A compromised matchmaking system.

I think what halo really needs is 3 main leader playlist. Then inside that we have the real playlists.

  1. competitive ranked playlist (with a truly skilled rank system, no AA’s but brings back equipment with single time uses, also invisibility is a map pick up)
    -slayer 4v4
    -big team slayer 8v8
    -objective 6v6 (ctf, koth, oddball, etc…)
    -action sack 5v5 (fun yet competitive games)
    -dlc maps

  2. casual gametypes. (With AA’s, sprint, things that the new halo group likes and is used to.)
    -slayer
    -big team slayer
    -objective
    -action sack
    -dlc maps

  3. the common ground gametypes
    -Infection (not flood, it was a good concept except it would be better to have it like halo reach but the zombies are flood forms. It’s too hard and boring if the zombies are fast, jump high, and can lunge far like it is in halo 4, and not to mention halo reachs infection was used in a lot of gametypes other then actual infection)

-griftball

-team snipers (just like reachs, except no AA’s and enable sprinting, seems like a compromise)

-a random slayer gametype with competitive and social mixed. ex. No loadouts but AA’s can be picked up and used over and over until the player dies (Just a mixture of competitive and casual for the people in
between and like some features.)

This is like like a compromise. It hits both sides and has a in between playlist. This is, in my opinion a good way to do the matchmaking system.

> I think what halo really needs is 3 main leader playlist. Then inside that we have the real playlists.
>
> 1) competitive ranked playlist (with a truly skilled rank system, no AA’s but brings back equipment with single time uses, also invisibility is a map pick up)
> -slayer 4v4
> -big team slayer 8v8
> -objective 6v6 (ctf, koth, oddball, etc…)
> -action sack 5v5 (fun yet competitive games)
> -dlc maps
>
> 2) casual gametypes. (With AA’s, sprint, things that the new halo group likes and is used to.)
> -slayer
> -big team slayer
> -objective
> -action sack
> -dlc maps
>
> 3) the common ground gametypes
> -Infection (not flood, it was a good concept except it would be better to have it like halo reach but the zombies are flood forms. It’s too hard and boring if the zombies are fast, jump high, and can lunge far like it is in halo 4, and not to mention halo reachs infection was used in a lot of gametypes other then actual infection)
>
> -griftball
>
> -team snipers (just like reachs, except no AA’s and enable sprinting, seems like a compromise)
>
> -a random slayer gametype with competitive and social mixed. ex. No loadouts but AA’s can be picked up and used over and over until the player dies (Just a mixture of competitive and casual for the people in
> between and like some features.)
>
> This is like like a compromise. It hits both sides and has a in between playlist. This is, in my opinion a good way to do the matchmaking system.

two slayer, two big team, two objective… so, two games! no please…

Make it like Halo 3s Social and Ranked playlists.

In ranked use competitive settings.

In social use Halo Reach/Halo 4 causal settings.

Boom! Sorted.

> Make it like Halo 3s Social and Ranked playlists.
>
> In ranked use competitive settings.
>
> In social use Halo Reach/Halo 4 causal settings.
>
> Boom! Sorted.

I disagree. For one thing not every casual player dislikes balance and equal starts.

if that was the case then I don’t think halo 3’s social playlists would have been around for very long.

> > Make it like Halo 3s Social and Ranked playlists.
> >
> > In ranked use competitive settings.
> >
> > In social use Halo Reach/Halo 4 causal settings.
> >
> > Boom! Sorted.
>
> I disagree. For one thing not every casual player dislikes balance and equal starts.
>
> if that was the case then I don’t think halo 3’s social playlists would have been around for very long.

What’s stopping them for playing the ranked playlists?

The fact that they prefer to play casually and not competitively

> The fact that they’re casual and not competitive.

Then don’t play it competitive. Its not like your forced to play like a pro in ranked playlists. I’m not amazingly skilled at Halo, I only ever got to 21 in the ranking system and yet I continued playing.

> > The fact that they’re casual and not competitive.
>
> Then don’t play it competitive. Its not like your forced to play like a pro in ranked playlists. I’m not amazingly skilled at Halo, I only ever got to 21 in the ranking system and yet I continued playing.

Some people don’t like competition. They don’t want to work for it.

> Make it like Halo 3s Social and Ranked playlists.
>
> In ranked use competitive settings.
>
> In social use Halo Reach/Halo 4 causal settings.
>
> Boom! Sorted.

H3’s social and ranked were both still one and the same game though: H3.
The difference between them was the atmosphere.
In Ranked you found serious and heated H3/competition. In Social you found relaxed H3/competition.

You, as well as the OP, are basically suggesting ranked = serious H3 and social = broken H4. Two different games within the same multiplayer.

What I personally (and likely the vast majority as well) would like to see though is H5. A game with well-designed settings which can get played competitively as much as socially.
Just like H3 managed it and so many popular sports.

> > Make it like Halo 3s Social and Ranked playlists.
> >
> > In ranked use competitive settings.
> >
> > In social use Halo Reach/Halo 4 causal settings.
> >
> > Boom! Sorted.
>
> H3’s social and ranked were both still one and the same game though: H3.
> The difference between them was the atmosphere.
> In Ranked you found serious and heated H3/competition. In Social you found relaxed H3/competition.
>
> You, as well as the OP, are basically suggesting ranked = serious H3 and social = broken H4. Two different games within the same multiplayer.
>
> What I personally (and likely the vast majority as well) would like to see though is H5. A game with well-designed settings which can get played competitively as much as socially.
> Just like H3 managed it and so many popular sports.

I still play Halo 4 as well and enjoy it.

The problem with merging them is that soooo many people will still complain about it because “It isn’t Halo” even if its balanced.

The reason I suggested Social= Halo reach/Halo 4 and Ranked=Halo 2/Halo 3 is because its simple. If you don’t want to play the game competitively then don’t and mute the people that are making the game seem heated.

But if 343i can find away of merging both play styles then they should do it.

> I still play Halo 4 as well and enjoy it.
>
> The problem with merging them is that soooo many people will still complain about it because “It isn’t Halo” even if its balanced.
>
> The reason I suggested Social= Halo reach/Halo 4 and Ranked=Halo 2/Halo 3 is because its simple. If you don’t want to play the game competitively then don’t and mute the people that are making the game seem heated.
>
> But if 343i can find away of merging both play styles then they should do it.

It is imprudent and flawed.

Like I said previously, when you were entering Ranked in H3 you were aiming for serious H3 and other people were expecting that you take the game serious.
When you were entering Social in H3 you were aiming for relaxed H3 with people that had the same goal.

With your idea we have social H4 and serious H3.
Now the social player that prefers H3 over H4 will likely enter ranked and will get matched with competitive players. In the end both will ruin each other experiences because the social player has no fun playing with “try-hards” and the competitive players have no fun playing with people who don’t take the game as serious as they do.
Same issue applies to the social H4 playlists.
In the end likely no one will be really pleased with the game.

In my opinion, 343i should not try to merge anything.
At this point it would be better to start with the concept again.

> > I still play Halo 4 as well and enjoy it.
> >
> > The problem with merging them is that soooo many people will still complain about it because “It isn’t Halo” even if its balanced.
> >
> > The reason I suggested Social= Halo reach/Halo 4 and Ranked=Halo 2/Halo 3 is because its simple. If you don’t want to play the game competitively then don’t and mute the people that are making the game seem heated.
> >
> > But if 343i can find away of merging both play styles then they should do it.
>
> It is imprudent and flawed.
>
> Like I said previously, when you were entering Ranked in H3 you were aiming for serious H3 and other people were expecting that you take the game serious.
> When you were entering Social in H3 you were aiming for relaxed H3 with people that had the same goal.
>
> With your idea we have social H4 and serious H3.
> Now the social player that prefers H3 over H4 will likely enter ranked and will get matched with competitive players. In the end both will ruin each other experiences because the social player has no fun playing with “try-hards” and the competitive players have no fun playing with people who don’t take the game as serious as they do.
> Same issue applies to the social H4 playlists.
> In the end likely no one will be really pleased with the game.
>
> In my opinion, 343i should not try to merge anything.
> At this point it would be better to start with the concept again.

You bring up some good points. But how would 343i please both fans of Halo reach/4 and fans of Halo 2/3 gameplay?

> You bring up some good points. But how would 343i please both fans of Halo reach/4 and fans of Halo 2/3 gameplay?

The question shouldn’t be how can we please them but how can we inspire them.

That’s the real question in my opinion.

Can we mix those two Threads?
https://forums.halowaypoint.com/yaf_postst242761_New-Machtmaking-System-as-solution-for--all.aspx

I would really prefer that competitive and social be split up.

I would like to see both and each one with a ranking system and still both competitive but with just some sort of settings that are changed.

> > > Make it like Halo 3s Social and Ranked playlists.
> > >
> > > In ranked use competitive settings.
> > >
> > > In social use Halo Reach/Halo 4 causal settings.
> > >
> > > Boom! Sorted.
> >
> > H3’s social and ranked were both still one and the same game though: H3.
> > The difference between them was the atmosphere.
> > In Ranked you found serious and heated H3/competition. In Social you found relaxed H3/competition.
> >
> > You, as well as the OP, are basically suggesting ranked = serious H3 and social = broken H4. Two different games within the same multiplayer.
> >
> > What I personally (and likely the vast majority as well) would like to see though is H5. A game with well-designed settings which can get played competitively as much as socially.
> > Just like H3 managed it and so many popular sports.
>
> I still play Halo 4 as well and enjoy it.
>
> The problem with merging them is that soooo many people will still complain about it because “It isn’t Halo” even if its balanced.
>
> The reason I suggested Social= Halo reach/Halo 4 and Ranked=Halo 2/Halo 3 is because its simple. If you don’t want to play the game competitively then don’t and mute the people that are making the game seem heated.
>
> But if 343i can find away of merging both play styles then they should do it.

So this led me to two ideas. Either they need to balance AAs and loadouts so the competitive will play it too or they could do my idea with HR/H4, H2/H3 but when you click on a specific playlist it open up a sides bar that asks if you want to play the game casual or serious. That way you can do halo 4 style serious or halo 3 casual.

It seems complex but I really can’t see away to please everyone in the community.

Or am I misunderstood, do the majority just want a balanced AA’s, loadouts game. Or is it they want a halo 3 style feel.

> So this led me to two ideas. Either they need to balance AAs and loadouts so the competitive will play it too or they could do my idea with HR/H4, H2/H3 but when you click on a specific playlist it open up a sides bar that asks if you want to play the game casual or serious. That way you can do halo 4 style serious or halo 3 casual.

The virst idea is a valid option.
Though simply balancing and tweaking the current implementations won’t get you far. When, it requires a new approach on the concepts, new and improved implementations, so eventually the default settings can get played competitively as well/much as socially.

The second idea is a no-go though.
Basically, you would have to design two different and separate multiplayers and the social/rank split for both would split the game even more.
As a result you would have an inconstistent multiplayer, that is neither one thing nor the other, with an excess of playlists which significantly thins out the population within the individual playlists.

> It seems complex but I really can’t see away to please everyone in the community.

Trying to please everyone shouldn’t be a goal in the first place since it is impossible to achieve. Trying to please or to cater shouldn’t be a goal in general.

The art is to design a game that inspires the people. Reaching them with one expierence.

> The art is to design a game that inspires the people. Reaching them with one expierence.

Just like the Gravemind did :smiley:

This philosophy is very honorable, but I guess too hard to archive right now.

In my opinion: The more specific something gets, the better it will be.
Just look…look at cars. Some people have the need of a sportscar, others need space and functionality. So you can try to combine those two things but you won’t get a spacy car to actually feel like a sportscar.

That’s totally fine.
Just concentrate on the needs of each audience. To you will be able to goal-orientated develop something that will truly satisfy.

Fortunately in Halo we kinda have just two groups. So you won’t have to develop thousand games.
And those two groups actually separate in details. I suppose without AA, perks, ordnance, perhaps without Loadouts and perhaps without sprint most of the competitive players wouldn’t be that angry about Halo 4 - still angry about the maps though :F
But those are just “options” you could turn on or off and call it “Legendary” or “Infinity”. This doesn’t mean they have to develop two different games.

So I would prefer a “separation” in competitive an social playlists. It won’t mark you. It’s no religion or whatever. Just two lists in a videogame you can easily switch.

> You bring up some good points. But how would 343i please both fans of Halo reach/4 and fans of Halo 2/3 gameplay?

As the wise Bill Cosby once said, “By trying to please everyone, you please no one.”

What 343i needs to do is pick one style and support that. Splitting the multiplayer up does nothing but segregate the population.