Halo 3: ODST’s and Reach’s firefight were fun and all, but only for a about a half hour and at that point just killing waves of enemies starts to lose it’s appealing flavor. Firefight needs an objective, not necessarily 3 generators scattered around the field because there were so many generators with so few players, splitting everyone up and doing nothing to promote teamwork in gameplay. I’m thinking one objective, like defending a downed pelican until and evac pelican arrives, or being boxed in a forerunner structure waiting for a team of marines to break through the door while you defend them from waves of enemy forces.
Also, fortifications. Not in a way to completely rip of Gears, but what I was thinking is being able to spend your accrued points on fortifications. Like pressing down on the d-pad and having it bring up a simple circular menu where you move the left stick to highlight the item you want to request and then select it, then the menu goes down, replacing your cross hair with a marker for where you want it dropped. These fortifications would include drop pods containing ammo, weapons, odst reinforcements, wolf spider turrets, self-manned turrets that are pretty much the turrets off of a warthog minus the warthog, and vehicles.
What if… The firefight maps are really big, and you move to another location on the big map and complete an objective on that part of the map and it keeps getting harder and stuff?
> What if… The firefight maps are really big, and you move to another location on the big map and complete an objective on that part of the map and it keeps getting harder and stuff?
The would also be cool, kinda like a mini campaign senario.
> > What if… The firefight maps are really big, and you move to another location on the big map and complete an objective on that part of the map and it keeps getting harder and stuff?
>
> The would also be cool, kinda like a mini campaign senario.
Exaclty. Except you move back and forth on the map, of course.
But really, I hope they focus more on air and vehicle gameplay too.
> > What if… The firefight maps are really big, and you move to another location on the big map and complete an objective on that part of the map and it keeps getting harder and stuff?
>
> The would also be cool, kinda like a mini campaign senario.
‘‘Mini Campaign Senario’’, hmmm… that sound’s OK!
I agree with you on the objective thing, that’s one feature that would really make it stand out. Not a lot of survival modes have objectives beyond “kill baddies as quick as you can”. But why not make it even more unique? All modes like Firefight and Horde and -Yoink!- Zombies have a common theme: Defense, Survival, Endurance. Which is fine! It’s as fun as hell to fight off a never ending supply of PO’d bad guys. Firefight should try to capture this defensive theme, but only on some maps and modes.
What about offense? Imagine a setup like Overlook, only this time, there is a flag in the middle of the base, and the Spartans spawn down by the waterfall and river. The base is filled with Covenant, and regularly get’s reinforcements via spirit dropships. Failure to keep the pressure on the base will result in it swarming with Covenant.
Or how about 2 flag CTF? The Covenant base has defenders, much like the scanrio described above, but groups will occasionally advance and try to steal your flag.
Oddball? There’s a skull in the middle of the map, and must be held for a total of 2 minutes. The Covenant will mostly focus fire on the player with the skull.
What I’m going for here is diversity. Make each Firefight map a totally new experience to be tackled in a new way.
Agreed. They should inject competitive gametypes into firefight, like ctf, koth, VIP, etc, but with a more interesting twist. I mean wouldn’t it be awesome to have to defend an ai or one of the players for the objective? But, it’d be best if there’d be an objective alternation every 5 minutes, so the gameplay stays fresh as ever.
Firefight could definitely become a series of Multiplayer “Missions” not necessarily like Campaign, but offering a wide variety of different objectives and locations to fight from, a couple of which being hold out as long as you can, maybe some others being defend a location for a period of time, and others involve you taking the offensive against the Covenant using stealth, or brute force to tackle objectives.
Kinda like what Mass Effect 3 is doing, or the Challenge Mode in MW2.
> I agree with you on the objective thing, that’s one feature that would really make it stand out. Not a lot of survival modes have objectives beyond “kill baddies as quick as you can”. But why not make it even more unique? All modes like Firefight and Horde and -Yoink!- Zombies have a common theme: Defense, Survival, Endurance. Which is fine! It’s as fun as hell to fight off a never ending supply of PO’d bad guys. Firefight should try to capture this defensive theme, but only on some maps and modes.
>
> What about offense? Imagine a setup like Overlook, only this time, there is a flag in the middle of the base, and the Spartans spawn down by the waterfall and river. The base is filled with Covenant, and regularly get’s reinforcements via spirit dropships. Failure to keep the pressure on the base will result in it swarming with Covenant.
>
> Or how about 2 flag CTF? The Covenant base has defenders, much like the scanrio described above, but groups will occasionally advance and try to steal your flag.
>
> Oddball? There’s a skull in the middle of the map, and must be held for a total of 2 minutes. The Covenant will mostly focus fire on the player with the skull.
>
> What I’m going for here is diversity. Make each Firefight map a totally new experience to be tackled in a new way.
So multiplayer with AIs?
There should be a few bonus FF missions that allow us to replay events from Halo history. Could you imagine playing with Blue Team while fighting the Covenant in Antarctica or while assaulting the space elevator in Cuba? Or maybe fighting off Flood in the Library or the 343 GS swamp? The possibilities and fun are endless.