A broken rank system

I like to be judged on my individual performance. I hope it’s not a win to rank. I think MOST halo players would agree. I’d LOVE to match with players my skill level as well. I play MLG Superstars while my teammates are picking up the game for the first time ever. I’ve never blocked so many people for being bad at a game more than I have in halo. Cry baby mode off. Add speedshere for a decent halo player while were here.

> 2533274816057859;1:
> I like to be judged on my individual performance. I hope it’s not a win to rank. I think MOST halo players would agree. I’d LOVE to match with players my skill level as well. I play MLG Superstars while my teammates are picking up the game for the first time ever. I’ve never blocked so many people for being bad at a game more than I have in halo. Cry baby mode off. Add speedshere for a decent halo player while were here.

I’ve been struggling to touch ranked because of my teammates, I hate the FAQ system because I win 4 games in a row and loose a game next and nearly loose 2 of my ranks. I’ve also blocked around 400 people because of it and it just annoys me how bad people can be at this game. I also want it where ranked is locked until you reach a certain level.

The win-based rank system is meant to rank you as a team, as opposed to as individual players. Since Halo is a team game and often the best players tend to run with a regular group it works well for that.

Individual ranks tend to run the risk of one player being a standout on the team, and since the whole team gets ranked based on the top player’s rank everyone else will end up being outmatched.

Should also point out that no matter how well you perform in one way or another, whether or not you win is ultimately all that matters in a competition.

Should be based on Win/Loss not individual performance. You win together or you lose together. Halo is a team game.

*As long as the MM system works and doesn’t create poorly balanced matches

> 2533274810177460;3:
> The win-based rank system is meant to rank you as a team, as opposed to as individual players. Since Halo is a team game and often the best players tend to run with a regular group it works well for that.
>
> Individual ranks tend to run the risk of one player being a standout on the team, and since the whole team gets ranked based on the top player’s rank everyone else will end up being outmatched.
>
> Should also point out that no matter how well you perform in one way or another, whether or not you win is ultimately all that matters in a competition.

Tough… but true.

The worst player on the interchange bench still gets a championship ring… and the best player on the losing team walks away with nothing.

That is how team games work.

Felt it even today, the hard way, when a Diamond 5 in my team went -10 or so (and two suicides). Either a sibling is playing without their knowledge or they rode the coat tails of a better team to the top.

If you don’t have a team to run around with (like me, sigh) then you just have to suck it up. If you want to know how good you are as an individual we need FFA playlists.

> 2533274816057859;1:
> I play MLG Superstars

Sorry, but if you do, the ranking system is broken.
Seems like your average at best, so you shouldnt get near the highest ranks.
No offense, just an observation.

Ranking system solutionIn WoTs ranked games has a reward called chevrons.
The worst of the winning team gets less while the best of the losing team gets one also.
This way it could be balanced that F.E. the best of the losing team earns more exp than the worst o the winning team.
Could be linked to the K/D, objectives or personal winning streaks.

I find that a quite fair system.

> 2533274793250636;6:
> > 2533274816057859;1:
> > I play MLG Superstars
>
> Sorry, but if you do, the ranking system is broken.
> Seems like your average at best, so you shouldnt get near the highest ranks.
> No offense, just an observation.
>
> Ranking system solutionIn WoTs ranked games has a reward called chevrons.
> The worst of the winning team gets less while the best of the losing team gets one also.
> This way it could be balanced that F.E. the best of the losing team earns more exp than the worst o the winning team.
> Could be linked to the K/D, objectives or personal winning streaks.
>
> I find that a quite fair system.

Any match making system will struggle with low populations. I prefer the ‘balanced’ setting but sometimes can’t get a game… and then often get put up with Onxy and occasional champs (I’m only mid Platinum).

Good for the old learning curve though. :slight_smile:

The system definitely awards different amounts of CSR points to different people. Seems to based on performance but I can’t tell exactly how (it follows but doesn’t always exactly match the order of KDA, damage, and or internal game ranking).

And they do keep an internal ranking (based on your individual performance) and try to reconcile that with your CSR - which is why you can suddenly drop a bucketload when you finally lose after being carried up the ladder.

> 2585548714655118;7:
> you can suddenly drop a bucketload when you finally lose after being carried up the ladder.

sounds fair to me.
as long as both team results and individual contributions are taken into account, it should work fine in most cases.
rest is adjusting over time.

edit
Imo a big factor are lobby’s in teams.
Dont know how the matchmaking system works in detail, but if you go into MM with an lobby of 4 and the other team has 4 individuals, its a problem.
In WoT you will face another lobby most of the time.
This should be a must in that calculation.

> 2533274793250636;8:
> Imo a big factor are lobby’s in teams.
> Dont know how the matchmaking system works in detail, but if you go into MM with an lobby of 4 and the other team has 4 individuals, its a problem.
> In WoT you will face another lobby most of the time.
> This should be a must in that calculation.

The old adage is a champion team will always beat a team of champions.

Matchmaking can only match players of similar skill. It can’t predict how those players are going to go together. Throwing 3 specialist snipers into the same team is never going to work well (unless the playlist is Snipers of course).

From what 343 have said in the past I do believe they try not to match 4x solo players against a team of 4 - but again it’s tricky 5 years down the track with relatively low population numbers. I’m sure they are onto it for Infinite.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>
*Original post. Click at your own discretion.

No one who is actually good at halo is buying infinite. It will be a complete noob fest. Kids with no thumbs play halo. 1 out of every 50 games you may run into someone good.

Playing on a full team and -Yoink!- on everyone is no fun so unless you can join as a solo and not play against hot garbage all the time, no one good is buying this game.

343 ruined competitive halo

> 2533274793250636;6:
> > 2533274816057859;1:
> > I play MLG Superstars
>
> Sorry, but if you do, the ranking system is broken.
> Seems like your average at best, so you shouldnt get near the highest ranks.
> No offense, just an observation.
>
> Ranking system solutionIn WoTs ranked games has a reward called chevrons.
> The worst of the winning team gets less while the best of the losing team gets one also.
> This way it could be balanced that F.E. the best of the losing team earns more exp than the worst o the winning team.
> Could be linked to the K/D, objectives or personal winning streaks.
>
> I find that a quite fair system.

When all three of your team mates are going negative most games how do you rank? I’m going positive getting A LOT of damage and assist. But I’m “average”. Please don’t assume when you’ve NEVER played a game with me. I have you my GT

The problem of course, is that if you start giving points on individual performance then players will prioritise this over team-work.

I take great pride in hunting down and killing the opponent with the sword and/or camo. It’s a tough job - that often gets you killed - but I feel it’s a really important team role. I will push hard to get the power up knowing that my shields are failing - it’s better to burn it then to hand it over to the enemy.

Nobody is going to do that if your K:D is more important than the win.

The team part of what is supposed to be a team game will fall even further.

You just have to put everything on the (team) win.

> 2533274810177460;3:
> The win-based rank system is meant to rank you as a team, as opposed to as individual players. Since Halo is a team game and often the best players tend to run with a regular group it works well for that.
>
> Individual ranks tend to run the risk of one player being a standout on the team, and since the whole team gets ranked based on the top player’s rank everyone else will end up being outmatched.
>
> Should also point out that no matter how well you perform in one way or another, whether or not you win is ultimately all that matters in a competition.

Only thing I wish they woukd change is punishing players by playing with a team in a team game.

> 2585548714655118;12:
> The problem of course, is that if you start giving points on individual performance then players will prioritise this over team-work.
>
> I take great pride in hunting down and killing the opponent with the sword and/or camo. It’s a tough job - that often gets you killed - but I feel it’s a really important team role. I will push hard to get the power up knowing that my shields are failing - it’s better to burn it then to hand it over to the enemy.
>
> Nobody is going to do that if your K:D is more important than the win.
>
> The team part of what is supposed to be a team game will fall even further.
>
> You just have to put everything on the (team) win.

Except when it comes to MMR you throwing yourself at swkrd actually isn’t rewarded. If you don’t get 19 kills a gams you actually get punished at the top end it’s how it works even in obj.

I agree! I think being ranked as an individual is way better. if we are ranked as individuals than that could give us teammates and and opposing players with a similar skill/level as you. But I don’t think that we should skilled based match making, because we all have that one game at 3AM where were a literal god at the game and that can mess with you’re overall skill rating.

Heres a YouTube video made by HiddenXperia explaining skilled based match making:

more halo fans should watch this guy, hes all about getting the details out!