…And more…Or less.
Hokay. Soh.
Obviously, the subject of Halo: Reach is a sensitive one. More specifically, AAs. (In the thread, at least.)
So, with all the talk of “Map control”, and “Spawning with game-breaking mechanics”, I’d thought I’d take a moment to think of the causes, and why it’s so infuriating. So, let’s take a look, shall we?
Jet Pack: This is known to break map control, and can really make some people cry a river in the middle of a match. For example, one could gain a height advantage over another, because they are jetpacking. Obviously, this means they can hit one with ease. However, there IS indeed a negative effect to the user. They’re out in the open, thus, easier to get team-shot.So, why exactly does no one comment about this? I’ve honestly never heard ONE comment about this effect. Another thing I want to point out is that, in MLG gametypes, you see Jetpacks as pickups. No one complains. Why? Some people say that it’s because you don’t actually SPAWN with it, and that it is similar to the Equipment from Halo 3, (which was a smooth, balanced system, IMO.) BUT, doesn’t that STILL break map control? You still have a GREAT vertical advantage, making access to vehicles, weapons, and High-Traffic areas easier, not to mention, you still have the higher-ground.
Again, going back to the subject of the “You can spawn with it” argument.
My question on this is: if EVERYONE can SPAWN with it, and you says it’s “OP”, or “annoying”, then why don’t YOU USE IT? It’s not like it’s restricted to the opposite team! If something gives someone the upper-hand in a fair fight, OF COURSE that someone is going to use it!
NOW: How does this all relate to Halo 4, you ask? That’s a terrible question, and you probably shouldn’t of asked it.
-HALO 4, AND ARMOUR ABILITIES-
So, my main point in this segment is, why does everyone hate sprint? Is it another “Game-breaking” situation? Honestly, I think it’s a long-over due mechanic, and, it works well. Again, I must bring up the subject of MLG. Everyone is fine with it in MLG, but why nothing else? I mean, seriously? if anything, people should be criticizing the COMPETITIVE playlist for not being COMPETITIVE enough, rather than complaining about how the CASUAL/SOCIAL playlist isn’t COMPETITIVE. See how that works?
Anyway, I’m getting slightly off track, here.
Going on with the “I think Sprint is fine.” thing, I would personally like to see equipment make a return, WITH SPRINT implemented. (For example, I could sprint to an area, pick up a bubble shield, and sprint to another location, and use it there.) Personally, I think this would turn out to be a great mix of both worlds. (Reach/Halo 3.) Imagine, sprinting away from a blood-thristy warthog driver, picking up a mine, and preventing your death in such an awesome way. This would open up new mechanics for custom games, creating even more possibilities!
Another thing I wish to talk about is something I like to call: “Dynamic Abilities.”. Basically, how these “DAs” work, is dependent on your environment, and cannot be used outside said environment. This idea came to me, mainly from the Halo 4 reveal trailer. Notice those thrusters MC has? In fiction, those are used exclusively for Zero-G movement.
This is where DAs come into play.
(I’m going to use the Reach MP map, Anchor 9, here, as an example.)
Imagine you are floating adrift in space, hoping to get the rocket launcher in the middle. You can envision it now: getting multi-kills, and putting the enemy team in their place… BUT, something terribly wrong has happened. Somehow, you managed to overshoot your target, you’re completely off-course! But, thanks to your DA, your Zero-G thrusters activate, instantly making Zero-G movement a thousand times easier, allowing you to redeem yourself! After you gain the rockets, you return to the interior of the Anchor, where your DA de-activates, and is permanently disabled, until you return to the Zero-G environment.
Wouldn’t the be pretty cool? Of course, if I put more thought into it, I could more examples of DAs, such as a swimming DA,(when underwater) or a gel-layer impact DA, (when falling from an air vehicle) just to give some (poorly developed) examples.
Anyway, I’m tired, and I might’ve just made myself look stupid (as a result of being tired), so, this thread has come to an end,(for now.) and I leave you with these questions:
Why is Jetpack “OP”, or “Game-breaking”?
Why is Jetpack okay in MLG playlists, when, for some reason, it’s unacceptable in other playlists?
Why does no one realize the negative effects of using the Jetpack?
Why Does Snape kill Dumbledore?
How would you feel about Default Sprint?
How would you feel about "Dynamic Abilities?
How would you feel about the return of equipment?
Please, reply with calm, civil answers. If you don’t agree with my opinion, (And I have a feeling most people won’t.) I would appreciate it if you didn’t state it in a rude or disrespectful manner.