You’ve put a lot of effort into this OP, so I thought it’s only fair to give you a response with a bit of effort put into it. First off, generally overall I like your ideas. There’s just a bit of a list of little tiny things bugging me.
First off, I hope we move away from the fixed base system altogether, even if only cosmetically. But this doesn’t really affect any of your ideas, it was just the assumption that you were suggesting we keep it like this.
Next the mongooses. I think it would be cool if they were in the game, but not as a mini watered down warthog. Mongooses don’t ram. I think that they would be good true scout units which have a lot of potential for upgrades. Ie. Lvl1 +marine lvl2+rocket lvl3 gungoose.
The warthogs… In the upgrades you’ve placed rocket hog as a higher upgrade than guass hog. WHAAAT?! Guasshog is the pinnacle of hogginess. Just a little niggle.
Marines. The last upgrade you added (the only upgrade YOU added) is rockets. Rockets is the first upgrade which you’ve put. Now I’m assuming you mean as primary weapon? So 6 marines all with rockets, perhaps 10 units, 60 marines with rockets? O…K… Also what is their secondary going to be?
Sticking with marines, is the ODST upgrade not leader specific anymore?
What I would rather see for UNSC infantry is marines, with a variety of upgrades, but then the ability to unlock ODST as a separate unit once all marine upgrades are complete, allowing the player to continue using cheaper marines if wanted. More importantly I would like to spawn marines with specific weapons, not too many, just assault rifle, shotgun, sniper, perhaps another?
I think Spartans should have their own Garrison. You should be able to spawn spartan IIs, IIIs and IVs. Spartan IIs say costing 1000 max 4? Spartan IIIs costing 500 max 10 ? Spartan IVs costing 750 max 8. Max 10 Spartans overall? I like your idea of different generation Spartans having their own abilities. That should be added.
I think possibly, the elephant should be for all leaders, with the mammoth taking its place as leader specific. The mammoth having the added ability of spawning hogs and scorpions (limited to those two, let’s not get carried away) and a mini Mac cannon.
I don’t think units like the grizzly and hawk should be for all leaders. I’d like to play a game where each leader plays very differently. In fact, each leader should have more unique units.
I think the falcon and warthog should play very similar roles. Not troop transport, we has pelicans for those. Just light assault vehicles
Personally, I’d like for upgrades NOT to overwrite previous upgrades but continue to offer them at a lower price.
I REALLY LIKE YOUR NEW GAMETYPE IDEAS. They are really innovative. The ranking system is a little on the complicated s side. Just stick to units rather than 10s. Win +1 loss-1 quit-2, no ban. Or based on score.
There’s a lot to digest, although the 50 pages wasn’t as scary as I thought it would be. I might post more later.