As a primarily solo-que player in matchmaking, I’ve had a love/ hate relationship with MCC’s “objective medal” focused challenges, and I think they should be adjusted for Infinite.
I love the fun of CTF, Assault, and KotH/Zone control game modes when you can “feel” it’s two teams comprised similar parties matching against each other. (4 solos vs 4 solos, 3+1 vs 3+1, 4 person party vs 4 person party, etc)
I freaking HATE when you can obviously tell you got 4 solo que players vs a full party (or a 3+1). It sucks, it’s very rarely fun to ANY degree, and doesn’t really give you much insight into how to get better when being completely blown out by a full party. –
I think Protector, Guardian Angel, and Last Strike medals should all count towards completion of 'Earn x objective medals" challenges.
There are still challenges that can be used as “objective game only” challenges. Specific examples that come to mind would be “complete x non-slayer games” and “win x non-slayer games.” That doesn’t even count challenges with very specific requirements like “capture x flags”. These slayer medals are just rare enough that you usually only get 1-4 per game too, which is about equal to the number of medals you get that count towards the challenges during, for example, CTF games
Tldr: “Objective medal” challenges should include slayer- specific medals as well. There are still many other challenges that exist that could only be completed in non- slayer games, so this doesn’t detract from challenges that focus on game types like CTF and Assault.