> i have a different opinion to most of you and i hope that if brings great disscusion and not a lot a trolling.
> i think that most aspects of the reach multiplayer game matrix is very skill based. it may be different that the other halo titles but i feel that there are alot of aspects to the game and its mechanics that are skill based. I am 38 years old and have played halo since 2001 and halo ce. we played alot of halo multiplayer on LAN parties. it was very fun. i thought that maps were a little smallish but it ruled! however…when one player would get the power weapons they would dominate. to me that was less skill and more the fact that a player may have arrived at the spot where the sniper, needler or launcher was first. that player would then rule that map (for a period of time). this was a little frustrating. a lower skilled player may get these weapons and dominate more skilled players. or the more skilled player got them and then ruled the map.
> i did not play halo 2 that much due to many draws on my time during that period. however i played alot of halo 3. i felt that the lone power ups on the map combined with the power weapons really accentuated my above point. you would have one guy/girl grab the invisibility and the shotgun and go wild. or grab the sniper and dominate. this was very true on last resort and other maps.
> it is not skill if you gather things that others do not have and dominate them such as invisibilty and other powerups. the AA allow an evening of the playing field. this is why some see a closing of the skill gap. i think that some think that the gap in player ability and player score that is created by people gathering these lone gems on the map is skill. it is not per say skill. it may be more skill but not necessarily.
> i feel that Reach has not removed the skill gap but modified it. you can’t get a single weapon or ability and rule the map. you must be able to beat others that have the same options and chances to have the same power ups and power weapons that you can have. this takes skill.
> do not get me wrong. i played against some amazing players in halo 3 and ce. they wiped the floor with me not only due to their ability to get power weapons but their skill. i was more frustrating that people could get one weapon, hide and kick my a##. that was frustrating. i think that reach as leveled this last aspect of the game.
> also it takes skill to use bloom and deal with it. i am sorry but that is my opinion. it takes no skill to shoot a weapon that never moves after you fire it.
> i hope that this post generates alot of disscussion.
Reach: Two players. One less skilled, one more skilled. Lesser skilled player spams 5 shots. One more skilled player attempts to semi-spam/semi-pace 5 shots. Lesser skilled player manages to get 5 shots to hit, based on luck alone because this would not happen all the time. Now, what if that fight were to happen for the game winning kill? The game is overthrown, based on luck alone.
In true skill based games, Quake Live/SC2/CE, the more skilled/ more practiced player ALWAYS wins. The difference is, the BETTER player is MORE PRACTICED and HAS better gun skill.
If you and me were to play against each other, I will NOT simply just let you get to a power weapon. Obviously I will do what I can in my power to kill you and get the power weapon myself. If #1 above applies to the game, I will simply kill you if I am more skilled. Thus I am granted a power weapon. The difference is, a BETTER player is BETTER at timing the power weapons, anticipating the opponent going for them, and the gunskill to FIGHT for these power weapons.
If I get a power weapon, I am given an advantage. This was ALWAYS a core aspect in Halo, getting power weapons grants you advantages. It takes skill to get those advantages if rule #1 applies.
Say you get the sniper and you’re lesser skilled than me as a player. Obviously I’ll straight up rush you in close range. If rule #1 applies, in CE I would decimate you with the pistol with 3sk-5sk. It’s like chess, you have a snipe, I try to go close range. You have shotgun/rockets, I try to go long range. You have OS, I try to put shots on you and run away, to put shots on you after my shields recharge slowly bringing down your OS. The difference is, a more skilled player IS BETTER at using these advantages at their optimal use and VICE VERSA.
However in Reach, #1 doesn’t apply. So everything else falls flat.
In reach, we could both go for rockets, I could spam a 5 shot at you and get lucky. Then I am granted rockets, which based on my skills, I did not deserve.
In CE, we could both go for rockets. There is no spamming. Just straight up accuracy and consistency. If your shot is better than mine, it is better than mine, there is NO fighting it and I WILL lose that firefight and you WILL get rockets and you WILL deserve those rockets and it’s advantages.
Say you happen to pick up rockets from a dead teammate, and I am MORE SKILLED than you, I will stick long range and take you out with the pistol or snipe.
And that’s not all. CE’s map geometries, weapons like the plasma rifle actually having a use, short weapon respawn times etc etc etc all play a factor that make CE more and more like a chess game.
HR-flip a coin