A [even] more fast paced Halo

I only started playing Halo online at the start of Halo 3. In my opinion, that Halo takes more skill then any of the Halo games released after that. Each Halo seems to speed up kill times. Halo Reach sped things up just a bit and Halo 4 took things to a new level of fast. And now with the new update, kill times are even faster then before. I think having slower kill time means you have a game that requires the most skill.

I might be contradicting myself, but despite fast kill times I find myself less often getting double kills with spawn weapons. In Halo 3 or Reach I could always kill 2 people before they killed me but now I get shredded before I can even take one person down with me. Do you guys like the faster kill times? I’m pretty disappointed with how things turned out. But I would rather have a fast paced Halo then an unbalanced one.

The most recent Halo Bulletin also said that movement speed has been increased up to 110%. Is this really necessary? It seems to me Halo 4 already has the fastest base player speed, maybe besides Halo 1. And if everybody has sprint also, along with faster kill times?! This is getting scary

> I only started playing Halo online at the start of Halo 3. In my opinion, that Halo takes more skill then any of the Halo games released after that. Each Halo seems to speed up kill times. Halo Reach sped things up just a bit and Halo 4 took things to a new level of fast. And now with the new update, kill times are even faster then before. I think having slower kill time means you have a game that requires the most skill.
>
> I might be contradicting myself, but despite fast kill times I find myself less often getting double kills with spawn weapons. In Halo 3 or Reach I could always kill 2 people before they killed me but now I get shredded before I can even take one person down with me. Do you guys like the faster kill times? I’m pretty disappointed with how things turned out.

K firstly slower does not equal skill. The Armor lock and the lack of effective strafe in reach would have been highly skillful things. Halo was (and still is in some instances) skillful because it had a good pacing combined with good maps and incentives to fight over on maps.

Secondly the CE magnum 3 shots and to this date still has the fastest kill time of any halo starting weapon. With these new updates the kill times are being lowered to what we have had in the past. Halo 4 has some of the slowest times to kill.

Lastly if you watched the footage it may seem like things are getting faster due to the increase in damage. THIS IS FALSE. Due to sprint and instant respawns alone it makes the gameplay feel sped up. If one or both got removed things would feel closer to old gameplay.

The TU is restoring kill times back to what they were in Halo 2/3. Halo Reach and pre-patch Halo4 have slower kill times.

> The TU is restoring kill times back to what they were in Halo 2/3. Halo Reach and pre-patch Halo4 have slower kill times.

None of these games come even close to holding a candle up to CE in terms of killtimes.

And Reach’s DMR was only slightly faster than the BR, and that is only when you are not pacing.

Ideally, I would like everything to be just a tad slower than CE, with a utility weapon possessing a single-second 4-shot kill. With closer ranged weapons being proportionately faster, and ranged weapons slower comparatively.

Reach had faster kill times than H3??? If anything Reach has the slowest kill times of any of the ones I’ve played.

> Reach had faster kill times than H3??? If anything Reach has the slowest kill times of any of the ones I’ve played.

ZB Reach was just ever so slightly faster.

> I only started playing Halo online at the start of Halo 3. In my opinion, that Halo takes more skill then any of the Halo games released after that. Each Halo seems to speed up kill times. Halo Reach sped things up just a bit and Halo 4 took things to a new level of fast. And now with the new update, kill times are even faster then before. I think having slower kill time means you have a game that requires the most skill.
>
> I might be contradicting myself, but despite fast kill times I find myself less often getting double kills with spawn weapons. In Halo 3 or Reach I could always kill 2 people before they killed me but now I get shredded before I can even take one person down with me. Do you guys like the faster kill times? I’m pretty disappointed with how things turned out. But I would rather have a fast paced Halo then an unbalanced one.

The faster the kill times (Excluding Armor abilities) the lower skill, yes. Up to a certain point at least. Especially with all the one-shot weapons we have in Halo 4. The skill transfers from map knowledge and prediction to nothing but aiming, where everyone with a little practice will get equal at anyway.

There are many reasons for why you can’t get a double kill anymore. Anything that lowers the skill gap makes it harder for you to get a double kill. Sprint, Armor Abilities and other game mechanics, all the one-shot weapons, the huge maps. Well everything …

> > Reach had faster kill times than H3??? If anything Reach has the slowest kill times of any of the ones I’ve played.
>
> ZB Reach was just ever so slightly faster.

?

> Reach had faster kill times than H3??? If anything Reach has the slowest kill times of any of the ones I’ve played.

It did.

I think slightly slower kill times are better for gameplay because they allow the chance to use skill and weapon knowledge to fight your enemy and allowing you to be able to fight back against someone who got the jump on you. However, I prefer fast paced games.
Halo 3 was the first xbox game I ever played (I played it at friends houses long before I owned my own xbox), and even then it felt very sluggish to me. The kill times seemed pretty quick though, so it felt like a “whoever shoots first wins” kind of game, especially when you just spawn and you had to go up against someone with a Battle Rifle (I’ not even going to start with the campers with other power weapons I’ve dealt with in every match I’ve played). If I was able to escape, I could easily flank and beat the BR user up close.
I feel that this “first shooter wins” problem is a major contributor to the sluggish feel (also made me compair it to the same concept in CoD, which is the reason I don’t play that game). The key thing I wanted though was increased movement to allow better flanking and more advanced tactics. Reach, to me, did okay at this: kill times felt slow (allowing weapon knowledge to play a big role) and the movement speed felt increased (allowing more in depth tactics). I even didn’t mind that there was an option for a short burst of sprint; it was limited in use, ran on a recharge timer, made you vulnerable while using it, and made you choose weither or not you wanted it or something else. I know many people will disagree with me, but I enjoyed those aspects of Reach.
After playing Crysis 2, most games feel kind of slow paced to me. That game focused on movement horizontally through the battlefield, vertically over the roof tops and obstacles, and even allows you to slide behind enemies and under obstacles of you get up enough momentum. The game also focused on weapon knowledge and tactics. It is also the only “class” based game I’ve enjoyed because of its weapon and ability balancing (unlike CoD style games where there is a “best” gun and a “best” perk and a “best” of everything else), each weapon is truly unique and caters to a different range and playing style (with the exception of the stupid grenade launcher, but it’s rare to see someone using it).

In short, I enjoy slower kill times, but faster overall movement and game pace.

> In short, I enjoy slower kill times, but faster overall movement and game pace.

Those directly contradict each other. By being able to move faster, you are able to escape the slower-killing weapons a lot easier, causing battles to either take a long time, or frequently be unfinished. Thus slowing the overall pace of the game.

Halo: Reach kill times were far slower than the others and that was the worst Halo game MP wise. Halo 3 is perfect and Halo 4 is a bit too fast.

> > In short, I enjoy slower kill times, but faster overall movement and game pace.
>
> Those directly contradict each other. By being able to move faster, you are able to escape the slower-killing weapons a lot easier, causing battles to either take a long time, or frequently be unfinished. Thus slowing the overall pace of the game.

Sprint is the cause of your problems. It won’t happen without it, most of the times. If it does, it’s because you out smarted or just couldn’t chase him for others reason. There isn’t anything wrong with backing out of a fight, nobody wants to die. It’s just that sprint is a free card out of a fight.

When you have no-sprint you are likely to play on smaller maps, where most of the battles will consist of short-ranged battles. There is no escaping when the other players puts a shotgun to your face.

While longer kill-times actually does slow (Because the kill times are slower) down the game when having no sprint, It’s not doing it in a bad way. It increases the skill gap, thus making the better player win.

> The TU is restoring kill times back to what they were in Halo 2/3. Halo Reach and pre-patch Halo4 have slower kill times.

FACT

> > > In short, I enjoy slower kill times, but faster overall movement and game pace.
> >
> > Those directly contradict each other. By being able to move faster, you are able to escape the slower-killing weapons a lot easier, causing battles to either take a long time, or frequently be unfinished. Thus slowing the overall pace of the game.
>
> Sprint is the cause of your problems. It won’t happen without it, most of the times. If it does, it’s because you out smarted or just couldn’t chase him for others reason. There isn’t anything wrong with backing out of a fight, nobody wants to die. It’s just that sprint is a free card out of a fight.
>
> When you have no-sprint you are likely to play on smaller maps, where most of the battles will consist of short-ranged battles. There is no escaping when the other players puts a shotgun to your face.
>
> While longer kill-times actually does slow (Because the kill times are slower) down the game when having no sprint, It’s not doing it in a bad way. It increases the skill gap, thus making the better player win.

Some of you people say this like sprint is some evade or something, you are slowed down when being shot and often times, when I try to big out of a bad spot, I’ll be slowed down and eventually killed.
I just don’t see the situations you guys are talking about happening.
Sprint being a free card out? I don’t think so, though I like better that it was a choice in reach.

I agree that Halo 3 took more skill… anyone who is rational will say that. However, I don’t equate that to kill times. Halo 2 was by far my favorite, and the kill times were comparable to H4’s (I believe they were a little shorter).

I don’t think anyone here who’s played Halo 2 will say it didn’t have a lot of skill. Halo 3 for me was always too slow paced, although I liked that it was balanced.

Basically what I’m trying to say is that the kill times have nothing to do with the minimal skill in H4. The lack of skill is derived by randomness introduce by perks, armor abilities, and ordinance, along with outrageous bullet magnetism and autoaim.

> > I only started playing Halo online at the start of Halo 3. In my opinion, that Halo takes more skill then any of the Halo games released after that. Each Halo seems to speed up kill times. Halo Reach sped things up just a bit and Halo 4 took things to a new level of fast. And now with the new update, kill times are even faster then before. I think having slower kill time means you have a game that requires the most skill.
> >
> > I might be contradicting myself, but despite fast kill times I find myself less often getting double kills with spawn weapons. In Halo 3 or Reach I could always kill 2 people before they killed me but now I get shredded before I can even take one person down with me. Do you guys like the faster kill times? I’m pretty disappointed with how things turned out.
>
> Secondly the CE magnum 3 shots and to this date still has the fastest kill time of any halo starting weapon. With these new updates the kill times are being lowered to what we have had in the past. Halo 4 has some of the slowest times to kill.

I disagree. Even with the 3-shot pistol, it was slower. Why? Non-hitscan, no aim-assist, and lots of lag. Plus the hitbox for headshots started half-way up the helmet. Not like 4, where a neck-shot is a head-shot.

> > > I only started playing Halo online at the start of Halo 3. In my opinion, that Halo takes more skill then any of the Halo games released after that. Each Halo seems to speed up kill times. Halo Reach sped things up just a bit and Halo 4 took things to a new level of fast. And now with the new update, kill times are even faster then before. I think having slower kill time means you have a game that requires the most skill.
> > >
> > > I might be contradicting myself, but despite fast kill times I find myself less often getting double kills with spawn weapons. In Halo 3 or Reach I could always kill 2 people before they killed me but now I get shredded before I can even take one person down with me. Do you guys like the faster kill times? I’m pretty disappointed with how things turned out.
> >
> > Secondly the CE magnum 3 shots and to this date still has the fastest kill time of any halo starting weapon. With these new updates the kill times are being lowered to what we have had in the past. Halo 4 has some of the slowest times to kill.
>
> I disagree. Even with the 3-shot pistol, it was slower. Why? Non-hitscan, no aim-assist, and lots of lag. Plus the hitbox for headshots started half-way up the helmet. Not like 4, where a neck-shot is a head-shot.

I thought the CE pistol was hit-scan???

CE also had aim assist. Not as much as today’s standards, but it was there.

> CE also had aim assist. Not as much as today’s standards, but it was there.

Negative, Ghostrider. Often stated, and always wrong.

Halo 3 had the least aim assist of the past Halo titles. Aim assist has two components: reticle adhesion and reticle friction. CE actually had the most reticle adhesion (which is, once you put the reticle on the target, it sticks as YOU move around), and the second most reticle friction (which is, once the target moves into the reticle, the reticle follows the target):

Legacy Halo Aim Assist Testing

The big difference between H4 and past titles is NOT bullet magnetism or aim assist. It is combining H3’s bullet magnetism with hitscan. For additional details, see this thread:

Movement in Halo

Lastly, the CE magnum was ballistic, not hitscan:

H4 and Past Halo Weapons