5v5 Objective-based map: Behemoth

Hey all, I would like like to share my submission to the objective contest hosted about a month ago (by the way, when do we get to know who won? D:). It has a fairly simple, neat design; clean weapon layout, and 'Hogs.
To counter the effectiveness of the Warthog, I have placed a Sniper Rifle at each base (aim for the tires!) and a Grenade Launcher at each neutral base.

Here’s a link to my Forgehub thread for more description and pictures.

I’ve seen the pics and it looks like a well designed map but on top of that it seems like a big team map rather then 5v5. please note I only looked at your pics and have not played it.

> I’ve seen the pics and it looks like a well designed map but on top of that it seems like a big team map rather then 5v5. please note I only looked at your pics and have not played it.

Damn, you replied quick.
The size is the beautiful thing about Behemoth; It’s designed for 5v5 but plays a mean 4v4 to a full Big Team lobby.
Try it out :3

I have checked it out in forge still don’t have enough to play but I noticed that your kill boundaries are flowing a bit onto the playing area of the map this could be a big issue.

I am aware of this, but thank you for your concern.
That little spot has a pretty big advantage, so I feel 10 seconds is enough time to spend there. :stuck_out_tongue:

> I am aware of this, but thank you for your concern.
> That little spot has a pretty big advantage, so I feel 10 seconds is enough time to spend there. :stuck_out_tongue:

I was talking more about them attaching to the floor of the map. I can easily jump into it which even if it would only be for a second the change of color on the screen can provide distraction.

I’ll be sure to give it a look soon.

Hey guys, Behemoth just tied for second for Forgehub Favorites :smiley:

Nice mate

I got a chance to look it over and I must stay, I’m impressed. Everything about the map just overall looks really nice and simple. I love simple maps. Their the best kind because it is easy for a player to find and move themselves through the map without beforehand knowledge of it.

You also have some really creative pieces of architecture that are not over the top and “outdone”. The fit the theme of the mop, aren’t distracting and to the job of adding aesthetic noise.

The lines of sight are also very good to see. I glad that you were able to eliminate alot of them to prevent overpowered areas and spawn killing.

The only thing negative thing I noticed was that the safe kill zone is kind of low, I recommend moving up about 2.0-3.0 spaces up.

Overall though, very impressive. Keep up the good work.

> I got a chance to look it over and I must stay, I’m impressed. Everything about the map just overall looks really nice and simple. I love simple maps. Their the best kind because it is easy for a player to find and move themselves through the map without beforehand knowledge of it.
>
> You also have some really creative pieces of architecture that are not over the top and “outdone”. The fit the theme of the mop, aren’t distracting and to the job of adding aesthetic noise.
>
> The lines of sight are also very good to see. I glad that you were able to eliminate alot of them to prevent overpowered areas and spawn killing.
>
> The only thing negative thing I noticed was that the safe kill zone is kind of low, I recommend moving up about 2.0-3.0 spaces up.
>
> Overall though, very impressive. Keep up the good work.

Hey, thank you very much! Breaking up the LoS was probably the longest part of building (besides spawns and combing out framerate issues). I appreciate the compliments and feedback.
I’ll get on to moving that sucker up. :stuck_out_tongue:
I have a question regarding the objective contest you may or may not be able to answer; when the heck will we know the winners…? I heard (could be wrong) that they should be announced before August. Well, that’s tomorrow. Soooo, yeaaahhh.

> > I got a chance to look it over and I must stay, I’m impressed. Everything about the map just overall looks really nice and simple. I love simple maps. Their the best kind because it is easy for a player to find and move themselves through the map without beforehand knowledge of it.
> >
> > You also have some really creative pieces of architecture that are not over the top and “outdone”. The fit the theme of the mop, aren’t distracting and to the job of adding aesthetic noise.
> >
> > The lines of sight are also very good to see. I glad that you were able to eliminate alot of them to prevent overpowered areas and spawn killing.
> >
> > The only thing negative thing I noticed was that the safe kill zone is kind of low, I recommend moving up about 2.0-3.0 spaces up.
> >
> > Overall though, very impressive. Keep up the good work.
>
> Hey, thank you very much! Breaking up the LoS was probably the longest part of building (besides spawns and combing out framerate issues). I appreciate the compliments and feedback.
> I’ll get on to moving that sucker up. :stuck_out_tongue:
> I have a question regarding the objective contest you may or may not be able to answer; when the heck will we know the winners…? I heard (could be wrong) that they should be announced before August. Well, that’s tomorrow. Soooo, yeaaahhh.

No exact time for announcement, only thing I’m hearing is very soon. And the August update won’t be exactly on August 1st, most likely a week or two after.