sigh …or not.
First things first:
Hello!
(^_^)
Little foreword:
This might seem like a venting thread at first and probably is partially, but there are also more constructive comments in the later parts, so please read it all to the end before judging, thank you!
(^_^)
So, I wanna send out a big and totally-not-sarcastic “Thank You” to the complainers who once stated how OP the Covenant in this game was. Was reading tons of very old threads over at the 343 forums about HW’s balancing and saw how people were heavily moaning about the Covenant, though stats said balanced, duh. Great job, guys, now we have an absolute crushingly dominant UNSC in this game instead of a Covenant which was only OP in 1v1 and counterable! Thank you very much! For the first time in the Halo era, UNSC and Covenant were almost balanced, but you couldn’t let it be, right? You just had to complain until you got your “UNSC beats everything”-law back, like in every Halo game, eh? Thank you so much!
(>_<)
[/end of rant]
Okay, because I feel this coming, I’ll explain why the UNSC is so OP.
First, Scorpions. I feel I could leave it with that. Seriously, there is NOTHING that can beat Scorpions, no Banshee (“soft-counter”, my -ZING!-), no Hunters (hard-counter unit which is also softly suspectible by its designated target - genius! What’s next? Sniper rifles without scopes?). Don’t even get me started on the other useless covie units. Leaders? Surely not the Arbiter! Not the ground-Prophet! Not the Brute unless you drive the tanks into a wall!
I don’t know what the hell the devs were thinking when designing tanks. Three tanks tearing apart an army of “soft-counter” Banshees is BS. For HW2, just leave it. Whoever will make that game, DO NOT EVER MAKE SUPER-POWERFUL UNITS!!! EVER!!! Stick to weak and medium units that can’t enter god-tier.
Second, Gauss. Lol. Beautiful “scout” UNSC has there. Again, soft and hard counters fail miserably. So do Brute and Prophet. Arby can fight them off… until the D-Bomb drops. Whooopie!
For HW2, make scouts SCOUTS. No offensive abilities except for other scouts and Flood. SCOUTS.
Third, D-Bomb. Thank you! Thank you so much for it! Covenant must spend tons of resources for the one unit that brings it, just to die by that cheap OP ability. It’s HW’s version of wall-hack. There is no insta-win button against Scorpions, and they are much more deadly and versatile, so why is this atrocity allowed? No D-Bomb for HW2!
Fourth… Well, a lot more, just summarized. Eco bonus, stronger bases/units, turrets, more versatility (best unit and all counters in one building, LOL!), more map control via hogs (Arby’s actually too expensive early on - and just one guy) and so on. I see how Ensemble designed UNSC to overpower Covenant end-game, but this is an idea that can’t work. Either Covie would win cheap (rush) or UNSC (OP). Ensemble did understand that, it seems, so they gave UNSC one heck of a defense and good early-units. Covenant… Not so. Also, everyone plays 3v3, and early-game winning and rushing is out of the question there. Great job!
facepalm
CONCLUSION:
I think I might have forgotten some details, but this should be sufficient for now.
For Halo Wars 2, I would suggest to create just ONE class. BUT, with different models. Like Banshees perform just like Hornets, Wraiths like Scorps, etc…
Now, before you shout out “boring!”, hear me out:
Blizzard are the only ones who are capable of kinda balancing games. If experienced Ensemble failed with HW1, the successor will definitely, don’t build up any illusions! So, in the end, there will be one dominant class again, which will be played by the majority of top-tier players. There goes diversity. So why not give everyone the same cards in the hand, but allow for different looks? Like a BR starts game of Halo 4, just with different skins for the BR!
d(^_^)
Any comments (if there are still people here)?