This is a good start, but still rewards more for kills than objective play because of the current scoring system. 50 points are earned per Stronghold capture, Flags stolen and recovered get 25 points, Oddballs taken get 10 points, and killing objective carriers get an additional 25 points compared to each kill earning 100 points. No one is incentivized to play as a team or play for objectives with this scoring. The only exception is capturing a flag, which nets 300 points.
Objectives and objective-based medals have to be prioritized more than kills. The only way kills should be rewarded in the Battle Pass is if a Slayer-based mode is being played or your team is at an advantage, meaning situations like your team is holding the Oddball or possesses more Strongholds.
New challenge updates are much better than first release, seems like they are on the right track but they still need some kind of xp reward for a win and even more so for performing well.
Rather disheartening to get no bonus xp after dominating in a slayer match or scoring twice in a ctf.
If they are giving 50xp for daily matches then a +25xp for match win sounds more than reasonable.
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Here’s my take on what else could be added to the XP system, since this is a free to play game:
Daily challenges:
- Complete your first match (that day), every day consecutively - 25/50/75/100 XP if done daily
- Complete 1 match of [every match type separately] - 100 XP / match type
- Complete a match in every match type that day (a.k.a. complete all daily challenges) - 250 XP
Weekly challenges:
- Weapon specific challenges only for the starter weapons (AR, Sidekick, BR, grenades)
- Cumulative wins, like 10-15 victories weekly - 500 XP
- Cumulative kills, like 50-100 kills weekly - 500 XP
- Cumulative objectives (stronghold captures, oddball hold time, flag captures etc)
(I think weekly challenges should be about these, not the current, often outlandish goals.)
Ongoing bonuses:
- Every completed Arena match - 50 XP (we already have this)
- Every completed BTB match - 75 XP (they’re longer after all)
- Victory - +25 XP
- MVP - +100 XP
- Medal bonuses accordingly (double-triple-overkill etc.) - +5/10/20/etc XP
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Ah, wasn’t aware of that.
Well then they need to change how objective gametypes are scored lmao
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Medal bonuses sounds like a great idea - They already track them per match so I would imagine it would be easy to integrate an xp bonus.
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