a democratic ranking system

during these days the forum is filled up with topics about ranking systems, people who want 1-50 back, people who don’t, boosting, cheating, selling, buying, deranking and so on. but nobody really seems able to propose an equal system.

you see, let’s consider the last 2 ranking systems, 1-50 and credits; both have major flaws, but let’s take in consideration just the differences in leveling up:

1-50: you level up according to your wins or your team wins. winning as a team is the answer, the one and only and this encourages team play. BUT if you match up with poor skill players you’re -Yoink!- and amen. and if you play FFA you focus only on making kills.

credits: you level up by doing anything and this is good, because playing as a support still earns you credits, although winning is not very important. so we have people playing objective just to pile up kill after kill, doing nothing for the team. also we do not have a real representation of the player true skill, as the level represents only the time spent on the game. a monkey could just sit there throwing its own poop at the screen and still level up.

so why not having a ranking system based on skill and not experience, which takes in account all you do to help the team (i mean assists, driving vehicles, heal, spawning teammates etc…) and gives you a great bonus for winning the game? something similar to what HaloCharts.com was, a number from 0 to 100 describing your skill in all its aspects, based on all the actions you do.

in fact i know there are people around the world who like playing as supports, who like driving and helping teammates, who are better at doing this and prefere it rather than going in the frontlines and i think these players should be taken in consideration as much as all the “pros” out there.

this is my idea of a democratic ranking system, rewarding not only killing skill, but also support skill, wich is what makes teamplay enjoyable and a game great.

It’s impossible to measure a player’s value to a team. We already saw this with arena.

Your rank should be measured entirely in whether you win or lose. Nothing else. Support players-if they’re actually helping the team-will get the W.

Just a number is boring imo.

I lol’d at the monkey part.

But i really dont care that much about ranks, i never pay attention any way.

But no matter what you can never tell a persons true skill by their rank. Im only a
Colonel Grade 1, and i am really good.

Trueskill and credits/ranks are absolutely not comparable.

Nearly every one of these kids spitting phlegm all over the forums about ranks has no -Yoink!- idea what theyre even talking about.

> It’s impossible to measure a player’s value to a team. We already saw this with arena.
>
> Your rank should be measured entirely in whether you win or lose. Nothing else. Support players-if they’re actually helping the team-will get the W.

you just need to give every support action a specific medal (assist, driver, healer etc…) with a specific value and then take in consideration those values to calculate skill. it’s not that impossible if you think about it.

> > It’s impossible to measure a player’s value to a team. We already saw this with arena.
> >
> > Your rank should be measured entirely in whether you win or lose. Nothing else. Support players-if they’re actually helping the team-will get the W.
>
> you just need to give every support action a specific medal (assist, driver, healer etc…) with a specific value and then take in consideration those values to calculate skill. it’s not that impossible if you think about it.

No it’s completely impossible. How do you reward players for: manipulating spawns, good call outs, leading pushes, etc., etc.? It’s just not feasible.

> It’s impossible to measure a player’s value to a team. We already saw this with arena.
>
> Your rank should be measured entirely in whether you win or lose. Nothing else. Support players-if they’re actually helping the team-will get the W.

What I was going to say.

If you’re a good support player, most likely you’re already winning anyway.

> > > It’s impossible to measure a player’s value to a team. We already saw this with arena.
> > >
> > > Your rank should be measured entirely in whether you win or lose. Nothing else. Support players-if they’re actually helping the team-will get the W.
> >
> > you just need to give every support action a specific medal (assist, driver, healer etc…) with a specific value and then take in consideration those values to calculate skill. it’s not that impossible if you think about it.
>
> No it’s completely impossible. How do you reward players for: manipulating spawns, good call outs, leading pushes, etc., etc.? It’s just not feasible.

of course there is something that can’t be measured, but at least is better than nothing. it’s far better than measure skill just by your kills, your k/d ratio or your wins. did you read in my post the word “perfect”? i didn’t say it’s a perfect system, but for sure it would be the most complete and reliable, taking in consideration ALSO TRACKABLE SUPPORT ACTIONS. for example if you’re not so good at aiming with the sniper rifle or the dmr but you’re an ace at driving and unshielding with the plasma pistol, the current system (and therefore other players) says you are not skilled. and that’s not true, because skill isn’t just finalizing a kill, it’s also helping your teammates.

what i mean is: obviously there are plenty of things that contribute to build a player skill but aren’t measurable, at least let’s calculate the ones that are measurable!