7 quick points for 343i regarding halo 5.

Questions:

  1. Are the breakout forge maps from the beta going to be featured as part of the 20maps we will receive at launch?

  2. Are all breakouts maps forge maps?

  3. Is it possible for 343 to change the unlimited sprint to limited for breakout before launch and make it more balanced for that game mode. Maybe something like halo reaches sprint system.

  4. Is breakout going to feature full shield type slayer game modes?

Advice:

  1. Dead zones in Warzone will be the death of the game mode NO QUESTIONS ASKED and ppl will run straight back to BTB. Tighten up the maps so that there isn’t so many dead zones or the game types going to be dead on arrival.
    (Don’t say I didn’t warn you)

  2. The Massive hit markers in Warzone are enough to make me not play it. Especially when u combine it with the new blippy blippy piew piew toy gun sounds on all the Warzone weapons. Which brings me to my next point…

  3. Weapon sound & Visual changes - Are 90% Unsuccessful so far judging from the Warzone Demo. I would suggest getting Art design & sound design ideas from the team that made H2A before the game drops.

The only sounds I really dislike from weapons is that the needler and banshee plasma shots sound like bullets instead of crystal or plasma.

> 2533274808578327;2:
> The only sounds I really dislike from weapons is that the needler and banshee plasma shots sound like bullets instead of crystal or plasma.

Yes I agree with both of those points.
And also though, the carbine sounds like a toy. So does the sword. And also in halo4 the SAW sounded so BEASTY & really intimidating. Now it sounds cheap.

Btw dead zones are parts of the map no one goes to right?

Well I don’t think that will be a problem much since we have these AI bosses that appear all over the place. Maybe.

> 2533274808578327;4:
> Btw dead zones are parts of the map no one goes to right?
>
> Well I don’t think that will be a problem much since we have these AI bosses that appear all over the place. Maybe.

Dead zones are places on the map where u re spawn after you die and u find ur self sprinting accross the map for ages with no one to fight. Or after u kill an AI enemy there’s no one else to fight for miles.
it makes the game lack action. Makes the game frustrating.
Its a little bit like that in 4v4 as well for halo5. Even those maps could use a little tightening

You haven’t even got to play the game yet and already you’re acting like you are able to determine if the game will succeed or not.

> 2533274938678576;6:
> You haven’t even got to play the game yet and already you’re acting like you are able to determine if the game will succeed or not.

Tell that to the people that made a petition for Metroid Prime Federation.

> 2533274808578327;7:
> > 2533274938678576;6:
> > You haven’t even got to play the game yet and already you’re acting like you are able to determine if the game will succeed or not.
>
>
> Tell that to the people that made a petition for Metroid Prime Federation.

I don’t care about Metroid. I care about Halo. And how all of these children continue to complain that they don’t see exactly what they THINK will make the game great to them, and only them.

> 2533274938678576;8:
> > 2533274808578327;7:
> > > 2533274938678576;6:
> > > You haven’t even got to play the game yet and already you’re acting like you are able to determine if the game will succeed or not.
> >
> >
> > Tell that to the people that made a petition for Metroid Prime Federation.
>
>
> I don’t care about Metroid. I care about Halo. And how all of these children continue to complain that they don’t see exactly what they THINK will make the game great to them, and only them.

Difference is we have seen quite abit of Halo 5, compared to Federation’s situation.

> 2535418618012517;5:
> > 2533274808578327;4:
> > Btw dead zones are parts of the map no one goes to right?
> >
> > Well I don’t think that will be a problem much since we have these AI bosses that appear all over the place. Maybe.
>
>
> Dead zones are places on the map where u re spawn after you die and u find ur self sprinting accross the map for ages with no one to fight. Or after u kill an AI enemy there’s no one else to fight for miles.
> it makes the game lack action. Makes the game frustrating.
> Its a little bit like that in 4v4 as well for halo5. Even those maps could use a little tightening

You haven’t played Warzone. All the game footage I’ve seen, you respawn very close to the action. Warzone will not die. Halo will not die.

Stop the doomsday predictions.

> 2533274795233660;10:
> > 2535418618012517;5:
> > > 2533274808578327;4:
> > > Btw dead zones are parts of the map no one goes to right?
> > >
> > > Well I don’t think that will be a problem much since we have these AI bosses that appear all over the place. Maybe.
> >
> >
> > Dead zones are places on the map where u re spawn after you die and u find ur self sprinting accross the map for ages with no one to fight. Or after u kill an AI enemy there’s no one else to fight for miles.
> > it makes the game lack action. Makes the game frustrating.
> > Its a little bit like that in 4v4 as well for halo5. Even those maps could use a little tightening
>
>
> You haven’t played Warzone. All the game footage I’ve seen, you respawn very close to the action. Warzone will not die. Halo will not die.
>
> Stop the doomsday predictions.

Yes I have played it. I was at e3. Like I said (Don’t say I didn’t warn ya)

> 2533274938678576;6:
> You haven’t even got to play the game yet and already you’re acting like you are able to determine if the game will succeed or not.

Unfortunately for you I have played it. Seeing as though I was at e3. Like I said… (Don’t say I didn’t warn ya)
:wink:

Only saw one video where a player spawned quite far, but I think that’s also because they chose that spawn point.

> 2535418618012517;12:
> > 2533274938678576;6:
> > You haven’t even got to play the game yet and already you’re acting like you are able to determine if the game will succeed or not.
>
>
> Unfortunately for you I have played it. Seeing as though I was at e3. Like I said… (Don’t say I didn’t warn ya)
> :wink:

sorry i have to correct you, but you didn’t play H5, at least not the complete & final game.
you’ve played just a part of it, which is still a work in progress.
so he’s got a point.

On the topic 9f deadzobes, there are games with deadzobes that are faaaarrr more successful than halo. It’s not that big a problem.

> 2533274938678576;6:
> You haven’t even got to play the game yet and already you’re acting like you are able to determine if the game will succeed or not.

And look TBH after playing it, it’s not really a game mode I care about. Warzone isn’t really halo and it’s a game mode I wouldn’t miss if they came out tomorrow and said they’re scrapping it. I mean, it’s nice to have it there but that’s as fat as it goes. It’s not really a halo game. It’s Titan fall. But in saying that, I’m trying to give advice to 343. Experienced advice. 15plus years of halo multiplayer experience. But if u don’t mind Warzone dying in it’s first year then I don’t mind either. U seem to like the game so u should think ur self lucky I’m even offering 343this advice. Because any experienced halo player knows that what I’m saying is true.
Tje game mode is comprised of 50% sprinting accross dead zones of the map 30% fighting Ai’s & 20% fighting other Spartans.

> 2533274938678576;8:
> > 2533274808578327;7:
> > > 2533274938678576;6:
> > > You haven’t even got to play the game yet and already you’re acting like you are able to determine if the game will succeed or not.
> >
> >
> > Tell that to the people that made a petition for Metroid Prime Federation.
>
>
> I don’t care about Metroid. I care about Halo. And how all of these children continue to complain that they don’t see exactly what they THINK will make the game great to them, and only them.

I’ve played halo for 15+ years I think I know what makes halo succeed compared to what doesn’t.

> 2533274808578327;13:
> Only saw one video where a player spawned quite far, but I think that’s also because they chose that spawn point.

Maybe u should watch a few more videos

> 2533274886490718;14:
> > 2535418618012517;12:
> > > 2533274938678576;6:
> > > You haven’t even got to play the game yet and already you’re acting like you are able to determine if the game will succeed or not.
> >
> >
> > Unfortunately for you I have played it. Seeing as though I was at e3. Like I said… (Don’t say I didn’t warn ya)
> > :wink:
>
>
> sorry i have to correct you, but you didn’t play H5, at least not the complete & final game.
> you’ve played just a part of it, which is still a work in progress.
> so he’s got a point.

Sorry I did play halo5. I played the exact part of halo 5 that I am talking about in this thread. It’s called Warzone. And I have given my feedback on the current state that the game mode is in. And what it needs in order to be successful. So sorry to make u jealous and angry but yes, I have played halo5. And yes I have played Warzone. Umad? :wink:

> 2535418618012517;1:
> Questions:
>
> 3. Weapon sound & Visual changes - Are 90% Unsuccessful so far judging from the Warzone Demo. I would suggest getting Art design & sound design ideas from the team that made H2A before the game drops.

H2A did sounds and visuals right by far thats how all of halo 5s visuals and sounds should be like