A big concern

I just watched the Halo 5 Beta Trailer and I am very disappointed. It advertized “ALL NEW SPARTAN ABILITIES” this tells me they still following the CoD/Halo recipe.
Which is huge let down.
Halo 4 was a colossal failure, after the hype wore off Halo 4 became impossible to play. There was issues all over the place. 343 created a awful game that had a list of problems. Like joining in games with the outcome already determined, small character models with large reticles.(They added small character models and large reticles to decrease the skill gap) and on top of this was a bunch of silly armor abilities, that nobody cares for. Seriously Halo 4 feels like Batman Gotham City Impostors Halo Edition.

343 needs to listen to us, or Halo 5 will flop harder than Halo 4 and Reach combined.

Bro, where have you been? Get updated, Spartan Abilities have been clarified long since. They are not Spartan Armor abilities.

Spartan Abilites is another term for Spartan features, such as hijacking, dual wield, or melee. It means that every Spartan will be able to do the same thing across the board…

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LOL this guy.

I have a funny feeling OP isn’t being serious.

> LOL this guy.

…The -Yoink- are you talking about? Are you intentionally trying to troll or what? What Aokiji said is dead-on accurate.

oh great, another one of this back-from-the-future threads…

> I just watched the Halo 5 Beta Trailer and I am very disappointed. It advertized “ALL NEW SPARTAN ABILITIES” this tells me they still following the CoD/Halo recipe.

How is adding new default player actions “following the CoD/Halo recipe”? Not that I’m so familiar with CoD anymore, but I didn’t get the impression that CoD has added any new default player actions.

> Halo 4 was a colossal failure, after the hype wore off Halo 4 became impossible to play. There was issues all over the place. 343 created a awful game that had a list of problems. Like joining in games with the outcome already determined, <mark>small character models with large reticles.(They added small character models and large reticles to decrease the skill gap)</mark>

Please elaborate. What does large reticles have to do with small player models? How does that decrease the skill gap?

Look at the responses from Stinkles (Frank O’Connor) Spartan abilities ARE NOT Armor abilities.

Lets try doing a thing called “research” before we go off spewing hate for a game that doesn’t come out until next year.

When they say Spartan Abilities they mean stuff like default Sprint, vehicle boarding, duel wielding. Stuff along those lines, only new.

> > I just watched the Halo 5 Beta Trailer and I am very disappointed. It advertized “ALL NEW SPARTAN ABILITIES” this tells me they still following the CoD/Halo recipe.
>
> How is adding new default player actions “following the CoD/Halo recipe”? Not that I’m so familiar with CoD anymore, but I didn’t get the impression that CoD has added any new default player actions.
>
>
>
> > Halo 4 was a colossal failure, after the hype wore off Halo 4 became impossible to play. There was issues all over the place. 343 created a awful game that had a list of problems. Like joining in games with the outcome already determined, <mark>small character models with large reticles.(They added small character models and large reticles to decrease the skill gap)</mark>
>
> Please elaborate. What does large reticles have to do with small player models? How does that decrease the skill gap?

So all of their Spartan can go into your reticule without any effort. On long range you often don’t even have to move your analog stick even though people are strafing or jumping …

We need smaller reticules and bigger player models.

The character models are very small in halo 4. The size of the spartan, making it easier to shoot. Also the reticle sizes are very large again making it easy to shoot. I thought the models where small in Halo Reach, but Halo 4 took to a new level.

In my opinion a game should never cater to poor players, it destroys everything a good about games.

> > > I just watched the Halo 5 Beta Trailer and I am very disappointed. It advertized “ALL NEW SPARTAN ABILITIES” this tells me they still following the CoD/Halo recipe.
> >
> > How is adding new default player actions “following the CoD/Halo recipe”? Not that I’m so familiar with CoD anymore, but I didn’t get the impression that CoD has added any new default player actions.
> >
> >
> >
> > > Halo 4 was a colossal failure, after the hype wore off Halo 4 became impossible to play. There was issues all over the place. 343 created a awful game that had a list of problems. Like joining in games with the outcome already determined, <mark>small character models with large reticles.(They added small character models and large reticles to decrease the skill gap)</mark>
> >
> > Please elaborate. What does large reticles have to do with small player models? How does that decrease the skill gap?
>
> So all of their Spartan can go into your reticule without any effort. On long range you often don’t even have to move your analog stick even though people are strafing or jumping …
>
> We need smaller reticules and bigger player models.

That would be bullet magnetism/aim assits, not actual reticule size, and red reticule range as well.

And enlarging player models would then again do the same, you’d have an easier time aiming as targets would be bigger, even with a smaller aim assist area.

I think you’re looking for a tighter cone for the aim assist, if they use a cone for that.

Default sprint? What a bummer. Anyways this game is already smelling like a huge failure in the making

> Default sprint? What a bummer. Anyways this game is already smelling like a huge failure in the making

Where are you getting the remote idea that default sprint has been confirmed?

> Default sprint? What a bummer. Anyways this game is already smelling like a huge failure in the making

We haven’t heard a single thing about Sprint.

What we do know, is that Armor Abilities have been scrapped. AAs are not returning.

Instead, 343i is going to implement new player mechanics akin Dual Wielding or Vehicle Boarding.

That would only apply in the real world. But this is a game, so when a player is smaller at all distances it makes it easier to hit. Unlike in previous Halos where your Spartan would appear larger. It would be much harder to hit since he could escape your reticle easier.

Dont believe me? Them why is strafing not important in Halo 4? or as important.

Found a video please watch it.

> > > > I just watched the Halo 5 Beta Trailer and I am very disappointed. It advertized “ALL NEW SPARTAN ABILITIES” this tells me they still following the CoD/Halo recipe.
> > >
> > > How is adding new default player actions “following the CoD/Halo recipe”? Not that I’m so familiar with CoD anymore, but I didn’t get the impression that CoD has added any new default player actions.
> > >
> > >
> > >
> > > > Halo 4 was a colossal failure, after the hype wore off Halo 4 became impossible to play. There was issues all over the place. 343 created a awful game that had a list of problems. Like joining in games with the outcome already determined, <mark>small character models with large reticles.(They added small character models and large reticles to decrease the skill gap)</mark>
> > >
> > > Please elaborate. What does large reticles have to do with small player models? How does that decrease the skill gap?
> >
> > So all of their Spartan can go into your reticule without any effort. On long range you often don’t even have to move your analog stick even though people are strafing or jumping …
> >
> > We need smaller reticules and bigger player models.
>
> That would be bullet magnetism/aim assits, not actual reticule size, and red reticule range as well.
>
> And enlarging player models would then again do the same, you’d have an easier time aiming as targets would be bigger, even with a smaller aim assist area.
>
> I think you’re looking for a tighter cone for the aim assist, if they use a cone for that.

The reticule visualizes the aim assist (and where your bullet goes). Aim assist and reticule is tied together so what he and both I meant was to reduce them both.

Debating bigger models is hard (Or at least I have to write a lot, something I don’t want to).

If you increase the size of a model you would want to change the speed, map, and how something changes when we are talking about distance, smaller and bigger (scaling) etc.

At least make it so you have to put some effort into moving your reticule wherever the player is compared to you.

> I just watched the Halo 5 Beta Trailer and I am very disappointed. It advertized “ALL NEW SPARTAN ABILITIES” this tells me they still following the CoD/Halo recipe.
> Which is huge let down.
> Halo 4 was a colossal failure, after the hype wore off Halo 4 became impossible to play. There was issues all over the place. 343 created a awful game that had a list of problems. Like joining in games with the outcome already determined, small character models with large reticles.(They added small character models and large reticles to decrease the skill gap) and on top of this was a bunch of silly armor abilities, that nobody cares for. Seriously Halo 4 feels like Batman Gotham City Impostors Halo Edition.
>
>
> <mark>343 needs to listen to us, or Halo 5 will flop harder than Halo 4 and Reach combined.</mark>

Whoa there, don’t start hating on a game that hasn’t been released yet. Play the game and then make your decision about it. Remember, you can’t judge a book by its cover.

If we don’t start now, it will be to late. And it will be Halo 4 all over again.