Rumors are rumors, and whether or not $500M is the budget, we have to remember why.
The Blam! engine is nearly two decades old. A minimum of 3 years development time has been spent developing the Slipspace Engine. With this being said, the first 3 years are potentially an investment for the next 20 years. Developing a brand new game engine is extraordinarily time consuming which is why many aspiring and less-funded developers utilize Unity or Unreal Engine, as they can be tweaked or used as-is. As Bonnie Ross, O’Connor, and other MS and 343 execs have stated, they plan to continue Halo for the next 30 years. 7, 8, and 9 are already on the drawing board and have been for quite some time. They will utilize Slipspace Engine.
Don’t be surprised that $500M may be the budget. Not all of that is exclusively for Halo: Infinite (Halo 6). A decent chunk of it is developing “the future of Halo” which is the Slipspace Engine. It is doubtful that the future Halo titles beyond Infinite will have such a large budget, as the engine will be well-developed and fine tuned for the future of the series.
I absolutely agree with this. You have to spend money, to make money. Creating the new engine will undoubtedly allow money to be reallocated for future titles where its needed, instead of wasting countless months trying to fit new material in an old engine.
Halo had already taken enough hits and one more will sink the series. If the flagship goes down, so will the crew.
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Exactly. A new engine is an investment. Even if Halo Infinite flops big time, they can still use the new engine to create a new game that could not have the same result.
I mean, you just gotta look at Unreal 4 to see that there can be some really good games made with it and some REALLY bad games made with it too. Either way, it’s the same material, it just depends on how they shape it.
> 2533274796233343;1:
> Rumors are rumors, and whether or not $500M is the budget, we have to remember why.
> The Blam! engine is nearly two decades old. A minimum of 3 years development time has been spent developing the Slipspace Engine. With this being said, the first 3 years are potentially an investment for the next 20 years. Developing a brand new game engine is extraordinarily time consuming which is why many aspiring and less-funded developers utilize Unity or Unreal Engine, as they can be tweaked or used as-is. As Bonnie Ross, O’Connor, and other MS and 343 execs have stated, they plan to continue Halo for the next 30 years. 7, 8, and 9 are already on the drawing board and have been for quite some time. They will utilize Slipspace Engine.
>
> Don’t be surprised that $500M may be the budget. Not all of that is exclusively for Halo: Infinite (Halo 6). A decent chunk of it is developing “the future of Halo” which is the Slipspace Engine. It is doubtful that the future Halo titles beyond Infinite will have such a large budget, as the engine will be well-developed and fine tuned for the future of the series.
>
> This is my opinion and speculation on the matter.
>
> -V