundreds of times. I know how it is around this time. About this time last year I was on Bnet daily, but I haven’t been keeping up with Halo 4/343 very much, so I apologise for any ignorance.
All in all, I’m totally pumped for Halo 4, and can’t wait to play through the campaign.