A Few Campaign Recommendations For 343i

Well I just finished the campaign on Legendary, and it was awesome! There were some tings I didn’t notice the first time I completed the campaign.

I just have a few Halo 5 campaign recommendations for 343i, that I want to share with the Waypoint community (sorry for being a jerk to the community for a long time).

-Please bring back the Arbiter and maybe do a Halo 2 separate campaign and have them fight together near the end like in Halo 3

-The campaign had a rich story in Halo 4, and I the gameplay was great, just make the story a little longer. I think Halo 4 could have been a long game without any changes made to it. It just needed a little more gameplay, not story, but gameplay elements between the levels, to make it feel larger in scale.

-If the game has a level on Earth, please add a city battle. The city in the H4 epilogue looked really cool, I’d love to see it get trashed. So if there is a city battle, please make the city battle like this : http://www.youtube.com/watch?v=xemvuM-uav0

Aside from that, I think 343i should have a trailer around 1 minute at E3 2014 or 2015 (if they date gets pushed back, which it probably won’t happen). Make it really appealing like this: http://www.youtube.com/watch?v=tY9DnBNJFTI

Tell me what you think! Thanks!

You must really like the avengers,

I absolutely hated that movie.

> You must really like the avengers,
>
> I absolutely hated that movie.

That’s funny Aveneged FADE

> You must really like the avengers,
>
> I absolutely hated that movie.

oh I know, such an overhyped, overrated movie.

> You must really like the avengers,
>
> I absolutely hated that movie.

:open_mouth:
For so long, I thought I was alone. hugs

On Topic:
I agree on most of your points. Here’s the things I’d like to see in the Halo 5 Campaign.

  1. Less linear with more options to approach each situation and a better implementation of the Sandbox. Multiple paths and multiple tools. You want stealth? You can do it. You want to ram into the building with a Warthog and alert the whole Covenant armada? You can do it.

  2. More open maps (no more canyons!) that reward exploration. Make us find Skulls again and Terminals too (nothing too easy, nothing too hard) and add side objectives that activate if the player follows a specific path (like the option to assassinate an Elite Commander if you find a hidden Covenant base. These things should also get achievements to motivate players to make the most out of the Campaigns.

  3. Bring back huge battles! Halo 3 has them in all their Scarabby glory, why did the later games abandon that when it was so fun and awesome. Only one mission in Halo 4 came close to that (Reclaimer). I’m sure the hardware can make it work, and I’m definitely not alone in wanting to see the Scarab return (or some sort of spiritual successor on the Promethan side). Killing huge things with our bare hands was always awesome, and mowing down tens of enemy vehicles with your Scorpion is nothing short of amazing.

  4. Evolve the story. End the Covenant (with a bang!) and move on to more interesting themes like the Flood/Precursors. It would be a risk, but if done right it would be worth it. The Covenant can always remain in Firefight/Spartan Ops/whatever alongside other factions and side games could always return to them, but this will be Halo 5. We’ll have “finished the fight” two games ago. Let the fight end, and bring in more powerful new ones. The Didact’s quick death (or at least defeat) and the fact he didn’t really do anything (yes, composing one city out of a whole world filled with millions of them is not really all that game-changing).

  5. The game should do a much better job at explaining itself. Halo 4 never explained why we fought the Covenant again and to find out about the Didact’s motives you had to at least watch the terminals. Reading the books should be a necessity to understand the story. In the end it seemed like the Covenant were just there to give us something to fight (I personally read the books but this is what my friends say) and the Didact ended up seeming like your classic mustache-twirling villain seeking to destroy the human race when he was, in truth, much more than that (as seen in Sillentium and Cryptum).

> > You must really like the avengers,
> >
> > I absolutely hated that movie.
>
> oh I know, such an overhyped, overrated movie.

Say whaaaaaaaaaaaaaaaaaaaaaat?!

> > You must really like the avengers,
> >
> > I absolutely hated that movie.
>
> :open_mouth:
> For so long, I thought I was alone. hugs
>
> On Topic:
> I agree on most of your points. Here’s the things I’d like to see in the Halo 5 Campaign.
>
> 1. Less linear with more options to approach each situation and a better implementation of the Sandbox. Multiple paths and multiple tools. You want stealth? You can do it. You want to ram into the building with a Warthog and alert the whole Covenant armada? You can do it.
>
> 2. More open maps (no more canyons!) that reward exploration. Make us find Skulls again and Terminals too (nothing too easy, nothing too hard) and add side objectives that activate if the player follows a specific path (like the option to assassinate an Elite Commander if you find a hidden Covenant base. These things should also get achievements to motivate players to make the most out of the Campaigns.
>
> 3. Bring back huge battles! Halo 3 has them in all their Scarabby glory, why did the later games abandon that when it was so fun and awesome. Only one mission in Halo 4 came close to that (Reclaimer). I’m sure the hardware can make it work, and I’m definitely not alone in wanting to see the Scarab return (or some sort of spiritual successor on the Promethan side). Killing huge things with our bare hands was always awesome, and mowing down tens of enemy vehicles with your Scorpion is nothing short of amazing.
>
> 4. Evolve the story. End the Covenant (with a bang!) and move on to more interesting themes like the Flood/Precursors. It would be a risk, but if done right it would be worth it. The Covenant can always remain in Firefight/Spartan Ops/whatever alongside other factions and side games could always return to them, but this will be Halo 5. We’ll have “finished the fight” two games ago. Let the fight end, and bring in more powerful new ones. The Didact’s quick death (or at least defeat) and the fact he didn’t really do anything (yes, composing one city out of a whole world filled with millions of them is not really all that game-changing).
>
> 5. The game should do a much better job at explaining itself. Halo 4 never explained why we fought the Covenant again and to find out about the Didact’s motives you had to at least watch the terminals. Reading the books should be a necessity to understand the story. In the end it seemed like the Covenant were just there to give us something to fight (I personally read the books but this is what my friends say) and the Didact ended up seeming like your classic mustache-twirling villain seeking to destroy the human race when he was, in truth, much more than that (as seen in Sillentium and Cryptum).

  1. Yes
  2. Yes
  3. YES
  4. Unfortunately yes. The Covies have lost their luster. They’re blatant copies from Reach for Christ’s sake. Their AI has received no treatment at all. They are lost.

343i said the Promethean threat in Halo 4 was going to overshadow the Covenant menace as the story progressed. It didn’t. The challenges posed on the mission Composer were far greater than on Midnight. If it weren’t for the Covenant presence, the Prometheans would have no chance of becoming integrated. That said, it’s time to improve the Prometheans tenfold.

But if they can keep the Covies, maybe restore them to their prime (Halo 1/Halo 2), that’d be nice.

  1. Yes

> Well I just finished the campaign on Legendary, and it was awesome! There were some tings I didn’t notice the first time I completed the campaign.
>
> I just have a few Halo 5 campaign recommendations for 343i, that I want to share with the Waypoint community (sorry for being a jerk to the community for a long time).

We forgive you for whatever you did to the Halo Community, you won’t have to worry about that.

> -Please bring back the Arbiter and maybe do a Halo 2 separate campaign and have them fight together near the end like in Halo 3

I honestly don’t really see any relevance that the Arbiter poses to the Chief’s story, and I think redoing that dual-campaign would be rather pointless.

The Arbiter can have a brief appearance in Halo 5, but he isn’t really relevant to the story anymore.

> -The campaign had a rich story in Halo 4, and I the gameplay was great, just make the story a little longer. I think Halo 4 could have been a long game without any changes made to it. It just needed a little more gameplay, not story, but gameplay elements between the levels, to make it feel larger in scale.

While Halo 4’s story may have been the best that Halo has ever seen, I felt that the gameplay itself was rather lackluster and far too linear.

The Prometheans were great at first, but they eventually became a chore to fight and had little emotion.

The excessive button pushing was even more irritating, and don’t even get me started on those pointless QTE’s.

> -If the game has a level on Earth, please add a city battle. The city in the H4 epilogue looked really cool, I’d love to see it get trashed. So if there is a city battle, please make the city battle like this : http://www.youtube.com/watch?v=xemvuM-uav0

When I first laid my hands on Halo 2 back on 2004, I was expecting to see Earth being rendered into a steaming sphere of glass - instead we just got two levels where you were chasing a Scarab around… Halo 3 was even worse when it came to Earth based levels…

> Aside from that, I think 343i should have a trailer around 1 minute at E3 2014 or 2015 (if they date gets pushed back, which it probably won’t happen). Make it really appealing like this: http://www.youtube.com/watch?v=tY9DnBNJFTI
>
> Tell me what you think! Thanks!

Much to my disappointment, I have yet to see 343i actually pull off a truly spectacular trailer like how Bungie did with Halo 3 and Halo Reach.

I thought that all of Halo 4’s trailers were terrible, especially the “Scanned Trailer”. None of them really prickled me with goosebumps like how Halo 3’s did.

After Black ops two added multiple ending, Halo is one of the last (if not the only last) game with a liner campaign, as in you just shoot from one mission to another until its over. Not saying that it’s really a bad things but games have changed now and Halo 5 campaign should be more open and diverse then any other Halo games so far.

> > You must really like the avengers,
> >
> > I absolutely hated that movie.
>
> That’s funny Aveneged FADE

lol thought the same exact thing.

Haters gonna hate!