A competitive topic about maps and game types

Hi

Slayer
Ok on even balanced maps
Not ok on 1-sided maps
1 team should not have an upper hand simply because they are RED and spawn closer to Rockets/sniper/tank.
I just want to see symmetrical competitive maps. I’m tired of maps like Sword Base where Red Team gets obvious advantage

static spawns, more symmetrical maps

Classic game types

1-Flag on one sided maps/smaller maps - symmetrical maps ok

Multi Flag CTF - symmetrical maps only - p.s. let us juggle the flag thanks

Neutral Bomb Assault - symmetrical maps only

1 Bomb Assault on one sided maps/ smaller maps - symmetrical maps ok

Territories ok on both one sided maps and symmetrical maps

I think this is a good starting list.

Feel free to agree or tell me im a Random

Please and Thank’s

I agree. Good maps really make a game great. I love how just recently devs decided to drop the idea of having a fair/fun map to play on. I hope 343 listens to this thread because not all maps work well on all game modes

> Multi Flag CTF - symmetrical maps only - p.s. let us juggle the flag thanks

WHY DO YOU ALWAYS ASK TO JUGGLE?

woulden’t it just be easier to be able to walk fatser
i for one think it’s anoying to have to keep pressing buttons in order to walk a little faster, as well as hearing “Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,”

> > Multi Flag CTF - symmetrical maps only - p.s. let us juggle the flag thanks
>
> WHY DO YOU ALWAYS ASK TO JUGGLE?
>
> woulden’t it just be easier to be able to walk fatser
> i for one think it’s anoying to have to keep pressing buttons in order to walk a little faster, as well as hearing “Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,”

I think it’s funny lol, but I get where you’re coming from

I agree, good maps leads to good games.

> > Multi Flag CTF - symmetrical maps only - p.s. let us juggle the flag thanks
>
> WHY DO YOU ALWAYS ASK TO JUGGLE?
>
> <mark>“Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,”
[/quote]
</mark>
>
>
>
> ^^^^^^^^^^^^
>
> Was fixed in reach - so hopfully would not be in HALO 4

Completely symmetrical maps don’t don’t make all gametypes inherently competitive.
KotH, Oddball, Assault and 1CTF gametypes aren’t made more competitive by being played on symmetrical maps.

I agree that some asymmetrical maps are too imbalanced in base design and pathfinding for 2CTF, neutral bomb/flag and slayer play to be played fairly, but it’s a farce to be claiming every game must be played on a symmetrical map so that every game is fair and balanced.

> Feel free to agree or tell me im a Random

Touche, words aren’t allowed to be used to describe such a statement.

symmetrical maps are key in mlg no one team should be at an advantage just because they are blue/red spawn.
competitive game types are when i half to fight the other team for control of power weapons and both teams start the same distance from the power weapons.
a ranking system is needed for competitive game types otherwise you would just be playing a competitive game type without competitive people at your skill level.
it would be like playing a game you always win or you always lose there is never that close game 49 to 49 and every one is fighting for that last kill trying not to die and 1 mistake can cost you the game. i play competitive games for one reason a challenge
that’s wut makes a game competitive

> > > Multi Flag CTF - symmetrical maps only - p.s. let us juggle the flag thanks
> >
> > WHY DO YOU ALWAYS ASK TO JUGGLE?
> >
> > <mark>“Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,Flag Taken, Flag Dropped,”
[/quote]
</mark>
> >
> >
> >
> > ^^^^^^^^^^^^
> >
> > Was fixed in reach - so hopfully would not be in HALO 4
>
> I would rather have the ability to juggle the flag than have a speed boost while holding the flag, Some think flag juggling is OP for some reason, But it does has it’s drawbacks.
>
> While i agree on the flag juggling and the suggestions with gametypes and maps, I don’t agree that Slayer should only be on symmetrical maps. They just need to be balanced in the right way with spawns and weapon/powerup placement. Guardian in H3 in a perfect example of what im talking about. There was a good balance at the start of the game, and during the game depending on what 2 parts of the map you were controlling, there was always a item that could be used to that teams advantage.

Yes, I despise all these asymmetrical maps on Reach, I play for fun and lolz more than for a challenge. But it sucks when one team has all of the/the better/most of the power weapons and you keep getting killed.

I pretty much agree with everything. Though like others have said, there are exceptions where asymmetrical maps can be balanced enough for team slayer and other objective modes.

> Completely symmetrical maps don’t don’t make all gametypes inherently competitive.
> KotH, Oddball, Assault and 1CTF gametypes aren’t made more competitive by being played on symmetrical maps.
>
> I agree that some asymmetrical maps are too imbalanced in base design and pathfinding for 2CTF, neutral bomb/flag and slayer play to be played fairly, but it’s a farce to be claiming every game must be played on a symmetrical map so that every game is fair and balanced.
>
>
>
> > Feel free to agree or tell me im a Random
>
> Touche, words aren’t allowed to be used to describe such a statement.

Im not saying they have to be 100% symmetrical but they should be semi symmetrical
And not give one team a upper hand over the other

Look at standoff in H3 not 100% symmetrical but still great for all game types then look at the camp fromen map can’t remember the name, THIS map plays terrible for slayer as one team has a big upper hand

> I pretty much agree with everything. Though like others have said, there are exceptions where asymmetrical maps can be balanced enough for team slayer and other objective modes.

Some asymmetrical maps have been Balanced BUT NOT MANY I think only a few in Halo 3 and even less in Reach + its much harder to make balanced then a symmetrical map as its even in every aspect

> Im not saying they have to be 100% symmetrical but they should be semi symmetrical
> And not give one team a upper hand over the other
>
> Look at standoff in H3 not 100% symmetrical but still great for all game types then look at the camp fromen map can’t remember the name, THIS map plays terrible for slayer as one team has a big upper hand

Maybe it was just TrueSkill doing its job back then, but I never had a bad game on the asymmetrical High Ground. Even when I lost terribly, it was because of skill differences – not asymmetry-induced imbalance.

> > I pretty much agree with everything. Though like others have said, there are exceptions where asymmetrical maps can be balanced enough for team slayer and other objective modes.
>
> Some asymmetrical maps have been Balanced BUT NOT MANY I think only a few in Halo 3 and even less in Reach + its much harder to make balanced then a symmetrical map as its even in every aspect

Sure, it’s easier to balance a symmetrical maps but it also limits the creativity as well as the possibilities. I think CA/343i are skilled enough to be able to balance a few “unsymmetrical maps”, I really do. The worst balanced maps in Reach are (more often then not) Forge world maps, and often s.c. “remakes” of old maps.
Symmetrical maps is a good start, but gets bland in the long run. Homefront had no truly symmetrical maps but still managed to balance them great, all it takes is a little more time/Skill/dedication.

> > > I pretty much agree with everything. Though like others have said, there are exceptions where asymmetrical maps can be balanced enough for team slayer and other objective modes.
> >
> > Some asymmetrical maps have been Balanced BUT NOT MANY I think only a few in Halo 3 and even less in Reach + its much harder to make balanced then a symmetrical map as its even in every aspect
>
> Sure, it’s easier to balance a symmetrical maps but it also limits the creativity as well as the possibilities. I think CA/343i are skilled enough to be able to balance a few “unsymmetrical maps”, I really do. The worst balanced maps in Reach are (more often then not) Forge world maps, and often s.c. “remakes” of old maps.
> Symmetrical maps is a good start, but gets bland in the long run. Homefront had no truly symmetrical maps but still managed to balance them great, all it takes is a little more time/Skill/dedication.

Agreed I think 343i will do a good

And im all fine with asymmetrical maps just / Not fine playing Slayer on unbalanced asymmetrical maps

1 sided maps work perfect for 1 sided objective games

Symmetric maps aren’t really needed. The game should have symmetric maps, but not nearly all of them. Symmetric maps only serve symmetric gametypes such as multiflag, but I wouldn’t call them a necessity even there. Asymmetric maps aren’t inherently unbalanced. It’s all a matter of map design. The only reason I support symmetric maps is because they are less prone to becoming unbalanced (or more precisely, are impossible to make unbalanced without really trying). In any other case, an asymmetric map is always better than a symmetric map.

Asymmetric maps are better because you have a larger variety of different areas. On symmetric maps, you practically only need to know your tactics for half of the map and you already know the other half. For asymmetric maps, you at least have to develop two tactics, one for each side of play on the map. Asymmetry really gives depth to gameplay.

Even as far as the ultimate symmetric gametype that multiflag is, it doesn’t really need a symmetric map. Each team only needs equal chances to defend their flag (neither of the teams can have the high ground or a base that is easier to defend). It’s all a matter of not having inherent advantages over the other.

However, it seems to me that game developers have lost the skill of designing balanced asymmetric maps. And of course I rather choose a balanced symmetric map than a horribly balanced asymmetric one. But if 343i really wants challenge, I’d be happy to at least see them try to make asymmetric maps. Although, I don’t trust their map design team as there already seems to be something wrong on a much more basic level of their understanding of map design.

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Chill Out/Cold Storage, Rat Race, Penance/Damnation, Ghost Town, Breakneck, Last Resort, Chiron TL-34, High Noon/Hang’em High, Reflection/Ivory Tower, Longshore, Blackout/Lockout, High Ground, Guardian, Terminal, Relic, Turf, Ascension… Just to name a few asymmetrical maps that played great pretty much with FFA anything, slayer and team objectives not using 2CTF/2Bomb/Neutral base score.

Not all the asymmetrical maps play great, and sure some I’ve listed are disliked due to not being carbon copies allowing every previous trick to be used, but damn those are fun maps to play on. They wouldn’t be fun if they offered too much to any “one side.”

> Chill Out/Cold Storage, Rat Race, Penance/Damnation, Ghost Town, Breakneck, Last Resort, Chiron TL-34, High Noon/Hang’em High, Reflection/Ivory Tower, Longshore, Blackout/Lockout, High Ground, Guardian, Terminal, Relic, Turf, Ascension… Just to name a few asymmetrical maps that played great pretty much with FFA anything, slayer and team objectives not using 2CTF/2Bomb/Neutral base score.
>
> Not all the asymmetrical maps play great, and sure some I’ve listed are disliked due to not being carbon copies allowing every previous trick to be used, but damn those are fun maps to play on. They wouldn’t be fun if they offered too much to any “one side.”

All the maps you named play much much better as a FFA slayer or a 1-sided objective game types – all those maps play slayer terrible for the most part

Don’t get me wrong they can be balanced but its much harder and well look at all the asymmetrical maps in reach I don’t really think any were balanced -,- off the top of my head