The clip size of BR should be equivalent to DMR in terms of number of kills that can be done using the weapon.
H3 - 4SK and 36 clip size meant 3 kills.
DMR in H:R beta had clip size of 12 which was changed to 15 to allow 3 kills.
H:4 BR should have 45 rounds so that 3 kills can be done.
I disagree, why make two weapons as similar to each other as possible when you could have variety? Especially when the BR has always had 36 shots? In plus, that would also make the BR a tad too powerful at closer ranges, creating an unbalance.
> I disagree, why make two weapons as similar to each other as possible when you could have variety? Especially when the BR has always had 36 shots? In plus, that would also make the BR a tad too powerful at closer ranges, creating an unbalance.
Why make the BR 5sk when it was always 4sk?
It wouldn’t make it overpowered, it would keep it the same, as it’s always been, a clip allowing for 3 kills. It would be UNDERPOWERED if it only had 36 bullets in a clip. It would only be able to get 2 kills, and then 2 extra burst, and then reload.
> > I disagree, why make two weapons as similar to each other as possible when you could have variety? Especially when the BR has always had 36 shots? In plus, that would also make the BR a tad too powerful at closer ranges, creating an unbalance.
>
> Why make the BR 5sk when it was always 4sk?
>
> It wouldn’t make it overpowered, it would keep it the same, as it’s always been, a clip allowing for 3 kills. It would be UNDERPOWERED if it only had 36 bullets in a clip. It would only be able to get 2 kills, and then an extra burst, and then one bullet. 45 is kind of needed now.
Balancing issues, of course. Just because it takes an extra shot to kill somebody, it doesn’t mean kill times will be longer. From what I can tell, the BR in Halo 4 shoots faster than its Halo 3 counterpart. Making it kill in 4 shots would be too powerful. Of course, they could always slow it down, but then it would make it feel more like a medium-long range weapon rather than a medium range weapon that it’s meant to be.
I’m sure they considered making the BR a 4 shot kill weapon, but had their reasons to make it the way it is.
> > > I disagree, why make two weapons as similar to each other as possible when you could have variety? Especially when the BR has always had 36 shots? In plus, that would also make the BR a tad too powerful at closer ranges, creating an unbalance.
> >
> > Why make the BR 5sk when it was always 4sk?
> >
> > It wouldn’t make it overpowered, it would keep it the same, as it’s always been, a clip allowing for 3 kills. It would be UNDERPOWERED if it only had 36 bullets in a clip. It would only be able to get 2 kills, and then an extra burst, and then one bullet. 45 is kind of needed now.
>
> Balancing issues, of course. Just because it takes an extra shot to kill somebody, it doesn’t mean kill times will be longer. From what I can tell, the BR in Halo 4 shoots faster than its Halo 3 counterpart. Making it kill in 4 shots would be too powerful. Of course, they could always slow it down, but then it would make it feel more like a medium-long range weapon rather than a medium range weapon that it’s meant to be.
>
> I’m sure they considered making the BR a 4 shot kill weapon, but had their reasons to make it the way it is.
They could have put more recoil, given it less range, made the firing rate a tiny bit slower (Back to Halo 2), or given less bullet magnetism. There’s many more ways to balance a gun.
Taking it’s iconic staple in the series of being a 4-shot kill isn’t the smartest out of all those options.
I think you have a point. If I remember correctly, the DMR had 12 shots in a clip on the Halo: Reach beta, and it was increased to 15 before the launch.
> I think you have a point. If I remember correctly, the DMR had 12 shots in a clip on the Halo: Reach beta, and it was increased to 15 before the launch.
Thank u. Ppl were fine with 12 shot DMR till the time they played it in Beta and then found that 12 shots were too less for a 5SK weapon.
Similarly 5SK BR should have 45 rounds.
4SK BR is fine with 36.
BR should be a 4sk anyway. From what we’ve heard, it sounds like the DMR is overpowered right now.
Anyway, why is everyone so concerned with the BR/DMR? We all know we will have the choice to spawn with Magnums, Carbines, ARs, and Assault Carbines. We need to concern ourselves with ALL the weapons.
Also: DMR should go back to 12 shots. The only reason they changed it was because people nit-picked at something that only affects gameplay on VERY rare occasion, and won’t change a thing with proper use of the Y button. As it stands, people just shoot, and shoot, and shoot for a kill, no matter how many times they miss. It’s ridiculous when I only die because someone had a longer range weapon than me, and just kept shooting until they finally finish me off.
assume that both 5SK BR and 4SK BR have the same kill time. It would mean that for a 4SK BR the time between shots is more - which will reduce skill gap. For BRs with same kill time a 5SK BR will have a larger skill gap.
> The clip size of BR should be equivalent to DMR in terms of number of kills that can be done using the weapon.
>
> H3 - 4SK and 36 clip size meant 3 kills.
> DMR in H:R beta had clip size of 12 which was changed to 15 to allow 3 kills.
> H:4 BR should have 45 rounds so that 3 kills can be done.
Only if players speeds and/or aim assists are so dramatically increased and/or lowered respectively, that you run a real risk of having to reload in a BR battle. Otherwise, what is the point of having a magazine on the BR? Unless the aforementioned happens, the mag size should be lowered. 2 kills per mag, mebbe even lower at a kill and a half.
Because if I’m not mistaken, doesn’t a deeper mag just reward noobs who mash the trigger over and over again and just get lucky by throwing enough lead downrange?
> > Halo 4 BR should be a 4 shot kill.
>
> assume that both 5SK BR and 4SK BR have the same kill time. It would mean that for a 4SK BR the time between shots is more - which will reduce skill gap. For BRs with same kill time a 5SK BR will have a larger skill gap.
This man knows what he is talking about! Skill gaps are GOOD!
Is it confirmed that it is a 5 shot kill or did they just turn down the damage a bit during one of the play tests? Because if is is a 5 shot then that would make it pointless to even bother using it over the DMR.
Getting a perfect 4 shot with the BR is a lot harder than getting a perfect 5 shot with the DMR because with the DMR it’s either hit or miss, where as with the BR you might hit 1 or 2 out of the 3 shots in the burst, meaning that most of the time unless you are quite skilled with the BR you will probably be taking an average of 5 to 6 shots to kill your enemies with the occasional 4 shot kill every few kills or so, and with the DMR you would also be taking 5 to 6 shots to kill on average.
Making the BR a 5 shot would mean that the average person would be taking 6 to 7 shots to kill meaning that the DMR would be a better choice due to it having better chances of getting faster kills.
The BR needs to be a 4 shot kill to balance it with the DMR, besides the only reason that the BR is a 4 shot is because of the 3 round burst, it still takes 4 body shots to take down the shields, it’s just because the last bullet from the 4th burst hits the head finishing off the enemy with the same burst that took out the remaining shields, if it was a 5 shot, it would take 5 body shots to drain shields where as the DMR would only require 4.
> The BR needs to be a 4 shot kill to balance it with the DMR, besides the only reason that the BR is a 4 shot is because of the 3 round burst, it still takes 4 body shots to take down the shields, it’s just because the last bullet from the 4th burst hits the head finishing off the enemy with the same burst that took out the remaining shields, if it was a 5 shot, it would take 5 body shots to drain shields where as the DMR would only require 4.
It might be possible that the shields are drained by 4th shot and 1st bullet of the 5th shot kills !!!
If my guess is wrong, then i agree that you have a point.
> > Is it confirmed that it is a 5 shot kill or did they just turn down the damage a bit during one of the play tests?
>
> No it’s not.
>
>
>
> > Because if is is a 5 shot then that would make it pointless to even bother using it.
>
> What is so wrong about a weapon that shoots four times and kills in 1.5 seconds and a weapon that shoots five times and kills in 1.5 seconds?
But it doesnt kill in the same time…
The 5sk is clocking in at between 1.8 and 1.9. Slowest BR kill time by some distance (1.4 and 1.67 in H2 and H3)
Seriously? You haven’t even played the game yet, so how the hell can you judge what clipsize the weapons should have?
Believe it or not, but game developers are very likely to be much better at balancing the game than you and unlike you, they have played the game.