A few ideas that would be nice before WZ FF lands

So with MoR now out and about (loving it by the way, this iteration of infection is one of the best I’ve seen), we’ve got Hog Wild around the corner and then WZ FF’s full launch probably sometime in mid to late June. Because WZ FF is going to rely heavily on the REQ system, I don’t think it would be too much to ask for a few very easy adjustments that would go a long way to benefit everyone here.

Daily and Weekly Challenges

  • Halo Reach executed this system perfectly, you have 4 daily challenges and then 1 weekly challenge to complete which granted bonus EXP and credits. With a Firefight release coming around the corner, I think adding in a Daily and Weekly challenge system that features EXP and REQ Points would make a lot of people happy. While I don’t think having the DIY Challenges that Reach had would be “good”, that’s something you might consider for a little later down the line.Weapons

  • You gave us a Legendary Mythic in the form of the H2 BR loadout, so why wasn’t the Halo CE magnum also placed in this category? Would it be too much to ask to have two separate versions of it, one being the single use card with the player buffs, and one without (Maybe Req 4/5?)

  • Also on the topic of Magnums, it would be nice to have a wider selection of attachments available for them. A single fire suppressor version wouldn’t invalidate Whispered Truth, and then other useful attachments such as Laser Targeter, Kinetic Bolts, and Threat Marker could be implemented.

  • Something that would be a little “interesting” would be a Legendary Mythic “Random Loadout Weapon” card that would spawn a player with a random loadout weapon each time they spawn.

  • DMRs, I’m sure this has been the bane of many players (I’ve got 3, please don’t hate). But I think it wouldn’t be too much to ask that the standard version be removed from the Rare collection and added as say a Level 40 or 50 Promotion Award.

  • Some of the “Power Weapons” would be better served as Loadout Weapons in my personal opinion. These include: Plasma Pistol (Base) [Rare], Boltshot (Base) [Ultra Rare], and Suppressor (Base) [Ultra Rare]. The special variants would still remain in their current form. These could exist in the form that the Magnum did at launch, just a singular card with no special attachments, or if you wanted to add attachments later, go for it.Packs

  • Instead of having a giant single row in the pack purchase UI, can you instead separate them into groups, IE: Base Packs (1x Bronze, 1x Silver, 1x Gold), Promotional Packs (Special Offerings), Bundles to make navigation a little easier? Also, you could do something like the Collection Screen where large listings have multiple rows to make navigation a little easier.

  • I mentioned this a while back, and I think it would be really nice for WZ Firefight. Can you add a system to “Buy a Bulk” of Cards for which you have a Certification for. Example: Buy a pack of 10 for one card would be priced as so: Common (7500), Uncommon (10000), Rare (12500), Ultra Rare (17500), UR Mythic (30000), Legendary (20000), Legendary Mythic (50000). A player would simply highlight the card in their collection and “Press ‘A’ to buy a bundle (10)”

  • Not going to ask you to change pricing or remove any of the current offerings, but could we please get a REQ Point option for buying those pack bundles as well? I don’t think it would be unfair to have someone who grinded 34000 REQ Points to be locked out of the bundle option, perhaps if you wanted to make it fair you could make the REQ point cost slightly higher, for instance 40000 REQ or 45000 REQ for the top bundle.

  • Could we get some Silver Pack Bundles, Please? I’m sure a good portion of the community is still stuck opening Silver Packs, and I honestly would love a way to get through these just a little quicker.And that’ll about do it. There’s a lot of things that would definitely help with the QoL of this game as we move towards the end of the release calendar, and this is a small group of very simple tweaks that I think would really help with this. I’d love to hear feedback on these ideas and what others think on the manner as well. Thanks!

Jeff… (cough cough)

> 2602303177545576;1:
> - Also on the topic of Magnums, it would be nice to have a wider selection of attachments available for them. A single fire suppressor version wouldn’t invalidate Whispered Truth, and then other useful attachments such as Laser Targeter, Kinetic Bolts, and Threat Marker could be implemented.

More Loadout Magnums, for sure - a semi-auto silenced version would be like the ODST silenced one, not over-powered, just a little bit sneaky.

I’ve said it before and I’ll say it again- challenges would be awesome.

You are absolutely right!

Well, I dunno about REQ points for completing challenges…

psst, 343 want your money

> 2533274864464629;6:
> Well, I dunno about REQ points for completing challenges…
>
> psst, 343 want your money

Well aware that they’re still in it to make money from the REQ packs. I think the perfect analogy here is Mass Effect 3, since the requisition system works in a very similar fashion and setup, ME3 introduced challenges that awarded bonus packs and even credits eventually. The in-game objective waves provided an additional means to earning your credits in that game.

If you think about it, this game would work exactly the same way. There would still be people who would buy the packs if they wanted a quick pass through the system, while the new challenges would help players a bit further along if they didn’t want to buy it.

Obviously this system would need to be limited such that players would still need to play in order to make good bonuses, for example: a daily challenge for 1000RP could be something like Defeat Warden Eternal 5 Times today. They could even introduce Campaign based challenges as suggested by other players.

Again, just my thoughts here, and I definitely understand where you’re coming from there.

> 2602303177545576;1:
> So with MoR now out and about (loving it by the way, this iteration of infection is one of the best I’ve seen), we’ve got Hog Wild around the corner and then WZ FF’s full launch probably sometime in mid to late June. Because WZ FF is going to rely heavily on the REQ system, I don’t think it would be too much to ask for a few very easy adjustments that would go a long way to benefit everyone here.
>
> Daily and Weekly Challenges
>
>
> - Halo Reach executed this system perfectly, you have 4 daily challenges and then 1 weekly challenge to complete which granted bonus EXP and credits. With a Firefight release coming around the corner, I think adding in a Daily and Weekly challenge system that features EXP and REQ Points would make a lot of people happy. While I don’t think having the DIY Challenges that Reach had would be “good”, that’s something you might consider for a little later down the line.
> Weapons
>
>
> - You gave us a Legendary Mythic in the form of the H2 BR loadout, so why wasn’t the Halo CE magnum also placed in this category? Would it be too much to ask to have two separate versions of it, one being the single use card with the player buffs, and one without (Maybe Req 4/5?)
>
>
> - Also on the topic of Magnums, it would be nice to have a wider selection of attachments available for them. A single fire suppressor version wouldn’t invalidate Whispered Truth, and then other useful attachments such as Laser Targeter, Kinetic Bolts, and Threat Marker could be implemented.
>
>
> - Something that would be a little “interesting” would be a Legendary Mythic “Random Loadout Weapon” card that would spawn a player with a random loadout weapon each time they spawn.
>
>
> - DMRs, I’m sure this has been the bane of many players (I’ve got 3, please don’t hate). But I think it wouldn’t be too much to ask that the standard version be removed from the Rare collection and added as say a Level 40 or 50 Promotion Award.
>
>
> - Some of the “Power Weapons” would be better served as Loadout Weapons in my personal opinion. These include: Plasma Pistol (Base) [Rare], Boltshot (Base) [Ultra Rare], and Suppressor (Base) [Ultra Rare]. The special variants would still remain in their current form. These could exist in the form that the Magnum did at launch, just a singular card with no special attachments, or if you wanted to add attachments later, go for it.
> Packs
>
>
> - Instead of having a giant single row in the pack purchase UI, can you instead separate them into groups, IE: Base Packs (1x Bronze, 1x Silver, 1x Gold), Promotional Packs (Special Offerings), Bundles to make navigation a little easier? Also, you could do something like the Collection Screen where large listings have multiple rows to make navigation a little easier.
>
> - I mentioned this a while back, and I think it would be really nice for WZ Firefight. Can you add a system to “Buy a Bulk” of Cards for which you have a Certification for. Example: Buy a pack of 10 for one card would be priced as so: Common (7500), Uncommon (10000), Rare (12500), Ultra Rare (17500), UR Mythic (30000), Legendary (20000), Legendary Mythic (50000). A player would simply highlight the card in their collection and “Press ‘A’ to buy a bundle (10)”
>
>
> - Not going to ask you to change pricing or remove any of the current offerings, but could we please get a REQ Point option for buying those pack bundles as well? I don’t think it would be unfair to have someone who grinded 34000 REQ Points to be locked out of the bundle option, perhaps if you wanted to make it fair you could make the REQ point cost slightly higher, for instance 40000 REQ or 45000 REQ for the top bundle.
>
>
> - Could we get some Silver Pack Bundles, Please? I’m sure a good portion of the community is still stuck opening Silver Packs, and I honestly would love a way to get through these just a little quicker.
> And that’ll about do it. There’s a lot of things that would definitely help with the QoL of this game as we move towards the end of the release calendar, and this is a small group of very simple tweaks that I think would really help with this. I’d love to hear feedback on these ideas and what others think on the manner as well. Thanks!

you’ve got the baseline of some really great ideas, Spartan!

they really need to update the REQ system in this new update Monumentously!

> 2602303177545576;1:
> - You gave us a Legendary Mythic in the form of the H2 BR loadout, so why wasn’t the Halo CE magnum also placed in this category? Would it be too much to ask to have two separate versions of it, one being the single use card with the player buffs, and one without (Maybe Req 4/5?)
>
> - Some of the “Power Weapons” would be better served as Loadout Weapons in my personal opinion. These include: Plasma Pistol (Base) [Rare], Boltshot (Base) [Ultra Rare], and Suppressor (Base) [Ultra Rare]. The special variants would still remain in their current form. These could exist in the form that the Magnum did at launch, just a singular card with no special attachments, or if you wanted to add attachments later, go for it.

  • The H2 BR has next to the same killtime as the halo 5 br and so is balanced as a loudout weapon. The CE magnum has a much faster killtime than any loudout weapon, even if you removed the speed boost (which doesn’t do a huge amount) it is still head and shoulders better. If it wasn’t single use it would be horridly OP and everyone would use it.

  • If plasma pistols didn’t cost REQ points then vehicles would be even more vulnerable than they are now, and as for the surpressor and boltshot theres no real reason, they’re both 1 Req Energy anyways so Its not like they’re not hard to get, I wouldn’t mind having it so that the certification gave them unlimited cards though, as I am running out of the base plasma pistol due to spamming it in FF, and now I’m buying golds all the time, I’m actually running low on many common REQ’s.

Rest of the ideas aren’t half bad though. Would like some pistol attachments, and that should be easy to pull off.

> 2533274824175624;10:
> > 2602303177545576;1:
> > - You gave us a Legendary Mythic in the form of the H2 BR loadout, so why wasn’t the Halo CE magnum also placed in this category? Would it be too much to ask to have two separate versions of it, one being the single use card with the player buffs, and one without (Maybe Req 4/5?)
> >
> > - Some of the “Power Weapons” would be better served as Loadout Weapons in my personal opinion. These include: Plasma Pistol (Base) [Rare], Boltshot (Base) [Ultra Rare], and Suppressor (Base) [Ultra Rare]. The special variants would still remain in their current form. These could exist in the form that the Magnum did at launch, just a singular card with no special attachments, or if you wanted to add attachments later, go for it.
>
>
> - The H2 BR has next to the same killtime as the halo 5 br and so is balanced as a loudout weapon. The CE magnum has a much faster killtime than any loudout weapon, even if you removed the speed boost (which doesn’t do a huge amount) it is still head and shoulders better. If it wasn’t single use it would be horridly OP and everyone would use it.
>
> - If plasma pistols didn’t cost REQ points then vehicles would be even more vulnerable than they are now, and as for the surpressor and boltshot theres no real reason, they’re both 1 Req Energy anyways so Its not like they’re not hard to get, I wouldn’t mind having it so that the certification gave them unlimited cards though, as I am running out of the base plasma pistol due to spamming it in FF, and now I’m buying golds all the time, I’m actually running low on many common REQ’s.
>
> Rest of the ideas aren’t half bad though. Would like some pistol attachments, and that should be easy to pull off.

Good point on the CE Magnum, I’m not one who has been blessed with the opportunity to play enough to get one out of the packs, or even get my hands on one in an actual WZ match so I wouldn’t know how powerful it would be. In terms of making it still loadout worthy in that case, it would need to only have somewhat of a minor damage boost versus the H5 Magnum, perhaps 10% - 15% stronger than the H5 Magnum and with the other features of the CE Magnum (Scope and Clip Size). The current single-use card would still remain (Just like the WT would as well).

You have a good point on the Plasma Pistol in terms of the Vehicle EMP, that one should probably remain, however you did mention the issue that I was getting at here, which is that you’re locked out in terms of how many single-use cards you have in that case, which is what I was hoping something that wasn’t too terribly “powerful” could be moved from.

In the case of the Bolt Shot and Suppressor, they could be marked as Level 3 / Level 5 REQs (Respectively) such that they don’t mess up the initial flow of the match, their special variants would keep their current line.

The goal of moving those cards out of single-use is like you mentioned, to remove things that aren’t necessarily too powerful and would be suited well in a loadout to the loadout position. I like the idea of the certification giving out unlimited access to these cards as well, it would fix this problem pretty easily as well.

I like it all

PS I got 13 dmrs no need to say sorry

What? You didn’t even bother adding in the Hornet and Falcon to your suggestion?

I have no words…

> 2602303177545576;1:
> - Not going to ask you to change pricing or remove any of the current offerings, but could we please get a REQ Point option for buying those pack bundles as well? I don’t think it would be unfair to have someone who grinded 34000 REQ Points to be locked out of the bundle option, perhaps if you wanted to make it fair you could make the REQ point cost slightly higher, for instance 40000 REQ or 45000 REQ for the top bundle.
>
>
> -

wait, so you want someone who actually played the game and got Req points by working for them have to work HARDER to get the same packs, or unable to get bundles of packs that you’re able to just pay for? i like a lot of your ideas, but this one is not good. if anything, i think that the CURRENT bundles should be available for Req points instead of just cash. and its not even because i don’t have the cash to buy a pack bundle, but I just feel more like i accomplished something when i have worked for the req points to get items. but that in no way means i wanna be punished for it.

Daily and Weekly challenges would be a very cool addition. It would also be nice to be able to buy single use REQ cards that you have the certifications for instead of it being completely RNG.

I think they should shift focus to the main base and defending that, with bosses and target enemies as bonus objectives in between. I’d also like there to be some turrets on the maps. I’m surprised that nowhere in Warzone are there mounted turrets or Shades.

> 2533274818737568;13:
> What? You didn’t even bother adding in the Hornet and Falcon to your suggestion?
>
> I have no words…

This topic is mainly about things that should be fixed in the REQ system before WZ FF arrives.

> 2535468547991460;14:
> > 2602303177545576;1:
> > - Not going to ask you to change pricing or remove any of the current offerings, but could we please get a REQ Point option for buying those pack bundles as well? I don’t think it would be unfair to have someone who grinded 34000 REQ Points to be locked out of the bundle option, perhaps if you wanted to make it fair you could make the REQ point cost slightly higher, for instance 40000 REQ or 45000 REQ for the top bundle.
> >
> >
> > -
>
>
> wait, so you want someone who actually played the game and got Req points by working for them have to work HARDER to get the same packs, or unable to get bundles of packs that you’re able to just pay for? i like a lot of your ideas, but this one is not good. if anything, i think that the CURRENT bundles should be available for Req points instead of just cash. and its not even because i don’t have the cash to buy a pack bundle, but I just feel more like i accomplished something when i have worked for the req points to get items. but that in no way means i wanna be punished for it.

I think you misread. Currently the bundles cannot be purchased with REQ points, I would like them to be able to purchase. Since these bundles were made for “shortcutting” through some of the REQ system, this is the reason I suggested that perhaps they could up the REQ cost. Remember, the bundle is 34 packs PLUS 13 more, the added are just extra, so as long as you’re paying less than 47000 RP, you still win there.

How are you miscoordinated by the single row REQ store? It literally has four items minimum (besides the pack bundles beyond bronze) when there isn’t a limited time REQ pack.

> 2533274860945165;18:
> How are you miscoordinated by the single row REQ store? It literally has four items minimum (besides the pack bundles beyond bronze) when there isn’t a limited time REQ pack.

Didn’t say anything about the current implementation being too hard to use, rather just a suggestion to make it a little easier. This would especially be a great addon if they were to do the Silver Pack Bundles.

> 2602303177545576;17:
> > 2533274818737568;13:
> > What? You didn’t even bother adding in the Hornet and Falcon to your suggestion?
> >
> > I have no words…
>
>
> This topic is mainly about things that should be fixed in the REQ system before WZ FF arrives.
>
>
>
>
> > 2535468547991460;14:
> > > 2602303177545576;1:
> > > - Not going to ask you to change pricing or remove any of the current offerings, but could we please get a REQ Point option for buying those pack bundles as well? I don’t think it would be unfair to have someone who grinded 34000 REQ Points to be locked out of the bundle option, perhaps if you wanted to make it fair you could make the REQ point cost slightly higher, for instance 40000 REQ or 45000 REQ for the top bundle.
> > >
> > >
> > > -
> >
> >
> > wait, so you want someone who actually played the game and got Req points by working for them have to work HARDER to get the same packs, or unable to get bundles of packs that you’re able to just pay for? i like a lot of your ideas, but this one is not good. if anything, i think that the CURRENT bundles should be available for Req points instead of just cash. and its not even because i don’t have the cash to buy a pack bundle, but I just feel more like i accomplished something when i have worked for the req points to get items. but that in no way means i wanna be punished for it.
>
>
> I think you misread. Currently the bundles cannot be purchased with REQ points, I would like them to be able to purchase. Since these bundles were made for “shortcutting” through some of the REQ system, this is the reason I suggested that perhaps they could up the REQ cost. Remember, the bundle is 34 packs PLUS 13 more, the added are just extra, so as long as you’re paying less than 47000 RP, you still win there.

got it! i was honestly a little surprised, because I’m pretty sure you would be the first person I’ve ever seen advocating to make it more appealing to buy more req packs. haha.

so really we’re on the same page here