6-Player Fireteam Won't Stop Farming,This Will

If you haven’t read the community update there is a quote in the post, read the bold. Having 6 players per fireteam really ruins the sense of “community” I have with my Spartan company. When I get past 8 players in BTB we usually move to Warzone. I feel we are being punished for a few others who exploit the system to have these so called “blow out” matches. Same thing happens in Arena when you’re running Solo and match up against a team of 4 who are on fresh accounts, and there is a HUGE skill gap.

So are you going to drop the fireteam size down to 2 instead of 4 to alleviate this problem? No.

So instead why not work on making a system that can distinguish who is solo queued and whose in a fireteam. It might take some work but it’s not impossible. Other Halo’s to my memory did this as well so why not do that instead of punishing members for a few bad games?

Read quote below:

> Finally, there’s one more change for Warzone that we will be testing with this playlist update. Recently, we’ve been seeing a substaintial amount of feedback regarding “blowout” matches in Warzone, especially in matches where one team is comprised of players from one large Fireteam. To try and alleviate these concerns, we are going to run a trial period of limiting the Fireteam size to six to help increase the amount of fair matches being played. While this isn’t an ideal scenario, it is one that we can immediately test to see how it affects the experience for everyone.

Did you accidentally press submit before you finished?

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> Did you accidentally press submit before you finished?

Yep

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> Did you accidentally press submit before you finished?

lol it looks like it. That’s the worst, hate when I do that.

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> > 2535455681930574;2:
> > Did you accidentally press submit before you finished?
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> lol it looks like it. That’s the worst, hate when I do that.

Is it not appearing?

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> > > 2535455681930574;2:
> > > Did you accidentally press submit before you finished?
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> > lol it looks like it. That’s the worst, hate when I do that.
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> Is it not appearing?

Literally all you had in the thread was the quote, it seems to be fixed now lol

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> > > 2533274883849234;4:
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> > > > Did you accidentally press submit before you finished?
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> > > lol it looks like it. That’s the worst, hate when I do that.
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> > Is it not appearing?
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> Literally all you had in the thread was the quote, it seems to be fixed now lol

thank you for clarifying yeah i accidentally hit enter XD

darn, well it was pretty unfair lol

6 should be still enough to be a significant organized threat

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> darn, well it was pretty unfair lol
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> 6 should be still enough to be a significant organized threat

I’m not worried about organized threat.

I care about being able to play with the people who join my fireteam, I have a Spartan Company with well over 40+ members on at a time. We usually played BTB but when we got more then 8 it was nice to be able to switch to Warzone instead of turning down others because we were full. Now I can’t do that and people are going to end up getting left out.

sounds nice but o well

Blowout matches will always happen if you queue as 12, 12 randoms will never win that hence how players in 12 man teams with 3k warzone games can get a staggering 98.6 win rate.
Reducing the fireteam to 6 allows for more variance, and its harder to steamroll the other team and win rates will approach 50% instead of hovering in near 100%.

I play solo but there’s still a sense of community I get when I fight with and against randoms.

Now that I’ve read your entire post, I have to say I agree with you. I don’t know why it hasn’t been implemented yet (maybe technical contraints), but if it’s possible, I’d love to see 343 implement it.

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> Blowout matches will always happen if you queue as 12, 12 randoms will never win that hence how players in 12 man teams with 3k warzone games can get a staggering 98.6 win rate.
> Reducing the fireteam to 6 allows for more variance, and its harder to steamroll the other team and win rates will approach 50% instead of hovering in near 100%.
>
> I play solo but there’s still a sense of community I get when I fight with and against randoms.

I don’t think you understand.

So I will quote myself from another post in hopes you will be able to grasp my perspective

> I have a Spartan Company with well over 40+ members on at a time. We usually played BTB but when we got more then 8 it was nice to be able to switch to Warzone instead of turning down others because we were full. Now I can’t do that and people are going to end up getting left out.

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> Now that I’ve read your entire post, I have to say I agree with you. I don’t know why it hasn’t been implemented yet (maybe technical contraints), but if it’s possible, I’d love to see 343 implement it.

It’s probably not easy but I’m more then certain it’s possible. If they can implement a balanced, focused and expanded. I’m sure they can find some way to implement a smarter system that can tell if there is more then one in a fireteam and assign a server according to those parameters.

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> > 2533274967369999;11:
> > Blowout matches will always happen if you queue as 12, 12 randoms will never win that hence how players in 12 man teams with 3k warzone games can get a staggering 98.6 win rate.
> > Reducing the fireteam to 6 allows for more variance, and its harder to steamroll the other team and win rates will approach 50% instead of hovering in near 100%.
> >
> > I play solo but there’s still a sense of community I get when I fight with and against randoms.
>
> I don’t think you understand.
>
> So I will quote myself from another post in hopes you will be able to grasp my perspective
>
>
>
>
> > I have a Spartan Company with well over 40+ members on at a time. We usually played BTB but when we got more then 8 it was nice to be able to switch to Warzone instead of turning down others because we were full. Now I can’t do that and people are going to end up getting left out.

I understand that 4 people will be left out either way. 3 teams of 12 is 36 and 6 teams of 6 is 36.
Listen if your Spartan company has 2 teams of 6 that queue in the same time, good chance you’re gonna favce off and its gonna be an interesting match. Playing against friends is just as good as playing with them, more so I both happen at the same time.

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> I understand that 4 people will be left out either way. 3 teams of 12 is 36 and 6 teams of 6 is 36.
> Listen if your Spartan company has 2 teams of 6 that queue in the same time, good chance you’re gonna favce off and its gonna be an interesting match. Playing against friends is just as good as playing with them, more so I both happen at the same time.

If I wanted to play against them, I would play custom games.

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> > 2533274967369999;15:
> > I understand that 4 people will be left out either way. 3 teams of 12 is 36 and 6 teams of 6 is 36.
> > Listen if your Spartan company has 2 teams of 6 that queue in the same time, good chance you’re gonna favce off and its gonna be an interesting match. Playing against friends is just as good as playing with them, more so I both happen at the same time.
>
> If I wanted to play against them, I would play custom games.

Warzone isn’t in custom games, but even so do go ahead and play custom games with and against your pals. Its certainly a lot more better than slaughtering 12 randoms in short or long games.

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> darn, well it was pretty unfair lol
>
> 6 should be still enough to be a significant organized threat

People who try to end games quickly in 12-man teams will now be getting 50+ kills and going for an unfrig. There is literally no difference for randoms except that they have 2 places that they can spawn at

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> > 2533274833937345;16:
> > > 2533274967369999;15:
> > > I understand that 4 people will be left out either way. 3 teams of 12 is 36 and 6 teams of 6 is 36.
> > > Listen if your Spartan company has 2 teams of 6 that queue in the same time, good chance you’re gonna favce off and its gonna be an interesting match. Playing against friends is just as good as playing with them, more so I both happen at the same time.
> >
> > If I wanted to play against them, I would play custom games.
>
> Warzone isn’t in custom games, but even so do go ahead and play custom games with and against your pals. Its certainly a lot more better than slaughtering 12 randoms in short or long games.

It’s literally no different when you have a full team in arena and slaughter randoms. So by your logic everything in arena should be halved as well. Instead of 4 in a fireteam for Team Arena and slayer, only 2 per fireteam. This is not the answer. I don’t see why people seem to think it is. I already suggested a fair and reasonable solution then to limit the amount of freedoms players can have with who and how many people they choose to play with.

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> > 2533274967369999;17:
> > > 2533274833937345;16:
> > > > 2533274967369999;15:
> > > > I understand that 4 people will be left out either way. 3 teams of 12 is 36 and 6 teams of 6 is 36.
> > > > Listen if your Spartan company has 2 teams of 6 that queue in the same time, good chance you’re gonna favce off and its gonna be an interesting match. Playing against friends is just as good as playing with them, more so I both happen at the same time.
> > >
> > > If I wanted to play against them, I would play custom games.
> >
> > Warzone isn’t in custom games, but even so do go ahead and play custom games with and against your pals. Its certainly a lot more better than slaughtering 12 randoms in short or long games.
>
> It’s literally no different when you have a full team in arena and slaughter randoms. So by your logic everything in arena should be halved as well. Instead of 4 in a fireteam for Team Arena and slayer, only 2 per fireteam. This is not the answer. I don’t see why people seem to think it is. I already suggested a fair and reasonable solution then to limit the amount of freedoms players can have with who and how many people they choose to play with.

Arena is ranked and competitive, warzone is unranked and social. In arena both teams have an equal chance of winning and parties of 4 on both sides happens alot.
In Warzone, the fireteam of 12 will have each member 80% or higher win rate against randoms with win rate ranging from 40-60%.
There is a huge difference between warzone and arena matchmaking.