Collection of ideas for Halo Wars 2
GT: Sgt Jackson CC
Ok time for the basic stuff. Everything would end up being slightly more complicated, but overall I think it would improve the game very well. New units, new building, and new navigation.
UNSC:
Barracks:
Basic troops:
**Marine-**Upgrades: same upgrades and special ability as original game
Spartan-Upgrades: the first two are the same as the original game, but the third upgrade you can choose the weapon the Spartan has:
- Laser.
- Rocket Launcher.
- 4 Barrelled minigun.
These weapons are the ones the Spartans in the first game had, each would have its advantages and disadvantages such as power, fire rate, reload time, and a specialism against certain enemies.
Special-These would be slightly modified troops, and have there place in the other part of the Barrack’s circle menu that used to be hellbringers.
-
Sniper pair-like the rebel snipers in the first game.
Upgrades:
Antipersonnel rounds-more damage to infantry.
Armour piercing**-**more damage to all vehicles.
Dead silence-sniper rounds are now silent, and can only be noticed by the flashes the gun and bullets make.
Special ability: Smoke bomb-creates a cloud of smoke around the sniper pair, to make for a quicker getaway. - Flamethrowers-same upgrades and special ability as original game.
-
Mortar team-a pair of marines with small artillery launchers.
Upgrades:
Splash damage-increased splash damage from shells.
Cluster bombs-three explosions from one strike. Reflex reload-reload speed for each strike is reduced by 1/3.
Special ability: Poison gas-launches a poisonous gas bomb that does more damage the longer infantry is in it .
Vehicle Depot:
Tanks: A section in the circle menu home to the big vehicles.
- Scorpion/Grizzly-same upgrades and special ability as the original game.
-
Rhino-like in the mission in the first game.
Upgrades:
Accelerated-increased rate of fire.
Burner-plasma burns on the ground similar to the wraith upgrade.
Sticky plasma-any units hit dead on will burn for a short while with plasma stuck to them (Burner upgrade still applies if it misses other units).
Special ability: Heavy artillery-similar to the cobra, but this is a one shot heavy cannon that can fire over low walls. - Elephant-same upgrades and special ability as the original game.
Special: A section in the circle menu where the specialist vehicles are located.
- Wolverine-same upgrades as original game.
- Cobra-same upgrades as original game.
- Gremlin-same upgrades as original game.
Warthogs: Moved to vehicle depot to prevent warthog rushing.
-
Chain gun/Gauss cannon variant-same upgrades and special ability as the original game.
2. Rocket variant from Reach
The first two upgrades are the same as the original warthog, but the third upgrade is:
Upgrades Laser targeting-rockets are much more accurate.
Special Ability: the same as in the original game for warthogs. -
Troop transport-defenceless, but you can add a squad of marines like a Spartan hijacks a vehicle, and eject them with a touch of a button.
Upgrades:
Roll cage-enables troops to be placed in vehicle-adds health to vehicle.
Smoother ride-the warthog has better suspension, giving troops inside more range and accuracy when shooting.
Specialist transport-enables other infantry to be placed in the Troophog in any combo other than the marine squad (eg, two sniper pairs, or two hellbringers, or 2 mortar teams, or any combination of them).
Special Ability: the same as in the original game for warthogs.
Note: All units inside the Troophog use the weapons that they would have normally to shoot with.
Air Pad:
-
Hornet/Hawk: same upgrades as first game.
Special Ability: Red laser-a red laser sets a target on fire, and burns for 5 seconds, causing extra damage.
2. Vulture:
Upgrades:
Mega Barrage-same as first game.
Explosive ammo-Shots do more damage to units.
Duel engines- an extra engine for the vulture for increased speed.
Special Ability: the same as the first game. -
Falcon: Can add a squad of marines to transport around the battlefield, though they don’t aid its combat efficiency.
Upgrades:
Miniguns-two side mounted machine guns to aid combat efficiency.
Rappels-used for when marine squad is deploying from the falcon, and speeds up the process as the falcon doesn’t need to land to deploy troops now.
Grenade launcher-Miniguns upgrade to grenade launchers.
Special Ability: Booster- A quick burst of speed to get across battlefields quickly.
Also via storyline it would be quite interesting.