With all points, I will give insight on how to fix it for the future games!
I
Chaotic gameplay is a seriously bad issue, whether it’s someone flying up getting an unfair height advantage on an enemy or it’s just personal/global ordinance, it damages game flow, makes instances where you get mad over some game mechanic but you now just shrug it off because it’s the norm now.
If anyone’s played Halo 3 in it’s day, knows the value of map and weapon control, and being fully aware of where your enemy is or could be. You never had someone fly 20 feet in the air out of no where and kill you because you have absolutely no idea where they are.
II
Ordinance is the primary reason I dislike most of halo 4, whether it’s a random weapon drop coming down next to you/enemy giving them an power weapon advantage or it’s a personal ordinance giving someone a sniper/rockets. It at it’s core does not belong in Halo.
It feeds the beast that hungers for random gameplay, that loves to see people get frustrated over unfair weapon spawns and lack of neutral weapon spawns.
It’s hard to think of a reason why it shouldn’t be in the game when it’s so self-explanatory.
III
Loadouts are a great concept until after you realized 343i stripped down player traits that have been in Halo since day one, just to make mods and make us choose two of the five+ traits that used to be standard.
When you add this with the absurd ability to spawn with a shot-gun side arm, a plasma pistol and any grenade you want with up to 3 grenades, there is clearly something wrong with this.
If our past selves had a chance to play this back in the day, they would barely recognize this as a real Halo game.
IV
Sprint and player speed. It feels as if you were given a chance to make it feel like we should move faster, so instead of making the player move a bit faster, they made us move a bit slower and made Sprint more of a thing.
V
Player traits have taken a serious hit being converted to armour mods. The concept of needing a mod to be able to pick up a rock-sized object to be able to put it where we put the rest of our grenades seem foreign to me. It just leaves me saying… “Why?”
Loadouts would have not been so bad if you didn’t butcher our player traits up and added terrible selections between grenades and side-arms.
VI
Matchmaking selection is another massive issue for me. Before we had objectives bundled together in a pure objective playlist along with slayer playlists, and it worked, it worked amazingly.
Now we don’t even have oddball or KOTH objectives because you botched up in the beginning.
In addition to this, the true-skill system does not work at all. Just today we were matched up against a few good teams that had an amazing K/D of 80k kills to 40k deaths. And then we get matched against scrubs.
VII
Changes to the objectives likely led to the downfall of of KoTH and oddball, I used to have amazing time playing oddball and KoTH, CTF too, but now we have flagnum and the -Yoink!- between infinity and CTF, I just don’t enjoy them anymore.
Objectives are supposed to be balanced, balanced spawns, weapon locations and balaced players, so when you add ordinance on top of them all, that’s not balanced, that’s just terrible gaming right there.
Maps used to have imbalaced weapon spawns right up until recently, it only took about 7 months to fix that…
VIII
Lastly, the speed in which you make your changes, by the time you actually do anything, people don’t care anymore, they’ve left, found other things to fill their time with, playing better games.
Why? Because it takes you 7 months to decide it’s time to balance weapons, add ranks that should have been there day one and do anything else. Heck, I still see the camo glitch where you are fully camo’d but don’t show any dots on radar and have yet to see 343i acknowledged that bug even exists or will get fixed.
IX
This is the grand master of all issues, it was the start of what would later rot the core and leave our game open to even more infections.
Armour abilities! They were the absolute worst thing in Halo Reach, by far, the worst thing ever conceived. And now in Halo 4, they aren’t as bad as armour lock, but they still muddy our gaming experience.
Jet Pack
Promethean Vision
Active Camo
Just to name a few, why the hell do they exist as AA’s? I absolutely hate this mutation from equipment to AA’s I hate it with a passion because it breeds such an massive amount of randomness to our game and makes it out right unfair in many circumstances.
With all that said, some of the ways to fix these issues for Halo 5 would be to actually sit down with some of our community concerning matchmaking, taking a good hard look at past games, look at why Halo 3 and Halo Reach could bring in 80k+ players a day but as soon as Halo 4 pokes its head out it barely is able to bring in 30k players.
Halo 5 needs to acknowledge it’s past, and basically start from square one then move forward as opposed to starting at what Halo 4 was then moving forward, because building a house on a terrible foundation will only lead it it’s eventual collapse.
You are quickly crashing Microsoft biggest flagship into the ground, and it’s still easily fixable.
My appologies, halfway through making this I had to do something for a while and I lost two points, so I left out a few things, please feel free to point out some things I left out, your personal issues and what you like and voice your opinions!

