7 needles from a grunt mech killed ultra wraith?!

My ultra wraith had nearly full health, and I kid you not, it took less than 8 needles from his gun thingy to kill my ultra wraith. No signs of damage at all-but then boom. Dead.

anyone else experience this? Like wtf…

Yeah his needle attack took my sword ghost out really quick, and I just got it!

Too OP

3 from his main cannon killed me out of my Ghost Ultra, but the vehicle itself stayed perfectly intact. I mean, not a scratch. Seriously.

Same thing happened to my brand new banshee ultra.

A single supercombine from the grunt goblin might as well be a death sentence, so it’s always a good idea to have something to hide your vehicle behind when he turns to you.

Because his needles don’t go after the vehicle, they attack you inside the vehicle. That’s why a supercombine can kill you inside, you slump out, and your vehicle looks fine.

Also, like the Warden’s black balls, it will follow you everywhere, even in circles.

It’s annoying. I understand they need to be hard to kill, but it’s annoying. Not really playing WZF anymore. #nofun

Yeah, those needles can be pretty annoying especially when you’re in a scorpion. Does anyone know how many WZ FF wins you need to complete the commendation?

> 2535465339367884;9:
> Yeah, those needles can be pretty annoying especially when you’re in a scorpion. Does anyone know how many WZ FF wins you need to complete the commendation?

last two tiers are 40 wins, then 60

If you’re in a Wraith or Scorpion or any other large, slow-moving vehicle, do not get within range of his needle attack. I’ve been torn to pieces by two supercombines in a Tundra Scorp with me and my gunner both running Wheelman. Don’t even bother using Banshees because the needles are basically unavoidable even with rolls and flips. I’ve seen them fly past me as I’m doing a flip then suddenly supercombine 5 seconds later because the needles literally did a 180 and hit me in my -Yoink-. So yeah, they’re a little OP. A lot.

Yep… twice…Once I was in a Hannibal mantis and once in the banshee ultra, with no damage, not on fire or even smoking, and the needles he fired out of the top of goblin instantly killed me.

> 2533274819580184;10:
> > 2535465339367884;9:
> > Yeah, those needles can be pretty annoying especially when you’re in a scorpion. Does anyone know how many WZ FF wins you need to complete the commendation?
>
>
> last two tiers are 40 wins, then 60

Thanks. I’m closing in on the 40, but 60 wins is going to take a while. And a lot of tanks.

Yeah, if you don’t have the ability to move your vehicle in or out of cover effectively, it’s not good to go up against the Grunt Boss in a Vehicle.
Then again, with how accurate his regular needles are, it’s kinda also a -Yoink- on foot.
I mostly pull turrets and stand back and lay on the lead. It’s worked okay so far.

> 2533274852681222;11:
> If you’re in a Wraith or Scorpion or any other large, slow-moving vehicle, do not get within range of his needle attack. I’ve been torn to pieces by two supercombines in a Tundra Scorp with me and my gunner both running Wheelman. Don’t even bother using Banshees because the needles are basically unavoidable even with rolls and flips. I’ve seen them fly past me as I’m doing a flip then suddenly supercombine 5 seconds later because the needles literally did a 180 and hit me in my -Yoink-. So yeah, they’re a little OP. A lot.

You think a 180 is all they do? They are relentless

The goblin does have two sets of needles.

The same ones as the Talon of the lost and the ones tailored towards destroying Vehicles, tho they both make a pretty job at turning a tank into swiss cheese.

I think it’s good we face an opponent with that much power. That way you’ll have to understand that the mistake is all yours, by exposing yourself. I have too often fallen prey to the needles he fires but only because i didn’t consider my safety equally as much as my desire to have him killed. Play it safe, let infanty do the up, close and personal stuff.

I lost a full health Corp scorpion to the grunt boss in under a second.

> 2533274833081329;15:
> > 2533274852681222;11:
> > If you’re in a Wraith or Scorpion or any other large, slow-moving vehicle, do not get within range of his needle attack. I’ve been torn to pieces by two supercombines in a Tundra Scorp with me and my gunner both running Wheelman. Don’t even bother using Banshees because the needles are basically unavoidable even with rolls and flips. I’ve seen them fly past me as I’m doing a flip then suddenly supercombine 5 seconds later because the needles literally did a 180 and hit me in my -Yoink-. So yeah, they’re a little OP. A lot.
>
>
> You think a 180 is all they do? They are relentless

Reminds me of Warden’s death ball.

I never even bother trying to take that thing out. If the enemy wants to try and get that tedious 100VP have at it.

What, you don’t enjoy bullet sponges that take ages to kill but can rip through your heavily fortified tank like tissue paper that has sat in an unflushed toilet for about 24 hours?

FUN ENEMY DESIGN