I know these questions have probably been answered before, somewhere scattered around these forums (maybe? Not sure the info is even available yet). However, it would take a while to find them all and I figured some of the die-hards would like to flex their Halo knowledge muscles anyway. So, here goes:
-
To my understanding, the multiplayer in H:CEA will run on the Reach engine. I know it will operate on it’s own without Reach, I get that much. However, does this mean ALL the Reach elements follow with it? In other words, is it going to just be, basically, a map pack for Reach w/ Halo: CE’s original weapons? Or will there be tweaks to turn on certain classic elements (i.e. turn bloom off, enable the triple pistol, etc.)?
-
It looks like multiplayer will not be using Master Chief as the character models. Does that mean this multiplayer will pull from Reach’s player stats, character armor, etc.?
-
Is the Reach engine just running the game, and the controls & movements (physics as well) the same as the the original, for multiplayer? I know for the campaign it’s 100% exactly like the original in terms of everything but looks (well, with the graphic layer on anyway), but the multiplayer looks like it’s just people using Halo: Reach & playing on some re-mastered maps, which would suck because I want the same feel as the original when playing multiplayer; Reach has enough maps, I don’t want to -Yoink!- the Halo: CE & Halo 2 maps by using more Reach physics.
Thanks 