> > Halo PC/Custom Edition had dedicated servers, there was still LAG. Dedicated servers does not automatically mean no lag, the netcoding is another factor that can cause lag.
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> It is, but there isn’t much more to say at this point beyond that. We simply don’t have ANY information about how 343 is planning to handle dedicated servers and increased player counts. Maybe they’ve found a very workable solution, we don’t know so lets leave the technical end of the discussion for a later time.
Tho you are correct to a point, we should keep in mind some of the technical bits in mind, to keep our ideas/suggestions rooted in some form of reality.
> I think the greater issue for us right now is simply that of design, if 343 doesn’t take special steps to rebalance the sandbox around Giant Team Battle we will have problems. But if they do, what does that mean for the smaller gametypes?
Ah, yes, design as I pointed out in a few posts, current map sizes (other than maybe Forge World in Reach) just do not support the number of people this thread is suggesting. How would they fix this issue to make maps more supportive of larger player counts? Make them larger, which as someone pointed out above, demands more resources both in development, and in hardware. Plus there’s the issue of “What does that mean for the smaller gametypes?” like you stated.
My theory on this has always been the same, it’s easier to shrink than to expand. Take a large map able to support 32 players, you design the map around the 32 players, and 4v4 gametypes, give the map large amounts of space for vehicles, but give players plenty of foot paths, make a small “Base” for smaller gametypes, that when smaller gametypes are selected, you put up a “Safe” zone around that “Base” which if a player leaves, they die. That is what Forge World was designed around.
This would also open up for more forge resources, like buildings, huts, and other structures.
I’ve seen Battle Field use that kind of gametype set up before, it works well for smaller gametypes, with out the need of small maps made for the smaller gametypes.
And we all know that 343i can control how many players per playlist, it wouldn’t be hard for them to set up play lists that uses both big and small maps for small team gametypes, and limit the amount of players.
The pros of doing this is, the scenery around the map will look awesome, and less 2D, forgers can have their forge world sized maps, hopefully with a budget to match.
The cons of doing this is, the amount of gametypes for such sizes, the resources required.