Wasnt that one of the.biggest selling points of halo 5? that the graphics were going to.be mind blowing. Wasnt that the reason that co op was taken out? dont get me wrong. I love me some hi frame rate and rendered polygons but halo was never known for its amazing graphics (halo 2) id rather have the gameplay.and the feel of Halo rather than a Crysis offshoot
tbh, halo 5 looks amazing
and 60fps rather than 30- are extremly useful for competitive multiplayer, which halo 5 is almost all about
Yup, shame it struggles to hit 900p.
30fps looks choppy to play now…
I’d rather have 60fps than split screen.
why did it have to be either/ or though? is 60 fps too much for a splitscreen?
I love 60 fps, I would hate to go back!
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> why did it have to be either/ or though? is 60 fps too much for a splitscreen?
Yes. Go thank the hardware of the XBone. And they coded the engine so that the FPS cannot go lower than 60 or the game would break down. For better and for worse.
But seeing as this has more to do with splitscreen than with FPS, you probably wanna go here…
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> why did it have to be either/ or though? is 60 fps too much for a splitscreen?
Rendering two completely separate player views at the same time costs performance. If I remember correctly, Halo Reach’s graphics actually degraded while in splitscreen. Halo 5 would probably have to look like Reach to do splitscreen at 60 FPS lol. 30 FPS is easier to achieve than a fully consistent 60.
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> > 2533275013515244;5:
> > why did it have to be either/ or though? is 60 fps too much for a splitscreen?
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> Rendering two completely separate player views at the same time costs performance. If I remember correctly, Halo Reach’s graphics actually degraded while in splitscreen. Halo 5 would probably have to look like Reach to do splitscreen at 60 FPS lol. 30 FPS is easier to achieve than a fully consistent 60.
So Why.not go 40 or 50? somewhere in the middle, best of both worlds. Or why.makr a game.that pushes the console to.its limits? Microsoft should know that it needs to raise its ceiling so that its biggest.franchises have.enough.room to.work with
I loved it and when I got MCC which is 1080p 60fps now as reach is looks a little choppy but not to much.
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> > 2533274881560701;8:
> > > 2533275013515244;5:
> > > why did it have to be either/ or though? is 60 fps too much for a splitscreen?
> >
> >
> > Rendering two completely separate player views at the same time costs performance. If I remember correctly, Halo Reach’s graphics actually degraded while in splitscreen. Halo 5 would probably have to look like Reach to do splitscreen at 60 FPS lol. 30 FPS is easier to achieve than a fully consistent 60.
>
>
> So Why.not go 40 or 50? somewhere in the middle, best of both worlds. Or why.makr a game.that pushes the console to.its limits? Microsoft should know that it needs to raise its ceiling so that its biggest.franchises have.enough.room to.work with
Frame rates don’t work like that. For historical reasons, TVs refresh either 50 or 60 times a second, depending on what content you’re watching. These refresh rates are very much hardcoded (again, for more or less historical reasons at this point), so it’s not possible for the TV to refresh at any other rate than either of these.
Making a game refresh at, say, 40 frames per second would mean that the refresh rate of the game is out of sync with the refresh rate of the TV. The TV doesn’t really care what the game has drawn when the TV wants to refresh, so if the game hasn’t finished the frame, the TV just takes whatever the game had stored in memory, which in this case is some portion of the unfinished new frame, and a portion of the previous frame. The TV happily takes this and draws it on the screen, which creates tearing artifacts.
Screen tearing is visually very unpleasant, practically unwatchable, and so for optimal experience the frame rates of all games need to be multiples of 60 (for all practical purposes, 50 Hz is obsolete). So, 40 fps isn’t an option. I guess 50 should technically be possible, but the TV would at the very least have to change input format when the game is launched, so it’s possible that there’s some compatability reason this isn’t done, especially as it isn’t that great of a performance save compared to 60.