Just a quick question for you all: Would you be opposed to a cryogenic weapon in Halo? Possibly as a part of the Promethean arsenal. This could take the shape of a grenade, a short-range blast, a continuous beam weapon, or anything in between. When hit, you would incrementally slow down/freeze immediately, leaving you vulnerable to a follow-up attack or melee. Possibly with a shattering animation upon expiry. After a short period you would thaw and carry on as usual.
Personally, I think it could be cool (pun not intended, then noticed and left in intentionally) if it wasn’t an immediate thing. Getting frozen from across the amp and then shattered would feel cheap. I think that you should have a chance to evade it, or make it so that the applicable weapon is noticable and short-range, so you can stay out of its way.
Anyway, a cryo weapon. Discuss.
I think this concept would impair gameplay, honestly. If you can slow down/ freeze players to a hault, then there’s no way for them to strafe (which is a big part of Halo’s combat). If they can’t outmaneuver the cryo weapon, then the encounter will go one of two ways: get frozen and killed OR the weapon will be too weak and pointless. I had a similar discussion last week about the stun effect of CE’s Plasma Rifle.
I think it will only work if doesn’t freeze them completely and doesn’t have a lasting effect. Something like a beam weapon that does no damage and slows the enemy only when firing it would require teamwork to use effectively. It would also be pretty useful in objective gametypes.
A Cryo weapon would be effective against enemies like Grunts and Jackals, but I don’t think it would work pretty well against shielded enemies like Elites and Spartans on multiplayer.
Plus it might be hard to balance correctly due to it probably being slow firing and low damaging. But that said if it was used like a Sentinel beam and it only slowed down other players and enemies it might work.
But the speed of how it fires would probably make or break the weapon.
ya sure lol, i’d give it a shot. It just freezes you for 3 seconds without doing any damage to you or your shield. Also you can’t freeze someone multiple times tho, so you have to make it a power weapon with less shots to be able to freeze someone multiple times. A weak power weapon…sure.
Would be a useful, if situational support tool in single player and a troll gun in multiplayer.
Eh. Let it go, let it go!
This wouldnt work for Halo, just my opinion.
It would work in campaign maybe tho
that would be a pretty awesome addition
When you get killed while frozen by the cryogenic weapon you should shatter like ice or glass when broken
Cryoshot, a Forerunner ice shotgun that fires slow-moving ice crystals in a very tight spread. It can be even be used up to mid range, but the projectile speed requires serious target leading. Getting hit by most of the crystals would freeze the enemy player for several seconds, while getting hit by less would slow movement speed for a short duration (depending on how many crystals the player got hit by). It would deal lower damage than the normal Shotgun for obvious reasons. Replaces the often useless Scatter Shot.
It feels… Hokey to me. I can’t explain why. But maybe it just makes me think of the different kinds of ‘damage’ in Destiny. But here’s the thing – that stuff is cool in destiny, but not Halo. I say keep it to the shields, not overheating/supercooling/rusting/voiding/ etc.
Because once you start down that road it’s tough to stop…
I’d say it’d probably work better as a grenade.
Cool concept, but terrible game-breaker.
> 2533274807855010;12:
> It feels… Hokey to me. I can’t explain why. But maybe it just makes me think of the different kinds of ‘damage’ in Destiny. But here’s the thing – that stuff is cool in destiny, but not Halo. I say keep it to the shields, not overheating/supercooling/rusting/voiding/ etc.
>
> Because once you start down that road it’s tough to stop…
If there was a cryo-based weapon, it wouldn’t cause a different type of damage, it would just affect enemy movement capabilities upon consistent firing (if it was automatic), hitting most of the weapon’s spread (if it was a shotgun), or hitting with the center of the blast (if it was a launcher)