Ok, this is geared towards the people that love Halo 4’s multiplayer, but also to the People that like classic Halo. This is a compromise. While some things in Halo 4 were great and brought a new sense to the series, other things left…more to be desired. I shall start with a list of things that need to be removed.
–Remove–
1.)Personal Ordanance drop - There is almost no argument here, POD kind of ruined the game. It’s only nice when YOU yourself get something amazing (ex. Railgun/Binary Rifle).
2.)Camo, Jetpack, Promethean Vision - None of these can properly be balanced. Jetpack isn’t REALLY broken, because the person using it is airborne with no cover, but allows them to get to unreachable camping spots. Camo should be reduced to a power up on the map, promethean vision was originally a deterrent for campers…but instead encouraged them (Stealth w/promethean vision combo).
3.) Support/Tactical Packages that allow traits present in previous games - Things such as resupply were a bad idea. Why take something we could do before and make us use a “perk” to pick up grenades from dead people? It was added to prevent 'nade spamming, but it was still a bad idea. Either let us pick up grenades or don’t, preferably the first choice tho >.>
4.)Plasma Grenades in Custom Loadouts - HORRIBLE decision…Kinda breaks BTB from the start, also for the people that love to spam stickies. Should have stayed a map pick-up. If you’re good with em, more power to you, just no one should be allowed to spawn with them.
5.) Boltshot - Hey look a glowing death pistol of death…this weapon should either be considered a power weapon or a map pick-up. perfect for campers tho…so get the fire ready and get some sticks for your marshmallows. Oh and don’t forget a bug zapper. But in all seriousness, a shotgun off of spawn is incredibly unbalanced.
6.) Plasma pistol - one and done headshot combo off of spawn? ragers beware. This should not have been allowed and should be removed from loadouts. replace with plasma rifle or spiker.
–Keep–
1.) Loadouts - a fresh take, it could use some work, but it doesn’t necessarily need to be removed. The way it worked in Halo 4 was fine, just some things needed to be removed, hence my list above. The primary weapon choice was ok (debatable for DMR and Light Rifle, maybe they should be pickups).
2.) AAs - Make Hologram able to trick more people than the kid who was doing 25 things at the same time, right now it’s just laughable (love the teabagging XD). Make it ACTUALLY do something when you send it out, things a player would do. Thruster pack could use a buff, allowing 2 uses per charge or being able to change direction mid thrust. Hardlight shield should be able to be put away faster. Auto Sentry needs a damage and health buff.
3.) Sprint - Should be kept, it can be competitive, It helps to speed up gameplay, but it can slow it down when against cowardly players. (People complain about how it’s used, then use it that exact same way) It does however help to save you from campers, like that guy with the sniper rifle/Beam Rifle/Binary Rifle/Rocket Launcher/Gravity Hammer/I think you get it.
4.)Tactical/Support - Arguments can be made here, they belong in some senses, things like ammo or firepower, but others can be removed: Grenadier, Shielding, Explosives. Tactical packages and support upgrades are actually pretty good, just need more thinking and balancing put into them.
5.) Random Ordnance - Not in the way that it is now, The same weapons should spawn on the map, but every few spawns randomly switch location. The reason Random ordnance was added was because of complaints of people camping weapon spawns with other power weapons. It is a “strategy” to some, but to new players and veterans it can get REAL annoying. Instead of having random weapons spawn every 2 minutes, it should remain the same weapons, just every 2-3 times move to a different weapon’s spawn on the map.
I will add more as the thread goes on and i gain insight from your comments
