A Different Way To Do Loadouts

This might be a weird thing to do, and I agree it’s a bit nerdy of me. But I feel that after playing this much Halo 5, I can say without a shadow of a doubt.
The Loadouts for Warzone are NOT GOOD

Why can each weapon only have ONE Attachment? and why are certain Weapons ranked Legendary for having an Energy Bayonet on them? And why is a weapon with Stabilization Jets ranked as common? Doesn’t make much sense does it?

So I went ahead and came to a conclusion that I could make a better system! (Maybe idk I think it’s good)

So what I’m thinking is for each weapon that is unlimited use, have a customize screen where you get five different loadouts for that weapon, from which you first need to unlock the weapon from req packs and the different attachments in order to use.
SEE THIS EXAMPLE

Pistol Loadout1
Battle Rifle-------> Loadout2-----> Here you can customize, weapon Skin and attachments, and sights
Assault Rifle Loadout3
SMG Loadout4
DMR Loadout5

With this system, each weapon can have a base level req level certification. So a DMR starts at “level 6 required” and goes up from there depending on each attachment added.
For slots, each weapon can have say 4 slots to use for different attachments and obviously certain ones cost more than others.
So Kinetic Bolts could cost 1, and Extra ammo could cost 2 slots.

this same cost system can count toward the weapons’ level cost.

So think about it and let me know what you think

(god i hope this makes sense)

I think this is getting to close to CoD. For H6 I wouldn’t mind having Reachs loadout system because it limited what weapons you started with but in H4 you could have a pocket sized shotgun and see through walls which kinda broke the game.

How about no loadouts?