Hey Everyone,
I just finished watching an hour long gameplay of Halo 5, which you can all see here: (https://www.youtube.com/watch?v=E_9T1ILYYJk&list=UU-UXMS9Q-apozW8jALP5UZw&index=2). I took notes while I was watching it, and highlighted things I liked, disliked, and things I thought needed specific improvements. I want to emphasize that this is a positive and constructive post; 343 has decided the direction they want to go with Halo, so there is no use in whining about it… help improve it! I would also like to clarify that the title containing the phrase “by a true Halo fan”, I am not attempting to insult anyone, I’m simply telling you how much this franchise means to me. I’ve labeled this post in to sections, and feel free to skip over them if they don’t interest you. But PLEASE, if you wish to comment, don’t complain about my point of view or the game itself… help provide feedback that 343 can use to shape this game in to something that truly represents the interests of the community. I hope you enjoy the post!
MY BACKGROUND IN HALO
To begin, I’ll give a short backstory on my experiences with Halo. The first game I played was Halo:CE. My first match online was played on the day Halo 2 was released - this is when I truly fell in love with the game, and online matchmaking as a whole. There was so much intensity, skill, and communication required to be successful, and it changed gaming in to something on the level of competitive sports (I played competitive hockey too, so no… it wasn’t me making up for something I didn’t already have). I hit level 34 in Team Slayer and was terrified to play again. People modding and the idea of losing that level 34 made matchmaking the epitome of online gaming. Fast forward to when I’m 15, and Halo 3 is released. Waited outside for midnight release, and played that game for hours on end. I hit level 49 in TS, and mid 40’s in MLG. The competitiveness was still there, and I still loved the game. As of late, Reach (hit Onyx), and Halo 4 (49 CSR?) haven’t impressed me as much, but I still had fun playing them. So here we are: I’m 22 and I have a chance to provide feedback on the newest installment of the series, and this is me trying to make it the best game possible.
POSITIVE ADDITIONS AND ELEMENTS TO HALO 5
I wanted to start out on a positive note on this critique. Honestly, this game looks incredible. The lighting, textures, and detail to weapons and the environment is pretty amazing. I am not a huge fan of the look of the spartans in Halo 2A, Halo 4, and Halo 5 (I think they look almost cartoon-like), but overall, I’m very impressed with how the game looks. I also believe a number of the additions to the game seems to improve the gameplay. I love the increase in verticality of the game, the increase to game speed, and I think 343 have done a pretty good job of balancing this additions. Here is a list of the things I do like so far:
-The HUD is clean and informative. The kill information is to the right of the mini-map and doesn’t clutter the screen. Little things such as the amount of ammo in your secondary, the call-out for your area, and the usual scores, health/shields, and grenades are all there. Overall, it’s uncluttered and simple.
-Contrary to what most people believe, I like the smart-scope. No, I haven’t played COD since MW2; I just think it’s a cool way to change the old sight system. Think about it: Halo has always had a form of smart-scoping. In halo 2/3/4, when you click in the RS, you scope in… how is this any different? Now, I realize the pistol now has a slight zoom, as does some other weapons which is different from the past, but it makes little or no change the game’s mechanics. Example: watch from 33:16-33:19 in the video I posted above. His DMR is using smart scope, but he is being hit out of scope and the game mechanics are identical to the previous Halos. I think people need to stop whining about this because it isn’t going to go away, and honestly, it isn’t that big of a change.
-Clamber is awesome. Halo has always been about higher ground, surprising the enemy, and map movement. Also, it never seemed to make sense that your Spartan would hit his ankle on a ledge, causing him to fall. I find that this only aims to facilitate map movement, and really presses the importance of map and high ground control.
-Sprint and thruster are back, but they are more refined than ever. We can quit talking about sprint because we all know that it’s debuffed (can’t regain shields while sprinting), but thruster does needs to be discussed. This is an ability that most people would say “allows players to not be punished for their mistakes”. An example would be if they chased someone week, walked over a grenade, and thrusted out of the way. While this is true, this now leaves the player immobile, and now he is on the defensive. I like the movement options it brings to the table, and it only adds one more trick that can be used to either out play someone, or force you in to a bad situation.
AUDIO/VISUAL CRITIQUE OF HALO 5
Unfortunately, this is where I’m going to have to rip on Halo 5 a bit. A lot of the audio queues sound toy-ish, some are annoying, and some are repetitive/redundant. Let’s dig in.
- I think a lot of people would agree that the change to the announcers voice has been for the worse. He has a weird robot/echo to his voice, and he is far too enthusiastic. I don’t exactly know how to put it, but he puts way too much emphasis on words and tries to glorify everything. He isn’t the terminator, he’s just an announcer. Keep it simple (and normal)
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-When someone’s shields are low, and are waiting to be recharged, there is an annoying high-pitched beeping noise. Of course, these were present in all of the Halo games, and I have never found them annoying until now. I think it has to do with how high pitched it is. It kind of makes me cringe (like nails on a chalk board), and it is a little distracting from the gameplay.
-Whenever someone is damaged by you, the game makes a sound that is extremely hard to describe. It’s almost like the sound of an arcade game… a high pitched “clink”. This is another sound that is very distracting, and I personally believe adds nothing to the experience. We are already given a hit marker to signify that we are hitting the other player, so I don’t think it’s necessary.
-The announcer let’s everyone know when the power weapons will drop, however they are also redundant. Example: he says “Sniper up in 10”, then immediately after, “Power weapons up in 10”. Other than the redundancy, I think this will result in too many players betraying one another for a weapon. Halo was about timing weapons, and miraculously coming across those fresh rockets. If I were to change it, I would have him online say “Our team has the sniper”, “Sniper is down/dropped”, “Enemy has the sniper”.
-I actually don’t mind the A.I. chat. I think for people without mics, it’s extremely helpful, although at times it’s a little cheesy. All I ask is that there is a MP setting that can toggle this on and off.
-Before and after the match, it shows the spartan’s in a stance. To be honest, I think it’s pretty lame. This has more of a psychological impact I think… it makes me have less respect for Spartans. It almost makes me think of them as -Yoinks!-, if that makes any sense. I’m not saying leave it out, because I could see some younger kids enjoying the animation… but please give me the option to just show the scoreboard.

