This community often talks about the players who have been alienated by the latest installments in the franchise. I am one of them players. I would like to share my thoughts on how Halo: Infinite can bring me and others like me back.
When someone mentions Halo I think about Halo 3 which for me and many others was the last correct step from a multiplayer perspective. I must admit I didn’t hate Halo: Reach but it had some flaws.
Halo should always be a game where two teams enter a level playing field, the better one will walk away victorious. All players should start with the same primary weapon, and it should require skill to use, the Halo 2 Battle Rifle still to this day was the gold standard for such a weapon.
Aim down sights and spartan abilities are too big of a step away from true Halo for me. I see many complaints about them here and elsewhere. They are the biggest factor that forced me out of the door upon Halo 5’s release.
Sprint oddly enough isn’t a deal breaker for me but I don’t think it’s the only option. I would prefer a system without toggle sprint where the character moves fast enough as standard for quicker gameplay that people seem to love.
Halo 2 was pretty quick, Halo 3 was a fraction too slow which is why it was bumped to 110% for MLG settings. I argue it could even be 120% of Halo 3’s base movement speed. Additionally the game needs to allow for fast changes in lateral direction to allow for strafing. BR battles in Halo 2 were a magical amount of fun.
Simply put I want a Halo that works for new players but without the features classic loving players like myself cannot stand.
<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark> *Original post. Click at your own discretion.
Sc&ew the modern halo community-- look at h4 and h5 enough right. Bring back classic halo.
Really hope it returns. Defitely more people want classic back. If halo wants to be unique again they need to go back to the gameplay that made it so. I mean just look at any of the modded games out there that use the classic gameplay on pc it just shows how many are still out there waiting for a classic halo game on pc (on a side note halo infinite should definitely arrive on pc too)
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> Really hope it returns. Defitely more people want classic back. If halo wants to be unique again they need to go back to the gameplay that made it so. I mean just look at any of the modded games out there that use the classic gameplay on pc it just shows how many are still out there waiting for a classic halo game on pc (on a side note halo infinite should definitely arrive on pc too)
Same. Just look on different forums and YouTube videos, so many people are asking for classic Halo. Just look at how many people downloaded Halo Online, that shows that many people want classic Halo. If you look at the sales of Halo 3 which was at 14 million copies sold and Halo 5 which is estimated to have sold around 3 to 5 million copies, Halo has lost most of there players and fanbase ever since sprint was introduced.
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> H2 BR was hilariously OP and made every other weapon in the sandbox useless. Makes for stale gameplay.
Maybe he’s just wanting the model back? I doubt people really want it’s bullet magnetism back as it’s to easy to use sticking with it (and why it isn’t a gold standard, iconic maybe, but hardly a weapon to replicate in terms of how it functioned).
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> > 2533274823069762;5:
> > H2 BR was hilariously OP and made every other weapon in the sandbox useless. Makes for stale gameplay.
>
> Maybe he’s just wanting the model back? I doubt people really want it’s bullet magnetism back as it’s to easy to use sticking with it (and why it isn’t a gold standard, iconic maybe, but hardly a weapon to replicate in terms of how it functioned).
Doubtful. Most people who cry for the H2 BR literally mean the hitscan powerhouse it was. The model is nice though I will agree. Much better than the H4/H5 BR that looked like a Famas having a identity crisis.
I too want to see Halo: Infinite be a return to Classic Hal gameplay, with the ‘golden triangle’ put first. I feel like it’s been far too long since we had a classic Halo game, and everywhere I look there is high demand for such a game.
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> I to want to see Halo: Infinite be a return to Classic Hal gameplay, with the ‘golden triangle’ put first. I feel like it’s been far too long since we had a classic Halo game, and everywhere I look there is high demand for such a game.
It’s been 10 years. 10 long, -Yoinking- years. It’s time for Halo to go back to classic gameplay.
I would be with that. The classic gameplay mechanics are simply faster as mechanics that are in newer installments are full of nonsense animations which in worst cases get character locked on them.
I agree we’ve been with dreaded armor abalities to long, and now these spartan abaltiies or whatever. Whatever happened to good ole spartan IIs slugging it out in matchmaking.
I agree to a point. I like sprint and I like aiming down sites. I would like to go back to the Halo 3 Ranking system. No matter what they do. I’m a die hard Halo fan and i’m going to get it anyway.
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> I agree to a point. I like sprint and I like aiming down sites. I would like to go back to the Halo 3 Ranking system. No matter what they do. I’m a die hard Halo fan and i’m going to get it anyway.
I also agree to a point (Although “alienated,” is a big too much and I don’t think that the community feels that way, just part of it).
Also I liked the classic art style, but Halo 3 isn’t what defines the Halo “feel,” to me. Halo has indeed been whatever the most recent AAA title is (like it or not).
I also think sprint definitely must be in Halo Infinite for the game to live up to its full potential. But I don’t mind if they keep or toss out ADS. I would also prefer a H3 ranking system, although the ranking system isn’t that big of a deal. Clamber would actually be nice if it comes back, but the other Spartan abilities can and should go (at least from competitive multiplayer). The H2 BR was definitely the best BR and it would be nice if the Halo Infinite BR resembles it.
I don’t disagree with everything here but I’d say of all the things OP post sprint is my strongest dissenting viewpoint. As a diehard Halo fan I’ll get the game for sure as long as they just keep sprint in Halo Infinite.
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> H2 BR was hilariously OP and made every other weapon in the sandbox useless. Makes for stale gameplay.
I agree with this. Halo 3’s BR is certainly my favorite. The issue was never with the weapon itself, but with the shot registration issues that occurred due to bad netcode. As a weapon, it functions incredibly well in Halo 3.
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> > > 2533274823069762;5:
> > > H2 BR was hilariously OP and made every other weapon in the sandbox useless. Makes for stale gameplay.
> >
> > I agree with this. Halo 3’s BR is certainly my favorite. The issue was never with the weapon itself, but with the shot registration issues that occurred due to bad netcode. As a weapon, it functions incredibly well in Halo 3.
> >
> > At least in my opinion.
>
> I thought it was due to the weapon using projectiles instead of hitscans like before. The bullets were fast enough to seem like a hitscan weapon at close range, but not fast enough to get cross-map kills like before.
The issue was having the projectile system with a bad netcode.
The Insider program featured Halo 3 with a much better network connection, and the gameplay felt the best it’s ever been. I promise you that the issue is with the netcode/connection and not with the weapon itself.
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> > 2533274823069762;5:
> > H2 BR was hilariously OP and made every other weapon in the sandbox useless. Makes for stale gameplay.
>
> I agree with this. Halo 3’s BR is certainly my favorite. The issue was never with the weapon itself, but with the shot registration issues that occurred due to bad netcode. As a weapon, it functions incredibly well in Halo 3.
>
> At least in my opinion.
The BR in H3 wasn’t as op as H2 but still dominated every other weapon in H3 and caused the same problem of stale gameplay. I feel the sandbox in H5 is almost perfectly balanced.
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> > 2533274859620752;14:
> > > 2533274823069762;5:
> > > H2 BR was hilariously OP and made every other weapon in the sandbox useless. Makes for stale gameplay.
> >
> > I agree with this. Halo 3’s BR is certainly my favorite. The issue was never with the weapon itself, but with the shot registration issues that occurred due to bad netcode. As a weapon, it functions incredibly well in Halo 3.
> >
> > At least in my opinion.
>
> The BR in H3 wasn’t as op as H2 but still dominated every other weapon in H3 and caused the same problem of stale gameplay. I feel the sandbox in H5 is almost perfectly balanced.
The same could be said about the Pistol in CE, or the DMR in Reach. Halo 5’s sandbox might have been balanced where other weapons are concerned, but the actual mechanics of the shooting was very aggravating in that game. It was too easy to land your shots because of the magnetism.
As someone who never got a chance to experience the magic that was Halo 2 multiplayer, for me, the epitome of “classic” Halo is the MLG playlist in Reach.
Halo CE’s pistol had weapon spread, and RNG is bad for a competitive shooter.
Halo 3’s BR had weapon spread as well.
Default Reach had Armour Abilities.
Halo 4+5 have Armour Abilities/Spartan Abilities
MLG Reach had balanced symmetrical maps, precision weapon starts only, no randomness, and no other garbage that other Halo titles for whatever reason wanted to bring in.
The only complaint I had with MLG Reach is that headshots are not valued in Halo - it’s always 4 shots to anywhere on the body to break the shields and 1 shot to the head. Body shooting should be nerfed so that it’s 7 body shots to break shields and 1 to the head, with 5 straight headshots being a kill. It’d add more skill to the game.
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> > 2533274859620752;14:
> > > 2533274823069762;5:
> > > H2 BR was hilariously OP and made every other weapon in the sandbox useless. Makes for stale gameplay.
> >
> > I agree with this. Halo 3’s BR is certainly my favorite. The issue was never with the weapon itself, but with the shot registration issues that occurred due to bad netcode. As a weapon, it functions incredibly well in Halo 3.
> >
> > At least in my opinion.
>
> The BR in H3 wasn’t as op as H2 but still dominated every other weapon in H3 and caused the same problem of stale gameplay. I feel the sandbox in H5 is almost perfectly balanced.
By “every other weapon” you mean the auto weapons weapons that are interchangeable bullet hoses and the Pistol. The BR fits in fine with the majority of the sandbox in both games, it is the autos(and duals in general) that are not up to par. If you want to blame something, blame dual wielding for ruining the unique traits of many weapon.
Halo in general has been plagued by redundant clones from Halo 2 onwards in all categories of weapons. “Variety” is meaningless when so many of the weapons fill the exact same roles. I will give 343 credit for making autos lethal again, but they have still utterly failed to give them the mechanical variety and depth needed to justify all of them.
Halo plays better with a solid reliable utility weapon, having 5 other weapons provide the exact same role adds only the most superficial variety. It also doesn’t help to simply turn up the dials on the bullet hoses to remove depth from cqc encounters like they did in H5. Nor does it help to remove utility weapons from spawn to force people to pick up literally anything than a garbage starting weapons like default start H2/H3. Nor does it help to leave players with a gimped utility weapon like default Reach/H5(though admittedly Halo 5’s pistol it far better than its Reach variant).
Give us one reliable utility weapon to start with and a sandbox filled with mechanically diverse weapons and you will get variety based on a weapons niche value not desperation or shallow aesthetic preferences.
Halo CE still has the most organic weapon use of all the Halo games despite having the fewest weapons and an “”""“OP”""""" starting weapon. Each weapon sans the needler has unique traits beyond simply “this is the Covenant AR/BR/sniper/etc.”