Edited by Moderator - Please do not make nonconstructive posts.
*Original post, click at your own discretion.
When I was six, I understood what the word ‘stupid’ meant. Something not smart, lacking logic, etc. And this is exactly what the spawning system is in Halo 4. Not smart, lacking logic, stupid. You want to have instant spawns? Okay, but why make it to where you spawn right behind the guy who killed you to have a second chance? Really, spawn people ANYWHERE else. In a middle of a fight, in a spawn kill zone, that’d be better. They died, respawning and losing their stuff should be punishment. But in this game, you can respawn right next to the guy who killed you and headshot him while he’s no shields, and then you can even reclaim your lost weapons.
Instant spawns come down to preference, really. But BAD spawn logic is broken, and you can’t argue that. No one can disagree with me.
343i, a six year old could design parts of your game better than you.
I have encountered the not-so-fantastic-spawn issues. Yeah it is real, and they suck. I got jumped when two guys spawned DIRECTLY in front of me. Be patient though, it is a big issue that I am sure they will notice.
Well a six year old could come up with better ideas for missions, Halo moments, and forge items, that’s for sure.
There’d be awesome high-speed chases, awesome beach storms, free-falls, and ridable dinosaurs/Gutas, and Hunter assasinations, and parkour, and Scarabs in forge, and a useable Scarab gun, and airplanes, buildable trains. You could create weapons, and put A.I> in Forge world. . Maybe they could scrap Spartan Ops and just bring back Firefight, and put Firefight maps in Forge, you could but C4 down around forge world, and they’d have ropes on Falcons that you could use to pick up teammates. . . unlimited imagination.
They should hire Millie Ramsey as the creative director.
Yes, the spawn system isn’t good. I laughed one time when I was on Adrift playing CTF, and when I was running for the flag some guy spawned RIGHT infront of me and killed me.
So I was playing CTF on Wreckage and not even 100 meters directly in front of me an enemy player spawned with a clear line-of-sight/fire directly to me with no cover, walls or otherwise in between. If it weren’t for my Flagnum, I would’ve been unfairly screwed.
> > I assume you have already gone into forge and “fixed” all the spawning on the maps then?
>
> Yes.
Great - then next time you are playing your “competitive customs” you can use your “fixed” maps and you can also fix that “random OD problem” you mentioned a few days ago.
> > How old are you? You go design your version of Halo then and we’ll judge it.
>
> People who post Yoink! like this annoy me to no end, it’s not his -Yoinking!- job to make Halo, he’s not a dev.
As a developer myself, you people have to realize that it is just not that simple. That’s why I would say the same thing LimeStick said to you, if you think it’s that simple to do go make your own game and prove it then. Before I got into game programming, I used to complain just like how you people do until I realized how hard it is to make a game.
> When I was six, I understood what the word ‘stupid’ meant. Something not smart, lacking logic, etc. And this is exactly what the spawning system is in Halo 4. Not smart, lacking logic, stupid. You want to have instant spawns? Okay, but why make it to where you spawn right behind the guy who killed you to have a second chance? Really, spawn people ANYWHERE else. In a middle of a fight, in a spawn kill zone, that’d be better. They died, respawning and losing their stuff should be punishment. But in this game, you can respawn right next to the guy who killed you and headshot him while he’s no shields, and then you can even reclaim your lost weapons.
>
>
> Instant spawns come down to preference, really. But BAD spawn logic is broken, and you can’t argue that. No one can disagree with me.
>
>
> 343i, a six year old could design parts of your game better than you.
well then where is your non-existant proof. also where does a six year old get around $6.4 millon to get this game engine know how to script the game and what a spawn is? your argument has been rendered invaled
> > > How old are you? You go design your version of Halo then and we’ll judge it.
> >
> > People who post Yoink! like this annoy me to no end, it’s not his -Yoinking!- job to make Halo, he’s not a dev.
>
> As a developer myself, you people have to realize that it is just not that simple. That’s why I would say the same thing LimeStick said to you, if you think it’s that simple to do go make your own game and prove it then. Before I got into game programming, I used to complain just like how you people do until I realized how hard it is to make a game.
I am also a developer and I am currently in the process of the design stage for my project which will be a First Person Shooter. Looking ahead thinking about the game logic, especially when it comes to scripting a spawn system won’t be too hard.
All you need to do is make the spawn system a weighted spawn system that takes in account “lines of sight”.
Creating a spawn system like this can prevent bad spawns:
Spawn logic (pseudo code);
store all available spawn locations to a list
organize spawn list so that spawns that are furthest away from enemies are at the top
push all spawns that have a clear line of sight to enemies to the bottom of the stack
select the topmost spawn
spawn player