Good afternoon waypoint. I have had some thoughts rumbling around in my head for a new thread these past few days. However, I decided to hold off to spend time with my family. Now that my break is over I have decided to take the time and deeply go in to some of my personal thoughts and opinions on this new Halo 4 info we have received. You may not agree with everything I have to say, you may love it, but regardless if our opinions are conflicting or not I hope you enjoy the thread.
First a background. I am a competitive player. I created the “Letter from the Competitive Community” Which has been thanked almost 350 times and still reappears every now and then.
That thread was made pre-Halo 4 GI coverage. And if you go back and read it, you will find that many of the things listed in that thread were not acknowledged.
While many people will read the GI article and write off Halo as a “Cod clone” or " sellout". I instantly begin thinking of ways to make it work and morph it in to something that everyone can be happy. So when I heard Sprint was going to be a default feature, instead of whining and complain i began to isolate the problems sprint presents to the halo formula, and think of ways to fix it. Now remember, you may not agree with everything.
The benefits of sprint are it allows you to get places faster, it increases the length of your jump, and in Halo 4’s case it is now a default feature.
The problem with Sprint when it comes to Halo include running away from a fight, sprint/melee combo, enter/exit delays.
if sprint is going to be a part of Halo then it needs to play by Halo’s rules. Kill times in Halo are longer than most games, which makes sprint much more impactful. In Cod if you get shott at you can not sprint away because the kill times are slow and you will already be dead. In Halo, a player can be shooting at one player, and the other player can simply sprint away and avoid danger. This needs to be addressed somewhat.
Solution: 343 already made it so everyone has sprint which is the way it needs to be. That way a sprinter will not have the ability to outpace someone using a different armor ability. But its not quite enough. One of my least favorite things about sprint is the delay between activation and exit. When you exit sprint your Spartan has to stop and pull out his gun and shoot. I would suggest shortening the time it takes between exiting sprint and firing a weapon. This would make pursuing players less annoying because you will be able to put shots on target as soon as you see them. Sprint needs to do its job of getting from point A to point B faster, without disrupting the players ability to put shots on target. ( Note: This isn’t a call to remove the delay, just make it as short as spartanly possible)
My biggest issue with sprint however, is the disruption it causes to the melee system. Hopefully bleedthrough will return, but even still running up to someone and 2 punching them is very annoying. It may be something we have to live with, but making bleedthrough the melee system for halo 4 would make things a lot less annoying.
Also a sure to be controversial idea I had is to change the sword. Sprint + Sword Lunge is one of my most hated combos in Reach, and I think the only way to stop this is to actually change the way the sword functions. The Sword has always been about getting close, filling your reticle red, and lunging for the kill. This idea I have is completely opinionated and I’m not saying its the right thing to do, but here it goes.
Because Sprint is a default feature, what if the lunge feature was just dropped from the sword completely? Then it is expected of players to sprint with the sword and rush players. It can remain a one hit kill, and the swing rate can be increased, but it will now act more like a true melee weapon where you have to be close to use it. That way it would at least give opposing players a chance to back up and shoot without getting commando lunged. It has some flaws, but discuss them
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