One of the biggest comparisons people are relating Halo to Call of Duty is the Loadout system. Although they both share the same concepts, they are as different as night and day.
Since the exact details of what Halo 4’s Loadouts will involve, I’ll use Halo: Reach as the example, but first, I’ll detail the classes in Modern Warfare 3:
In Modern Warfare 3, there are a number of pre-set classes that you can chose from until you level up and access the “Create-a-Class” feature. There’s a handful of fully-customizable classes and more are unlocked when you Prestige. I think there’s a total of 10 Create-a-Classes, but I’m not sure.
In Create-A-Class, you have:
1) A Primary Weapon____ - AR, SMG, LMG, SR, Shotguns, Riot Shield
2) A Secondary Weapon____ - Handgun, Machine Pistols, Launchers
3) Lethal - Frag, Semtex, Throwing Knife, Bouncing Betty, Claymore, C4
4) Tactical - Flash, Concussion, Scrambler, EMP, Smoke, Trophy System, Tactical Insertion, Portable Radar
5) Perk 1
6) Perk 2
7) Perk 3
8) Strike Package - Killstreaks are now in sets for different styles of play.
9) Death Streak - Die enough, you’ll get a streak, usually temporary.
<em>__*__Most weapons can have 1 or more attachments depending if you have the perk selected. Attachments vary from sights to fore-grips to suppressors to under-mounted grenade launchers and shotguns. Most of the weapons are also leveled up, so you can also apply one modifier to the weapon such as making it more accurate or fire faster or whatever.</em>
In Halo: Reach, you have:
1) A Main Weapon____
2) A Secondary Weapon____
3) Grenade Type & Number - Frag, Plasma
4) Armor Ability - Sprint, Evade, Jetpack, Armor Lock, Drop Shield, Active Camo, Hologram
**There are no restrictions to what weapons you can equip in which spot. You can have a DMR main and a AR secondary, or a DMR main and Rockets secondary. The biggest difference between Halo: Reach Loadouts and CoD classes is that the Loadouts are pre-made by the developer and are usually gametype specific with the exception of Customs.
In Halo 4, we have confirmed:
1) A Primary Weapon____
2) A Secondary Weapon____
3) Grenade
4) Sprint is Default
5) An Armor Ability
6) Mod(?)
<em>__***__We have no confirmation whether or not Primary/ Secondary weapons are like Halo: Reach where you can chose whatever or like CoD where you can only have certain types of weapons as your Primary and certain types of weapons as your Secondary. 343 have also stated that the player will be able to freely change their Loadouts before a game.</em>
(If any of the info I said about Halo 4 is untrue, feel free to correct me. Still not 100% about everything.)